You have to have seen a location to scry it, and frankly I wouldn't put a scrying sensor above "seen casually" either, though that is more a personal take than hard RAW.
You can scry creatures. And a location you can currently see (because, for example, scrying) always counts as familiar.
You have to have seen a location to scry it, and frankly I wouldn't put a scrying sensor above "seen casually" either, though that is more a personal take than hard RAW.
You can scry creatures. And a location you can currently see (because, for example, scrying) always counts as familiar.
Anywhere in "scrying" spell say you see a location, only a creature
You shouldn't be able to teleport through a Wall of Force because spell goes into the Ethereal plane. Teleport only happens on the same plane you are on.
You don’t teleport “through” anything. You’re in one space and then you’re in another. You don’t interact at all with the spaces in between. That’s why a wall of force, or any other kind of barrier is irrelevant.
Anywhere in "scrying" spell say you see a location, only a creature
Yes, it says so
On a failed save, the spell creates an Invisible, intangible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist.
Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.
Since you can see and hear through the sensor 'as if you were there', you can see where the creature is.
You shouldn't be able to teleport through a Wall of Force because spell goes into the Ethereal plane. Teleport only happens on the same plane you are on.
You don’t teleport “through” anything. You’re in one space and then you’re in another. You don’t interact at all with the spaces in between. That’s why a wall of force, or any other kind of barrier is irrelevant.
I may have confused Wall of Force with Forcecage. But the reading of Forcecage strongly implies teleporting or anything similar is something trying to go through it. Maybe you are converted to energy and reassemble at the destination? The spell, Forcecage requires that the spell caster make a save for the teleportation spell to succeed. That sounds pretty much like it is trying to hinder something from passing through. In any case, this seems to be much better prison than Web of Force.
You shouldn't be able to teleport through a Wall of Force because spell goes into the Ethereal plane. Teleport only happens on the same plane you are on.
You don’t teleport “through” anything. You’re in one space and then you’re in another. You don’t interact at all with the spaces in between. That’s why a wall of force, or any other kind of barrier is irrelevant.
I may have confused Wall of Force with Forcecage. But the reading of Forcecage strongly implies teleporting or anything similar is something trying to go through it. Maybe you are converted to energy and reassemble at the destination? The spell, Forcecage requires that the spell caster make a save for the teleportation spell to succeed. That sounds pretty much like it is trying to hinder something from passing through. In any case, this seems to be much better prison than Web of Force.
Forcecage blocks teleporting because that is a specific feature of that spell. That's the bang you're getting for a 7th level slot's worth of buck- just being able to bend a Wall of Force into a cube hardly rates a tier 3 spell slot, imo.
Forcecage blocks teleporting because that is a specific feature of that spell. That's the bang you're getting for a 7th level slot's worth of buck- just being able to bend a Wall of Force into a cube hardly rates a tier 3 spell slot, imo.
Well, force wall is pretty busted and should probably be a tier 3 spell as written (I'd be tempted to give it hit points), but the big selling points of force cage are blocking teleport and the ability to create a barred prison.
Forcecage blocks teleporting because that is a specific feature of that spell. That's the bang you're getting for a 7th level slot's worth of buck- just being able to bend a Wall of Force into a cube hardly rates a tier 3 spell slot, imo.
Well, force wall is pretty busted and should probably be a tier 3 spell as written (I'd be tempted to give it hit points), but the big selling points of force cage are blocking teleport and the ability to create a barred prison.
It takes two casters and very favorable terrain to get a Wall of Force combo off. When it works, it's good. The rest of the time, it's usually just a stopgap to combat, and it costs you a 5th level slot and takes up Concentration.
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You can scry creatures. And a location you can currently see (because, for example, scrying) always counts as familiar.
Linked items just requires that someone has been there in the last six months and brought something back with them.
Anywhere in "scrying" spell say you see a location, only a creature
That is not what I said, please re-read my comment.
You don’t teleport “through” anything. You’re in one space and then you’re in another. You don’t interact at all with the spaces in between. That’s why a wall of force, or any other kind of barrier is irrelevant.
Yes, it says so
Since you can see and hear through the sensor 'as if you were there', you can see where the creature is.
I may have confused Wall of Force with Forcecage. But the reading of Forcecage strongly implies teleporting or anything similar is something trying to go through it. Maybe you are converted to energy and reassemble at the destination? The spell, Forcecage requires that the spell caster make a save for the teleportation spell to succeed. That sounds pretty much like it is trying to hinder something from passing through. In any case, this seems to be much better prison than Web of Force.
Forcecage blocks teleporting because that is a specific feature of that spell. That's the bang you're getting for a 7th level slot's worth of buck- just being able to bend a Wall of Force into a cube hardly rates a tier 3 spell slot, imo.
Well, force wall is pretty busted and should probably be a tier 3 spell as written (I'd be tempted to give it hit points), but the big selling points of force cage are blocking teleport and the ability to create a barred prison.
It takes two casters and very favorable terrain to get a Wall of Force combo off. When it works, it's good. The rest of the time, it's usually just a stopgap to combat, and it costs you a 5th level slot and takes up Concentration.