oh that's really helpful, thanks for pointing that out, makes a lot of sense. form of dread is a big reason i picked this class currently, and i plan to get fey touched later for misty step. i might play with hex for a level until i bond w/ the party, then bane, then replace it when i can get bless w/ feats.
it also gives me anxiety when a compounding spell like hex has a lot of abilities to add to it. i'll look at my invocations and be like, man, half of these are just for blast + hex. i think the flavor abilities are cooler. if one choice is a little worse but has flavor i'll usually pick that. like i kinda can't wait to try hunger of hadar almost BECAUSE half the party won't be able to see through it. wrinkles are cool.
Most of the add on invocations are situational but extremely useful when those situations arise, I once had a 2 level Warlock splash and took Grasp of Hadar just to see what it could do. I was going to try and pair it with aoe spells like spike growth. One session we were up in the frozen north walking along the bottom of a ridge when we were attacked by Snow orcs or something (it was a wile back) some 40 or so feet above us. I was hitting with my eldritch blast and then dragging them 10 foot off the ridge into mid air, the fall to ground level mushed most of them. My party took a few out with ranged weapons but I was dropping an enemy every round. It was awesome fun, but yeah super situational.
Starting as a PC in my first 5e campaign, which is Witchlight.
I'm not experienced as a caster and I'm the only caster out of 4. Others are stealth, barbarian and monk.
My character has a lot of built-in story and RP flavor fun, so I'm ok with having practical abilities. Right now I'm planning to do buffs and control, and pick up feats to be versatile.
But in general, do you think it's best to go versatile with less flashy choices as a lone non-cleric caster, OR is it as good or better to take cannon abilities to blast enemies off the map quicker?
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For specifics, I'm an undead warlock, but I have a grave cleric on backup if I die, so I'd like to know your general thoughts.
Thanks again, cheers :)
As you only have one caster, cleric could work as a starter option. It would allow you to swap out spells at long rests to give a lot of versatility.
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Most of the add on invocations are situational but extremely useful when those situations arise, I once had a 2 level Warlock splash and took Grasp of Hadar just to see what it could do. I was going to try and pair it with aoe spells like spike growth. One session we were up in the frozen north walking along the bottom of a ridge when we were attacked by Snow orcs or something (it was a wile back) some 40 or so feet above us. I was hitting with my eldritch blast and then dragging them 10 foot off the ridge into mid air, the fall to ground level mushed most of them. My party took a few out with ranged weapons but I was dropping an enemy every round. It was awesome fun, but yeah super situational.
As you only have one caster, cleric could work as a starter option. It would allow you to swap out spells at long rests to give a lot of versatility.