From reading the spell, there's nothing I can see that requires his presence, the spell lasts for the duration or unless he stops concentrating.
3 of my players failed the Roll so fell upwards 100ft.
3 others are holding onto something.
Can they move, attack or escape at all?
Problem is the shenanigans awoke The Flaming Fist Camp (roughly 40 soldiers) and they've already killed several of them. They do have an out in the technical support of some undead because of a deal they made with a Death Knight (long story) so they could use those to thin the numbers because otherwise they are sitting ducks unless The Red Wizard stops concentrating.
From reading the spell, there's nothing I can see that requires his presence, the spell lasts for the duration or unless he stops concentrating.
yeah. Its can be a bit weird, but you can cast a concentration spell and go anywhere in the universe and maintain concentration on that spell.
3 of my players failed the Roll so fell upwards 100ft.
3 others are holding onto something.
Can they move, attack or escape at all?
OK, this is also going to be weird, but my best understanding of the spell is that Reverse Gravity is a save or suck spell. If you fail your saving throw when the spell is first cast, you fall upward. If you succeed, you grab onto something.
After that point, the spell is no longer an aoe targeting anyone who enters the space. The folks who failed their save remain targeted and fall upwards until concentration ends. The folks who succeed in their saving throw... feel no other effects after they succeed on their save.
It's kinda like Faerie Fire. You target an area. Everyone in the area makes their saving throw. Creatures who fail are lit up with glitter and disco light. Creatures who succeed are unaffected. After that first save, there is no longer any persistent AOE. After that first save, only those who failed their save are affected.
The wording for Reverse Gravity is absolutely attrocious because this is not intuitive at all.
From reading the spell, there's nothing I can see that requires his presence, the spell lasts for the duration or unless he stops concentrating.
yeah. Its can be a bit weird, but you can cast a concentration spell and go anywhere in the universe and maintain concentration on that spell.
3 of my players failed the Roll so fell upwards 100ft.
3 others are holding onto something.
Can they move, attack or escape at all?
OK, this is also going to be weird, but my best understanding of the spell is that Reverse Gravity is a save or suck spell. If you fail your saving throw when the spell is first cast, you fall upward. If you succeed, you grab onto something.
After that point, the spell is no longer an aoe targeting anyone who enters the space. The folks who failed their save remain targeted and fall upwards until concentration ends. The folks who succeed in their saving throw... feel no other effects after they succeed on their save.
It's kinda like Faerie Fire. You target an area. Everyone in the area makes their saving throw. Creatures who fail are lit up with glitter and disco light. Creatures who succeed are unaffected. After that first save, there is no longer any persistent AOE. After that first save, only those who failed their save are affected.
The wording for Reverse Gravity is absolutely attrocious because this is not intuitive at all.
Thanks it was the persistency that was bothering me.
So if the Ranger now goes for his bow to shoot, he's not going to get flung upwards?
And the paladin who is suspended could "swim" to a softer landing?
From reading the spell, there's nothing I can see that requires his presence, the spell lasts for the duration or unless he stops concentrating.
yeah. Its can be a bit weird, but you can cast a concentration spell and go anywhere in the universe and maintain concentration on that spell.
3 of my players failed the Roll so fell upwards 100ft.
3 others are holding onto something.
Can they move, attack or escape at all?
OK, this is also going to be weird, but my best understanding of the spell is that Reverse Gravity is a save or suck spell. If you fail your saving throw when the spell is first cast, you fall upward. If you succeed, you grab onto something.
After that point, the spell is no longer an aoe targeting anyone who enters the space. The folks who failed their save remain targeted and fall upwards until concentration ends. The folks who succeed in their saving throw... feel no other effects after they succeed on their save.
It's kinda like Faerie Fire. You target an area. Everyone in the area makes their saving throw. Creatures who fail are lit up with glitter and disco light. Creatures who succeed are unaffected. After that first save, there is no longer any persistent AOE. After that first save, only those who failed their save are affected.
The wording for Reverse Gravity is absolutely attrocious because this is not intuitive at all.
Thanks it was the persistency that was bothering me.
So if the Ranger now goes for his bow to shoot, he's not going to get flung upwards?
And the paladin who is suspended could "swim" to a softer landing?
If the ranger made that initial dex save, they're free of any rurther effects of the spell and can walk around like normal, do their usual attacks, etc.
If the paladin failed their save, they go up 100 feet or up until they hit a ceilinng or something (taking "fall" damage if they hit anything on the way up). If they hit a ceiling or somethiny, they could stand upside down and walk around while the spell is active. (Using half their movement to get up from being "prone"). If they are not near any objects they are suspended 100 feet up with nothing nearby to hit them or grab onto.
Once suspended, then yeah, their immediate highest priority is doing whatever it takes to mitigate the impending up to 100 ft fall for when the spell ends.
I dont know that id allow air swimming. But grabbing onto the ceiling and pushing and pulling on things works. Throw a rope, lasso something, and pull themselves to something they can rappel from once the epell ends. Misty step to a better location.
If someone who made their save has feather fall, they should move to the middle of the cylinder and wait for the spell to end. The cylinder is a 50 ft radius, feather fall has a 60ft range so they just wait and use their reaction.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
From reading the spell, there's nothing I can see that requires his presence, the spell lasts for the duration or unless he stops concentrating.
3 of my players failed the Roll so fell upwards 100ft.
3 others are holding onto something.
Can they move, attack or escape at all?
Problem is the shenanigans awoke The Flaming Fist Camp (roughly 40 soldiers) and they've already killed several of them. They do have an out in the technical support of some undead because of a deal they made with a Death Knight (long story) so they could use those to thin the numbers because otherwise they are sitting ducks unless The Red Wizard stops concentrating.
Thoughts/Opinions
yeah. Its can be a bit weird, but you can cast a concentration spell and go anywhere in the universe and maintain concentration on that spell.
OK, this is also going to be weird, but my best understanding of the spell is that Reverse Gravity is a save or suck spell. If you fail your saving throw when the spell is first cast, you fall upward. If you succeed, you grab onto something.
After that point, the spell is no longer an aoe targeting anyone who enters the space. The folks who failed their save remain targeted and fall upwards until concentration ends. The folks who succeed in their saving throw... feel no other effects after they succeed on their save.
It's kinda like Faerie Fire. You target an area. Everyone in the area makes their saving throw. Creatures who fail are lit up with glitter and disco light. Creatures who succeed are unaffected. After that first save, there is no longer any persistent AOE. After that first save, only those who failed their save are affected.
The wording for Reverse Gravity is absolutely attrocious because this is not intuitive at all.
Thanks it was the persistency that was bothering me.
So if the Ranger now goes for his bow to shoot, he's not going to get flung upwards?
And the paladin who is suspended could "swim" to a softer landing?
If the ranger made that initial dex save, they're free of any rurther effects of the spell and can walk around like normal, do their usual attacks, etc.
If the paladin failed their save, they go up 100 feet or up until they hit a ceilinng or something (taking "fall" damage if they hit anything on the way up). If they hit a ceiling or somethiny, they could stand upside down and walk around while the spell is active. (Using half their movement to get up from being "prone"). If they are not near any objects they are suspended 100 feet up with nothing nearby to hit them or grab onto.
Once suspended, then yeah, their immediate highest priority is doing whatever it takes to mitigate the impending up to 100 ft fall for when the spell ends.
I dont know that id allow air swimming. But grabbing onto the ceiling and pushing and pulling on things works. Throw a rope, lasso something, and pull themselves to something they can rappel from once the epell ends. Misty step to a better location.
If someone who made their save has feather fall, they should move to the middle of the cylinder and wait for the spell to end. The cylinder is a 50 ft radius, feather fall has a 60ft range so they just wait and use their reaction.