I think chill is underselling it a bit. BravoTango has been consistently de-escalating, expressing gratitude, and self-humbling in a way that makes me think they must have some formal training in communication. Either way, speaking only for myself, I hope to remember some of these maneuvers in my future interactions on this site.
I realize I've also been looking at these classes in a vacuum, unconsciously marking it off as a failing of the class if they required aid from another player. This, of course, undermines the entire point of a game designed to be played cooperatively by a group of players. That the Rogue didn't get Invisibility I blamed on the Rogue, instead of just assuming a teammate would likely be able to cast it on them if needed, and that such teamwork is part of the game's fun. I'll blame that bias on too many single-player video games.
Thanks for all of your explanations! It's been really helpful.
Though I have to say, I am still a little sad that Reliable Talent only comes online at level 11, since I've heard that the majority of campaigns end around levels 11-13. It's such a great feature, especially for players with regularly poor luck.
You're on of the most chill posters I've encountered, especially one posting a controversial thing. Glad you found some help, hope you enjoy dnd for a while to come.
To the thing on reliable talent, that is sadly true. However, tier 3 is extremely fun, and I recommend playing it as much as possible (only if you're Dm has a good understanding of CR though, and how bad it's designed).
Yeah, I think it's too powerful at lower levels. At level 11 it fits, not just for balance but thematically. I would expect high level Rogue to basically have superhero (or supervillain) levels of skills, and basically never fail.
At lower levels it's fun to be really good at sneaky things and put them to use (break into a building to spy or steal something, for example), but still have a chance to fail along the way. It adds tension and drama.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think chill is underselling it a bit. BravoTango has been consistently de-escalating, expressing gratitude, and self-humbling in a way that makes me think they must have some formal training in communication. Either way, speaking only for myself, I hope to remember some of these maneuvers in my future interactions on this site.
Yeah, I think it's too powerful at lower levels. At level 11 it fits, not just for balance but thematically. I would expect high level Rogue to basically have superhero (or supervillain) levels of skills, and basically never fail.
At lower levels it's fun to be really good at sneaky things and put them to use (break into a building to spy or steal something, for example), but still have a chance to fail along the way. It adds tension and drama.