So we are currently running a campaign that has intentions to get to higher levels. We have a Graviturgy Wizard, Cleric/Barbarian, Hexblade warlock (melee focused), and Echo Knight Fighter. We are level 8, what i was wondering is what do you all think would fit best into this party with ease? I rolled stupid good stats 18, 17, 16, 14, 13 13. I am open to any ideas.
Sounds like your party is lacking an Expert or skill monkey. Maybe think about a Rogue or Ranger, maybe a Bard for skill proficiencies and support capabilities.
Not class/subclass combo, I mean what do you want to do during each game. You know from playing what aspects of the game the party is lacking in. You should have a feel for the challenges and contest you want to partake in. Ask yourself that. This board can give advise if you provide some direction of where you want the character to go. The worst case scenario is if the character created is something you won't enjoy playing.
The game will support just about any build to fit in with ease. But at the end of the day, you have to play the character so is should be something you will enjoy playing game after game after game. So let's start that conversation. What do you want to play?
So it looks like the party is missing range and healing. Here's some weird options: Bard x Celestial Warlock (5 Bard + 3 Warlock) - great action economy, tons of skills and loads of range & healing Ranger x Rogue - I'd suggest Arcane Trickster (3) + Gloomstalker (5) for pure power and skill mastery. However it is weak on healing. Gloomstalker Ranger (5) x Genie Warlock (3) - take Dao Genie + Crusher, and take -lock up to 5 to get Eldritch Smite and make yourself one sick archer.
Standard Builds: Pure Cleric - Light, Peace, or Life are all good options Pure Monk - Mercy, or Kensai depending on whether you want to be a healer or not. Pure Drakewarden Ranger - nothing cooler than shooting arrows from the back of a dragon.
You party definitely would appreciate a solid ranged DPR. I would go straight Ranger Gloomstalker 8, get your self XBE and SS. You can nail some skill expertise as a Ranger 1 using TCoE variant rules, I recommend Perception.
My forty 2 cents says to make a single class character. At level 8 it will very likely be more more than split class characters.
With rolls like that, no matter what you take your character has the potential to be awesome.
Take this approach. Look at the Skills. Consider the skills you find your DM has you rolling the most for. Of the 18 skills 10 of them are dependent on Intelligence and Wisdom
Then take a look at the Backgrounds. There are quite a few backgrounds. Each one gives you a bonus proficiency to 1 or more skills. You really maximize your most used skills by selecting the proper back ground.
Another possibility with those stats would be a ranger (horizon walker or gloomstalker) 5 / celestial warlock 3. Focus the ranger on melee combat and use he warlock cantrips for ranged attacks. Between goodberry and the celestial healing ability you have healing covered. If you don’t take stealth as a skill and do take something like investigation you have skills covered, ranged attacks with the cantrips and melee coverage from the ranger. While gloomstalker is frontloaded, horizon walker potentially provides better long term development and has better subclass spells. It also has better damage overall since the planar warrior feature is every round while the dread ambusher is only the first round.
Devotion Paladin (8). With those rolled stats you can start with a 20 in Strength and Charisma, with a 16 in Constitution with the Tough feat (giving you the same hit points as if you had a 20 in Constitution without the Tough feat). Take the rest of your levels in Swords Bard. That will maximize your spell slots for Smites, lets you add your own Bardic Inspiration Dice to your own damage rolls, and give you a really good array of spells for healing and whatever utility you want to take. You can even Channel Divinity to add your Charisma Modifier to your attack rolls for a minute (That's a +13 to hit before any bonuses from a magic weapon). Don't forget that for the Aura of Protection that you add an extra +5 to all of your Saving throws, as well as those of allies within 10 feet of you (That's a +13 on all of your Strength and Charisma saving throws (nearly immunity to possession). And with a 14 Dexterity and 13 in Intelligence and Wisdom, your character really will be a paragon worthy of old-school Paladins. Some good race options are the Dragonborn from Fizban's Treasury of Dragons (for the Breath Weapon), the Eladrin from Mordenkainen's Monsters of the Multiverse (for the ability to teleport as a bonus action, especially the Spring Eladrin who can teleport an ally to safety), Aasimar from Mordenkainen's Monsters of the Multiverse (for 1/day flight).
So we are currently running a campaign that has intentions to get to higher levels. We have a Graviturgy Wizard, Cleric/Barbarian, Hexblade warlock (melee focused), and Echo Knight Fighter. We are level 8, what i was wondering is what do you all think would fit best into this party with ease? I rolled stupid good stats 18, 17, 16, 14, 13 13. I am open to any ideas.
Much as I am presently intrigued by the ranglock ,after looking back at your original post two thoughts struck me.
1) a set of rolls like that is fairly rare and great for a multiclass of some sort more so than for a single class no matter what. 2) you have 2 melee frontliners ( the hexblade and echo knight), a solid second liner (the cleric barbarian) and a solid mage but no skills or focused support. so most of the suggestions we have given aren’t ideal - we are more suggesting the things we like than what you need - sorry about that. To be more in tune with your needs a multiclass rogue 3/bard 5 would probably be a great addition to the party something like a rogue 2 then bard 6 (lore) would give you lots of skills, lots of expertise, jack of all trades and a decent selection of spells as well as sneak attack damage for when you have to melee. If you use your secrets for something like bless and and Eldritch blast that gives you both extra support and a ranged attack far better then vicious mockery for use when you need a ranged attack. Pick your other spells for combat support and “face” activities and you should be set.
Rollback Post to RevisionRollBack
Wisea$$ DM and Player since 1979.
To post a comment, please login or register a new account.
So we are currently running a campaign that has intentions to get to higher levels. We have a Graviturgy Wizard, Cleric/Barbarian, Hexblade warlock (melee focused), and Echo Knight Fighter. We are level 8, what i was wondering is what do you all think would fit best into this party with ease? I rolled stupid good stats 18, 17, 16, 14, 13 13. I am open to any ideas.
Sounds like your party is lacking an Expert or skill monkey. Maybe think about a Rogue or Ranger, maybe a Bard for skill proficiencies and support capabilities.
A monk could also round out the party's makeup.
What do you want to play?
Not class/subclass combo, I mean what do you want to do during each game. You know from playing what aspects of the game the party is lacking in. You should have a feel for the challenges and contest you want to partake in. Ask yourself that. This board can give advise if you provide some direction of where you want the character to go. The worst case scenario is if the character created is something you won't enjoy playing.
The game will support just about any build to fit in with ease. But at the end of the day, you have to play the character so is should be something you will enjoy playing game after game after game. So let's start that conversation. What do you want to play?
So it looks like the party is missing range and healing. Here's some weird options:
Bard x Celestial Warlock (5 Bard + 3 Warlock) - great action economy, tons of skills and loads of range & healing
Ranger x Rogue - I'd suggest Arcane Trickster (3) + Gloomstalker (5) for pure power and skill mastery. However it is weak on healing.
Gloomstalker Ranger (5) x Genie Warlock (3) - take Dao Genie + Crusher, and take -lock up to 5 to get Eldritch Smite and make yourself one sick archer.
Standard Builds:
Pure Cleric - Light, Peace, or Life are all good options
Pure Monk - Mercy, or Kensai depending on whether you want to be a healer or not.
Pure Drakewarden Ranger - nothing cooler than shooting arrows from the back of a dragon.
You party definitely would appreciate a solid ranged DPR. I would go straight Ranger Gloomstalker 8, get your self XBE and SS. You can nail some skill expertise as a Ranger 1 using TCoE variant rules, I recommend Perception.
My forty 2 cents says to make a single class character. At level 8 it will very likely be more more than split class characters.
With rolls like that, no matter what you take your character has the potential to be awesome.
Take this approach. Look at the Skills. Consider the skills you find your DM has you rolling the most for. Of the 18 skills 10 of them are dependent on Intelligence and Wisdom
Then take a look at the Backgrounds. There are quite a few backgrounds. Each one gives you a bonus proficiency to 1 or more skills. You really maximize your most used skills by selecting the proper back ground.
Another possibility with those stats would be a ranger (horizon walker or gloomstalker) 5 / celestial warlock 3. Focus the ranger on melee combat and use he warlock cantrips for ranged attacks. Between goodberry and the celestial healing ability you have healing covered. If you don’t take stealth as a skill and do take something like investigation you have skills covered, ranged attacks with the cantrips and melee coverage from the ranger. While gloomstalker is frontloaded, horizon walker potentially provides better long term development and has better subclass spells. It also has better damage overall since the planar warrior feature is every round while the dread ambusher is only the first round.
Wisea$$ DM and Player since 1979.
Devotion Paladin (8). With those rolled stats you can start with a 20 in Strength and Charisma, with a 16 in Constitution with the Tough feat (giving you the same hit points as if you had a 20 in Constitution without the Tough feat). Take the rest of your levels in Swords Bard. That will maximize your spell slots for Smites, lets you add your own Bardic Inspiration Dice to your own damage rolls, and give you a really good array of spells for healing and whatever utility you want to take. You can even Channel Divinity to add your Charisma Modifier to your attack rolls for a minute (That's a +13 to hit before any bonuses from a magic weapon). Don't forget that for the Aura of Protection that you add an extra +5 to all of your Saving throws, as well as those of allies within 10 feet of you (That's a +13 on all of your Strength and Charisma saving throws (nearly immunity to possession). And with a 14 Dexterity and 13 in Intelligence and Wisdom, your character really will be a paragon worthy of old-school Paladins. Some good race options are the Dragonborn from Fizban's Treasury of Dragons (for the Breath Weapon), the Eladrin from Mordenkainen's Monsters of the Multiverse (for the ability to teleport as a bonus action, especially the Spring Eladrin who can teleport an ally to safety), Aasimar from Mordenkainen's Monsters of the Multiverse (for 1/day flight).
Much as I am presently intrigued by the ranglock ,after looking back at your original post two thoughts struck me.
1) a set of rolls like that is fairly rare and great for a multiclass of some sort more so than for a single class no matter what.
2) you have 2 melee frontliners ( the hexblade and echo knight), a solid second liner (the cleric barbarian) and a solid mage but no skills or focused support.
so most of the suggestions we have given aren’t ideal - we are more suggesting the things we like than what you need - sorry about that.
To be more in tune with your needs a multiclass rogue 3/bard 5 would probably be a great addition to the party something like a rogue 2 then bard 6 (lore) would give you lots of skills, lots of expertise, jack of all trades and a decent selection of spells as well as sneak attack damage for when you have to melee. If you use your secrets for something like bless and and Eldritch blast that gives you both extra support and a ranged attack far better then vicious mockery for use when you need a ranged attack. Pick your other spells for combat support and “face” activities and you should be set.
Wisea$$ DM and Player since 1979.