I'm thinking of a character that fights by denying their enemies the ability to do most things and am looking for help on classes and sub classes, etc. Basically if the character can disarm, stun, silence or in some way prevent the enemy from doing what it wants, I would like this character to be able to, but with so many configurations, I am looking for help streamlining it and making it efficient.
You're gonna want either a Way of Shadow Monk (block vision, stun) or a Wizard, depending on your preference. I'd suggest Wizard because your options are going to be broader due to spellcasting.
Disarming is next to impossible, especially on builds that can do the other things you mentioned, but movement denial is usually just as good. Keep the enemy out of range and it doesn't matter what weapon he has. Web is a Wizard spell.
Two choices. Battlemaster or a Wizard. Battlemaster has Maneuvers that help him Disarm, Trip and Grapple.
But wizards have a ton of spells that prevent people from doing things. I love Tasha's Mind Whip. Limit them to Move, action or bonus action, while taking away their reaction is just plain nasty.
I'm playing a level 12 fathomless warlock currently, built around movement shutdown. Originally my main strategy was to push enemies into a bad position - often the cleric's spirit guardians - with repelling blast, then use summon shadowspawn (despair form) + tentacle of the deeps + lance of lethargy for a 40 ft. speed reduction to keep them there.
At this point I've got better tools at my disposal than summon shadowspawn, such as Evard's black tentacles or Bigby's hand, but the overall premise is the same - put them in a bad spot and keep them there.
A fun little build I thought of trying out was a STR based Tabaxi Bard 3 Fighter 2 character to take out enemy casters. Take Expertise in Athletics and Unarmed Fighting style. Learn the Silence spell. Stand 65 ft from the victim and cast Silence in their area to keep out of range of their potential Counterspell. Use Feline Agility to close the gap. Action Surge and grapple them. With spells that require a vocal component shut off they will have a near impossible task of escaping your clutches.
Extra style points if you take the Grappler feat and restrain both youself and the enemy and have them slowly die from the d4 Unarmed Fighting style damage lol.
Extra style points if you take the Grappler feat and restrain both youself and the enemy and have them slowly die from the d4 Unarmed Fighting style damage lol.
Grappler pin:
must be done as a separate action after grappling
grappler and victim make straight rolls against each other
grappler and victim have disadvantage against anyone except each other
everyone else has advantage against either of them
grappler and victim both have disadvantage on dex saves
Regular grapple + shove prone:
can be done with a single action if you have extra attack
grappler and everyone in melee have advantage against victim
victim has disadvantage against everyone including grappler
Battlemaster Fighter and Conjurer or Enchanter Wizard. Use Web, Hold Person/Hold Monster, that kind of thing. Use maneuvers like Disarming Attack and Pushing Attack.
One that hasn't been mentioned is Eldritch Knight.
Booming Blade from level 3 for a measure of control.
Take Sentinel feat, to lock enemies down with Opportunity Attacks.
Warding Wind and Hold Person provide additional control of the battlefield, and with plate armour, a shield, Defence fighting style and shield you have an easy 26 Armor Class when you need it. Throw in Protection from Evil and Good and even enemies with +10 to attack won't be landing blows, meaning you can keep in the middle of things, locking them down while dealing damage.
Combo with Lore Bard and Mercy Monk. Great combination of battlefield control through single target effects, AoE, omnipresence (being everywhere at once) and directly supporting your allies otherwise whenever necessary.
I'm thinking of a character that fights by denying their enemies the ability to do most things and am looking for help on classes and sub classes, etc. Basically if the character can disarm, stun, silence or in some way prevent the enemy from doing what it wants, I would like this character to be able to, but with so many configurations, I am looking for help streamlining it and making it efficient.
You're gonna want either a Way of Shadow Monk (block vision, stun) or a Wizard, depending on your preference. I'd suggest Wizard because your options are going to be broader due to spellcasting.
Disarming is next to impossible, especially on builds that can do the other things you mentioned, but movement denial is usually just as good. Keep the enemy out of range and it doesn't matter what weapon he has. Web is a Wizard spell.
Two choices. Battlemaster or a Wizard. Battlemaster has Maneuvers that help him Disarm, Trip and Grapple.
But wizards have a ton of spells that prevent people from doing things. I love Tasha's Mind Whip. Limit them to Move, action or bonus action, while taking away their reaction is just plain nasty.
Thanks this is the type of info I am looking for. Anyone else know of any combos?
Lucky feat to force enemies to re-roll when they hit you. And silvery barbs spell for pretty much the same reason.
I'm playing a level 12 fathomless warlock currently, built around movement shutdown. Originally my main strategy was to push enemies into a bad position - often the cleric's spirit guardians - with repelling blast, then use summon shadowspawn (despair form) + tentacle of the deeps + lance of lethargy for a 40 ft. speed reduction to keep them there.
At this point I've got better tools at my disposal than summon shadowspawn, such as Evard's black tentacles or Bigby's hand, but the overall premise is the same - put them in a bad spot and keep them there.
A halfling divination wizard with the lucky feat.
A fun little build I thought of trying out was a STR based Tabaxi Bard 3 Fighter 2 character to take out enemy casters. Take Expertise in Athletics and Unarmed Fighting style. Learn the Silence spell. Stand 65 ft from the victim and cast Silence in their area to keep out of range of their potential Counterspell. Use Feline Agility to close the gap. Action Surge and grapple them. With spells that require a vocal component shut off they will have a near impossible task of escaping your clutches.
Extra style points if you take the Grappler feat and restrain both youself and the enemy and have them slowly die from the d4 Unarmed Fighting style damage lol.
Grappler pin:
Regular grapple + shove prone:
Lots of good ideas. I'm also thinking about the slow spell to lock down melee. Not having more than one attack a turn cripples even a tarrasque.
Battlemaster Fighter and Conjurer or Enchanter Wizard. Use Web, Hold Person/Hold Monster, that kind of thing. Use maneuvers like Disarming Attack and Pushing Attack.
pm me the word "tomato"
she/her
One that hasn't been mentioned is Eldritch Knight.
Booming Blade from level 3 for a measure of control.
Take Sentinel feat, to lock enemies down with Opportunity Attacks.
Warding Wind and Hold Person provide additional control of the battlefield, and with plate armour, a shield, Defence fighting style and shield you have an easy 26 Armor Class when you need it. Throw in Protection from Evil and Good and even enemies with +10 to attack won't be landing blows, meaning you can keep in the middle of things, locking them down while dealing damage.
Thank you all for all the suggestions
Completely agree regarding the divination wizard. There's one in my campaign. Casts Fireball "The giant rolls a 3".
Counterspell is a must.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Combo with Lore Bard and Mercy Monk. Great combination of battlefield control through single target effects, AoE, omnipresence (being everywhere at once) and directly supporting your allies otherwise whenever necessary.
am also considering peace domain cleric for party buffs