You'll have all the healing you need, you've got great CC from both the Sorc and Druid, you have two characters that can tank really well, and only one really squishy character, but all the other 3 characters have healing and can keep the Sorc in the fight. I don't necessarily think those are the 4 best subclasses in the game, but I do think if played well, they synergise very effectively. The only issue you have really is a lack of a skills based character for exploration, but you can usually use magic or wildshape to get around the stuff that would otherwise be handled by the rogue or bard.
I'd be interested to hear other people's opinions.
You'll have all the healing you need, you've got great CC from both the Sorc and Druid, you have two characters that can tank really well, and only one really squishy character, but all the other 3 characters have healing and can keep the Sorc in the fight. I don't necessarily think those are the 4 best subclasses in the game, but I do think if played well, they synergise very effectively. The only issue you have really is a lack of a skills based character for exploration, but you can usually use magic or wildshape to get around the stuff that would otherwise be handled by the rogue or bard.
I'd be interested to hear other people's opinions.
Sounds good we finally ended with this :
Peace cleric
Vengance paladin
Moon druid
And me gloomstalker ranger.
I wanted to play a devotion paladin or divination wizard but ended with ranger for helping the exploration.
Artificer or Forge Cleric to deal with the shortage of magic weapons to fight enemies that are immune to non magic weapons.
That was one of the reasons I picked the classes I did, because both the Paladin, and Moon Druid can damage enemies that require magic weapons to hit them, and the Cleric and Sorceror both have full spellcasting so not having magic weapons isn't an issue for them either.
If I was going to have to swap one out of my choice, I'd probably trade the Twilight Cleric for a Forge Cleric, but I'd much prefer a Twilight or Peace Cleric over a Forge Cleric personally.
Artificer or Forge Cleric to deal with the shortage of magic weapons to fight enemies that are immune to non magic weapons.
That was one of the reasons I picked the classes I did, because both the Paladin, and Moon Druid can damage enemies that require magic weapons to hit them, and the Cleric and Sorceror both have full spellcasting so not having magic weapons isn't an issue for them either.
If I was going to have to swap one out of my choice, I'd probably trade the Twilight Cleric for a Forge Cleric, but I'd much prefer a Twilight or Peace Cleric over a Forge Cleric personally.
We have a peace cleric in the party and paladin and moon druid and me gloomstalker ranger
Artificer or Forge Cleric to deal with the shortage of magic weapons to fight enemies that are immune to non magic weapons.
That was one of the reasons I picked the classes I did, because both the Paladin, and Moon Druid can damage enemies that require magic weapons to hit them, and the Cleric and Sorceror both have full spellcasting so not having magic weapons isn't an issue for them either.
If I was going to have to swap one out of my choice, I'd probably trade the Twilight Cleric for a Forge Cleric, but I'd much prefer a Twilight or Peace Cleric over a Forge Cleric personally.
We have a peace cleric in the party and paladin and moon druid and me gloomstalker ranger
Has the 2d4 been pretty nice? Or have they not doubled up the emboldening bond/bless combo?
You'll have all the healing you need, you've got great CC from both the Sorc and Druid, you have two characters that can tank really well, and only one really squishy character, but all the other 3 characters have healing and can keep the Sorc in the fight. I don't necessarily think those are the 4 best subclasses in the game, but I do think if played well, they synergise very effectively. The only issue you have really is a lack of a skills based character for exploration, but you can usually use magic or wildshape to get around the stuff that would otherwise be handled by the rogue or bard.
I'd be interested to hear other people's opinions.
I like your groups plan. I might have chosen 2024 Beastmaster over Gloom Stalker. The Beast can be effective in combait. Can be used for exploration as flying creature or a swimming creature. Ranger spells can help with battle field control, healing, or DPS, or add more beasts to the battle. I've been playing a 2024 Beastmaster and it works well with two weapon fighting and the nick feature. I rarely feel the need to go hunters make but when its needed its free to cast x number of times.
Multiclassing is useful, but this is our party of 4, currently at Level 5:
Dwarf Fighter-Champion
Firbolg Circle of Stars Druid
Goblin Order Domain Cleric
Tabaxi Rogue-Scout / Ranger. At first glance it looks like a doubling-down on Nature and Survival but once you factor in Forest as Favoured Terrain and Undead Favourite Foe, environmental survivability has just improved.
Artificer or Forge Cleric to deal with the shortage of magic weapons to fight enemies that are immune to non magic weapons.
That was one of the reasons I picked the classes I did, because both the Paladin, and Moon Druid can damage enemies that require magic weapons to hit them, and the Cleric and Sorceror both have full spellcasting so not having magic weapons isn't an issue for them either.
If I was going to have to swap one out of my choice, I'd probably trade the Twilight Cleric for a Forge Cleric, but I'd much prefer a Twilight or Peace Cleric over a Forge Cleric personally.
We have a peace cleric in the party and paladin and moon druid and me gloomstalker ranger
Warrior or Way of Mercy monk would also be a good PC, but I’m biased towards Monks.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
for exploration and then going to the tomb?
If you only have 4 players and aren't multiclassing, then personally I would like the following...
Twilight Cleric
Clockwork Soul Sorceror
Moon Druid
Ancients Paladin
You'll have all the healing you need, you've got great CC from both the Sorc and Druid, you have two characters that can tank really well, and only one really squishy character, but all the other 3 characters have healing and can keep the Sorc in the fight. I don't necessarily think those are the 4 best subclasses in the game, but I do think if played well, they synergise very effectively. The only issue you have really is a lack of a skills based character for exploration, but you can usually use magic or wildshape to get around the stuff that would otherwise be handled by the rogue or bard.
I'd be interested to hear other people's opinions.
Sounds good we finally ended with this :
Peace cleric
Vengance paladin
Moon druid
And me gloomstalker ranger.
I wanted to play a devotion paladin or divination wizard but ended with ranger for helping the exploration.
I'm sure you'll have fun whatever you choose to play. The Ranger will help with the exploration certainly.
I would be super interested to see how well it works out for you! Let me know if you picked Natural Explorer or Deft Explorer and how it turns out!
Thank you will do !!! 🤗
Artificer or Forge Cleric to deal with the shortage of magic weapons to fight enemies that are immune to non magic weapons.
That was one of the reasons I picked the classes I did, because both the Paladin, and Moon Druid can damage enemies that require magic weapons to hit them, and the Cleric and Sorceror both have full spellcasting so not having magic weapons isn't an issue for them either.
If I was going to have to swap one out of my choice, I'd probably trade the Twilight Cleric for a Forge Cleric, but I'd much prefer a Twilight or Peace Cleric over a Forge Cleric personally.
We have a peace cleric in the party and paladin and moon druid and me gloomstalker ranger
Has the 2d4 been pretty nice? Or have they not doubled up the emboldening bond/bless combo?
we are 2 session so far . and 1 simple combat we didnt use it yet .
my friend is running this campaign and i want a really good build overall. any suggestions?
a good build....... elaborate? for the combat? the tomb itself? the other elements? all of them overall?
Blank
We’re gearing up for Chult with the folliwing:
Fairy Path of the Giant Barbarian
Firbolg Circle of Stars Druid
Sea Elf Circle if Dreams Druid
and myself,
Tabaxi Scout animing for 2 dips into Ranger for Terrain and Undead advantage.
Wish us luck!
I like your groups plan. I might have chosen 2024 Beastmaster over Gloom Stalker. The Beast can be effective in combait. Can be used for exploration as flying creature or a swimming creature. Ranger spells can help with battle field control, healing, or DPS, or add more beasts to the battle. I've been playing a 2024 Beastmaster and it works well with two weapon fighting and the nick feature. I rarely feel the need to go hunters make but when its needed its free to cast x number of times.
Once you are at the Tomb itself, you want someone to deal with traps , so someone with 3 lvls of rouge would be useful.
Soulknife, Scout and Arcane Trickster all give a nice extras.
Alternativ , Artificer works as well, patching Magic weapon deficiencies, investigation and expertise on tool checks at higher lvl.
Multiclassing is useful, but this is our party of 4, currently at Level 5:
Dwarf Fighter-Champion
Firbolg Circle of Stars Druid
Goblin Order Domain Cleric
Tabaxi Rogue-Scout / Ranger. At first glance it looks like a doubling-down on Nature and Survival but once you factor in Forest as Favoured Terrain and Undead Favourite Foe, environmental survivability has just improved.
Warrior or Way of Mercy monk would also be a good PC, but I’m biased towards Monks.