And while the Tarrasque might not have a burrow speed, it's easily strong enough to dig out a burrow in a matter of minutes or hours that it could use to rest safely in.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Familiars can attack if you play the right subclass, not sure why you're still arguing this topic.
As far as I'm aware, there are no familiars capable of overcoming the Tarrasque's immunity to non-magical weapon damage. I'm arguing because solutions keep being presented that only "work" if you ignore the Tarrasque's actual abilities.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Literally any warlock can have a familiar that attacks; it's a core class option.
That's not right. The only subclass of warlock that even gets the spell find familiar is the pact of the chain subclass. Find familiar is not on the warlock list.
Literally any warlock can have a familiar that attacks; it's a core class option.
That's not right. The only subclass of warlock that even gets the spell find familiar is the pact of the chain subclass. Find familiar is not on the warlock list.
Literally any warlock can have a familiar that attacks; it's a core class option.
That's not right. The only subclass of warlock that even gets the spell find familiar is the pact of the chain subclass. Find familiar is not on the warlock list.
It's not a subclass. It's a choice within a core class feature. Archfey, Fiend, Great Old One, etc. are subclasses.
You're right, the boon is not a sub class despite picking one exactly the same and locking you out exactly the same. It's called a boon and not a sub class. The comment still stands on this not being something every warlock gets. Most do not take pact of the chain alternate subclass boon, so I still don't agree with literally any warlock can take it. Technically, yes. You are right that any of them can, but it's not a good idea for most.
It's not nearly so rare as you make out. The Blade is a pretty niche and unsupported pick outside of Hexblade and calls for a decent investment in Invocations to be functional, and the Tome is fairly limited considering Warlocks already get the best cantrip in the game and the Book of Ancient Secrets Invocation has very variable mileage in how many rituals you actually get hold of during the campaign. Access to invisible familiars is arguably the most consistent and least Invocation intensive pick.
The Tarrasque can choose to succeed on three failed saving throws per day. Playing an Eloquence Bard I used cutting words three rounds in a row on it to give its saving throw a minus. Our Sorcerer launched 3 rounds worth of super high damage spells. The Tarrasque chose to use its three uses of succeeding the saving throws. The next two rounds I used my last two cutting words to cast polymorph on it. A Tarrasque gets advantage on saving throws from magic. The 1st round of polymorph it needed advantage but succeeded on the second roll. The next round it failed the 1st roll due to cutting words and then bombed the 2nd roll. The Tarrasque was turned into a catapliller and the fighter crushed it under its platemail boot.
At which point it turns back into a Tarrasque and the fight resumes, except you’ve used up your Inspirations. And that assumes the DM wastes LRs on damage spells
At which point it turns back into a Tarrasque and the fight resumes, except you’ve used up your Inspirations. And that assumes the DM wastes LRs on damage spells
If you went three rounds against the Tarrasque without characters getting killed, it wasn't able to reach you. The Tarrasque has many flaws as a boss monster, but damage output isn't one of them.
The 5e Tarrasque is way easier to deal with than past editions. It has no real resistance or immunities to speak of. So if you follow rules as written All you need is at least 3 people able to cast the 7th level spell Reverse Gravity, since it has nothing to be anchored to the ground with, it flys up 100 feet and you take the 10 rounds ( 1 minute) to let loose with anything that can cause damage to it that it cant save against ( for added fun have someone go under it with an immovable rod ). after 10 rounds it falls, ( the rod will most likely rip through the creature) takes 10 D 6 falling damage, then repeat. A party of that level should have enough to kill it in 30 rounds.
That immovable rod trick is just brutal
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
The 5e Tarrasque is way easier to deal with than past editions. It has no real resistance or immunities to speak of. So if you follow rules as written All you need is at least 3 people able to cast the 7th level spell Reverse Gravity, since it has nothing to be anchored to the ground with, it flys up 100 feet and you take the 10 rounds ( 1 minute) to let loose with anything that can cause damage to it that it cant save against ( for added fun have someone go under it with an immovable rod ). after 10 rounds it falls, ( the rod will most likely rip through the creature) takes 10 D 6 falling damage, then repeat. A party of that level should have enough to kill it in 30 rounds.
That immovable rod trick is just brutal
It is but only if your DM is the type who will readily ad hoc interactions like that. RAW the Tarrasque just knocks into it like he would any other object. We don't have a 5e force over surface area damage calculator.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Familiars can't attack.
And while the Tarrasque might not have a burrow speed, it's easily strong enough to dig out a burrow in a matter of minutes or hours that it could use to rest safely in.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Familiars can attack if you play the right subclass, not sure why you're still arguing this topic.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
It's not a sublcass feature, it's a Warlock feature.
The different pacts of warlock are considered subclasses.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Literally any warlock can have a familiar that attacks; it's a core class option.
As far as I'm aware, there are no familiars capable of overcoming the Tarrasque's immunity to non-magical weapon damage. I'm arguing because solutions keep being presented that only "work" if you ignore the Tarrasque's actual abilities.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Investment of the Chain Master (Eldritch Invocation)
Prerequisite: Pact of the Chain feature
When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
Especially effective when combined with a Sprite Special Familiar (it has a bow for ranged attacks)
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
That's not right. The only subclass of warlock that even gets the spell find familiar is the pact of the chain subclass. Find familiar is not on the warlock list.
https://www.dndbeyond.com/sources/basic-rules/classes#PactoftheChain
It's not a subclass. It's a choice within a core class feature. Archfey, Fiend, Great Old One, etc. are subclasses.
You're right, the boon is not a sub class despite picking one exactly the same and locking you out exactly the same. It's called a boon and not a sub class. The comment still stands on this not being something every warlock gets. Most do not take pact of the chain
alternate subclassboon, so I still don't agree with literally any warlock can take it. Technically, yes. You are right that any of them can, but it's not a good idea for most.It's not nearly so rare as you make out. The Blade is a pretty niche and unsupported pick outside of Hexblade and calls for a decent investment in Invocations to be functional, and the Tome is fairly limited considering Warlocks already get the best cantrip in the game and the Book of Ancient Secrets Invocation has very variable mileage in how many rituals you actually get hold of during the campaign. Access to invisible familiars is arguably the most consistent and least Invocation intensive pick.
The Tarrasque can choose to succeed on three failed saving throws per day. Playing an Eloquence Bard I used cutting words three rounds in a row on it to give its saving throw a minus. Our Sorcerer launched 3 rounds worth of super high damage spells. The Tarrasque chose to use its three uses of succeeding the saving throws. The next two rounds I used my last two cutting words to cast polymorph on it. A Tarrasque gets advantage on saving throws from magic. The 1st round of polymorph it needed advantage but succeeded on the second roll. The next round it failed the 1st roll due to cutting words and then bombed the 2nd roll. The Tarrasque was turned into a catapliller and the fighter crushed it under its platemail boot.
At which point it turns back into a Tarrasque and the fight resumes, except you’ve used up your Inspirations. And that assumes the DM wastes LRs on damage spells
If you went three rounds against the Tarrasque without characters getting killed, it wasn't able to reach you. The Tarrasque has many flaws as a boss monster, but damage output isn't one of them.
That immovable rod trick is just brutal
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
It is but only if your DM is the type who will readily ad hoc interactions like that. RAW the Tarrasque just knocks into it like he would any other object. We don't have a 5e force over surface area damage calculator.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Just spam use the cantrip called U=Dead then its ez
btw U=Dead cantrip does 70d20 at will just by looking at it.