hi, I’m In a campaign trying to become a lich and I am feeling slightly overwhelmed since I’m just starting, and I was wondering how to sacrifice souls of other people to make offerings to the devils, and just any other tips or help on becoming a lich. Thanks
Well, first, welcome to forums, and the game it seems too (correct me if I am wrong about D&D being new for you).
Then onto the bits and bobs: being a lich doesn't have anything to do with sacrificing souls or making offerings to devils - it's a transformative magical process that one typically does to them self.
And it's not a thing that is usually codified as a thing for players to have their characters go through, so that each campaign that involves a character becoming a lich can be customized to fit whatever the group playing feels is "cool". So while one campaign might delve extensively into experimentation or accumulation of ingredients or knowledge necessary, another might have the process be a thing that happens "off screen" between one adventure and the next.
All that aside, there was one book at least that gave details on how to create a potion that would turn the character drinking it into a lich... but it seems that said book is not available for purchase in PDF on DMsGuild.com right now. It's an appendix in the back of Wizard's Spell Compendium Vol. 4 (a book from 2nd edition back in the 90s).
I remember the passage mentioned above about the potion for lichdom from 2nd edition. The ingredients were extensive, but it resulted in a virtual "kill-all" concoction. This isn't the only method, although a consensus seems to be found in requiring phylactery (highly magical and resilient container) for the lich's soul.
The 2nd edition DM guide (maybe?) gave a description of the process for a phylactery. It needs homebrewing or DM creativity on 5e since it needs spells no longer in use (such as Permanence) and something on the level of a divine/infernal blessing.
In the end, it seems you need 3 things: To die, a place to hold your soul, and enough magic to make sure you arent a husk. I'd advise being creative in your process and making this one of the end-game, penultimate goals of your character (lvl 16+). Liches don't exist because they are a spell caster with a fancy necklace/ring that simply died. They are powerful wielders of magic that has been locked away for ages. Liches are an epic enemy, so have an epic quest to make one.
Liches will also (typically) have a foothold in the world as a haven. If Acerak and The Tomb of Horrors was just "Zombie Caster Slumming in a Crypt", it wouldn't need a team of end-tier players to beat him.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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hi, I’m In a campaign trying to become a lich and I am feeling slightly overwhelmed since I’m just starting, and I was wondering how to sacrifice souls of other people to make offerings to the devils, and just any other tips or help on becoming a lich. Thanks
Well, first, welcome to forums, and the game it seems too (correct me if I am wrong about D&D being new for you).
Then onto the bits and bobs: being a lich doesn't have anything to do with sacrificing souls or making offerings to devils - it's a transformative magical process that one typically does to them self.
And it's not a thing that is usually codified as a thing for players to have their characters go through, so that each campaign that involves a character becoming a lich can be customized to fit whatever the group playing feels is "cool". So while one campaign might delve extensively into experimentation or accumulation of ingredients or knowledge necessary, another might have the process be a thing that happens "off screen" between one adventure and the next.
All that aside, there was one book at least that gave details on how to create a potion that would turn the character drinking it into a lich... but it seems that said book is not available for purchase in PDF on DMsGuild.com right now. It's an appendix in the back of Wizard's Spell Compendium Vol. 4 (a book from 2nd edition back in the 90s).
I remember the passage mentioned above about the potion for lichdom from 2nd edition. The ingredients were extensive, but it resulted in a virtual "kill-all" concoction. This isn't the only method, although a consensus seems to be found in requiring phylactery (highly magical and resilient container) for the lich's soul.
The 2nd edition DM guide (maybe?) gave a description of the process for a phylactery. It needs homebrewing or DM creativity on 5e since it needs spells no longer in use (such as Permanence) and something on the level of a divine/infernal blessing.
In the end, it seems you need 3 things: To die, a place to hold your soul, and enough magic to make sure you arent a husk. I'd advise being creative in your process and making this one of the end-game, penultimate goals of your character (lvl 16+). Liches don't exist because they are a spell caster with a fancy necklace/ring that simply died. They are powerful wielders of magic that has been locked away for ages. Liches are an epic enemy, so have an epic quest to make one.
Liches will also (typically) have a foothold in the world as a haven. If Acerak and The Tomb of Horrors was just "Zombie Caster Slumming in a Crypt", it wouldn't need a team of end-tier players to beat him.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero