Greetings to everyone reading this post, hope you're having a good day.
So I have a question about how one of the subclass features interact with the disintegrate spell. At 10th level warlocks of the undead gain a feature called Necrotic Husk which states, among other buffs, that if you are diminished to 0 hit points, you can use your reaction to drop to one hit point. After this happens, every creature of your choice within thirty feet of you takes necrotic damage of 2d10 + your warlock level. Now the disintegrate spell says that when it reduces a creature to 0hp they are turned to dust and can only be revived by a wish or true resurrection spell.
My question is whether the class feature would allow a warlock to survive massive amounts of damage like the one coming from disintegrate as long as they are not killed outright?
Yes, I believe that's how it would work. Essentially, those "if you would drop to 0 HP" effects are comparing incoming damage against remaining HP, and if the former exceeds the latter then they trigger and don't let the HP go past 1 from that instance of damage. Note that the exact wording is "when you would be reduced to 0 HP"; the check is occurring before the damage has actually been applied.
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Greetings to everyone reading this post, hope you're having a good day.
So I have a question about how one of the subclass features interact with the disintegrate spell. At 10th level warlocks of the undead gain a feature called Necrotic Husk which states, among other buffs, that if you are diminished to 0 hit points, you can use your reaction to drop to one hit point. After this happens, every creature of your choice within thirty feet of you takes necrotic damage of 2d10 + your warlock level. Now the disintegrate spell says that when it reduces a creature to 0hp they are turned to dust and can only be revived by a wish or true resurrection spell.
My question is whether the class feature would allow a warlock to survive massive amounts of damage like the one coming from disintegrate as long as they are not killed outright?
Yes, I believe that's how it would work. Essentially, those "if you would drop to 0 HP" effects are comparing incoming damage against remaining HP, and if the former exceeds the latter then they trigger and don't let the HP go past 1 from that instance of damage. Note that the exact wording is "when you would be reduced to 0 HP"; the check is occurring before the damage has actually been applied.