I was trying to utilize the new Infernal Bulwark feat on my primarily Celestial Patron Warlock class, but couldn’t decide what to do with having no shield and needing too high of a dexterity build to make a high enough strength for two-handed weapons. Then it just hit me. Twice! Ow!
Unfortunately I’m a little rusty when it comes to dual wielder and the defensive duelist feats. As a Celestial Patron Warlock with the Boon of Recovery and Searing Vengeance, I’m trying to have as high of a constitution as possible so i get more back when I “rise again.” That’s one fewt as an epic boon.
Of course, dual wielder and defensive dualist both add dexterity instead of constitution. That makes three total.
Finally, I mentioned infernal Bulkwork which can boost my charisma. Combined with a +2 in charisma to take me up to a 20 makes all 5 feat/asi slots. That leaves me with an odd number in Constitution.
My current fighter 1/ Warlock 19 build has an even 20 in Charisma and Constitution but does not feature the two two weapon fighting feats.
I’m sure similar questions have been asked before, and I’ve tried looking up what I can again with limited success on how it applies to this build. So, could someone help me out here?
Update: I think I found a ln asi/feat pattern that works and gives me even numbers. I’m just not sure if I’m taking them in the correct order. Tell me what you think:
4: Warcaster (Charisma) - Charisma from 17 to 18
8: Dual Wield (Dexterity) - Dexterity 14 to 15
12: Defensive Duelist (Dexterity) - Dexterity 15 to 16
16: Infernal Bulwark (Charisma) - Charisma 18 to 19
19: Boon of Recovery (Charisma) - Charisma 19 to 20
Some say not to bother with Dual Wielder or Defensive Duelist, so my feats remain the same.
Honestly, war caster isn't pulling its weight. You can get the concentration advantage from invocations. If you really must have 20 each con and cha, take an ASI instead.
Meanwhile, you're neglecting your dexterity, which is probably more important than max HP for a light weapons warlock, whether you're blade pact or not, since it gives you better AC and better hit chances. Optimizing for when you go down at 19+ level is less important than not going down in the first place, especially over the course of the first 18 levels. Lower your Con, take Tough off lessons of the first ones if you must, and try not to die.
I'm not going to comment on whether DW and DD are "worth it", because you're making a light-weapon warlock, so you're definitely going to want DW, and DD seems to be part of the concept as well.
It’s funny you say that about Warcaster because I just switched it out in my current build for Infernal Dragoon and replaced Visions of Distant Realms with Eldritch Mind since I have an invisible Familiar (I reordered some stuff too.)
I have since moved on from my two weapon build, but I am curious how to get it to work. I do see your point t about making the other levels work first, and if I can’t delicate resources i to Dexterity than I should just go rapier with the duelist fighting style instead.
i guess you are right about DD and DW. It’s just they said DD took away your opportunity attacks if you used it and DW was somehow nullified by Two Weapon Fighting. I didn’t entirely understand it, but that’s why it pays to ask around and check multiple sources, right?
i guess you are right about DD and DW. It’s just they said DD took away your opportunity attacks if you used it and DW was somehow nullified by Two Weapon Fighting. I didn’t entirely understand it, but that’s why it pays to ask around and check multiple sources, right?
Who's "they"? What frame of reference do they view character building through?
So yes, DD competes with opportunity attacks, but:
opportunity attacks don't happen that often
enemies who are attacking you are less likely to be wanting to move off you, unless they're retreating
you have the choice of whether to use it or not
to follow on from #3, having more reactions available is rarely bad. Reactions are almost invariably low-probability events, dependent upon the other side doing something. As such, if you have more options with which to react, you are better positioned to respond tactically
If you have Nick, then DW is useful -- it gets you another attack. If you don't have Nick, it's really not useful. Since you have a level in fighter, you can have nick.
Here's how it works:
you make an attack with a light weapon
this activates the extra attack of the light property
this also activates the extra attack of the DW feat
Under normal circumstances, you can't use both, because they compete for your bonus action
But if you have Nick, you can use #2 as part of your attack action
So your bonus action is still free for the extra attack of DW
That's how it works. Anybody saying otherwise is wrong. But, since you can only pact one weapon, you likely want that dexterity to keep your combat numbers up for at least one attack. (You could use the non-pact weapon for #1, and make #2 and 3 with the pact weapon)
Since you can also get extra attacks from invocations, this would likely make Hex worth using despite concentration, potentially getting you up to 5d6 extra damage.
i guess you are right about DD and DW. It’s just they said DD took away your opportunity attacks if you used it and DW was somehow nullified by Two Weapon Fighting. I didn’t entirely understand it, but that’s why it pays to ask around and check multiple sources, right?
Who's "they"? What frame of reference do they view character building through?
So yes, DD competes with opportunity attacks, but:
opportunity attacks don't happen that often
enemies who are attacking you are less likely to be wanting to move off you, unless they're retreating
you have the choice of whether to use it or not
to follow on from #3, having more reactions available is rarely bad. Reactions are almost invariably low-probability events, dependent upon the other side doing something. As such, if you have more options with which to react, you are better positioned to respond tactically
If you have Nick, then DW is useful -- it gets you another attack. If you don't have Nick, it's really not useful. Since you have a level in fighter, you can have nick.
Here's how it works:
you make an attack with a light weapon
this activates the extra attack of the light property
this also activates the extra attack of the DW feat
Under normal circumstances, you can't use both, because they compete for your bonus action
But if you have Nick, you can use #2 as part of your attack action
So your bonus action is still free for the extra attack of DW
That's how it works. Anybody saying otherwise is wrong. But, since you can only pact one weapon, you likely want that dexterity to keep your combat numbers up for at least one attack. (You could use the non-pact weapon for #1, and make #2 and 3 with the pact weapon)
Since you can also get extra attacks from invocations, this would likely make Hex worth using despite concentration, potentially getting you up to 5d6 extra damage.
Yeah, hex is a good spell for this. It’s part of why I originally wanted to start Paladin, but it just doesn’t reflect the stats of the character I’m going for.
Do I keep using Hex throughout the campaign, or just in the beginning and then rely on heavier spells?
Yeah, hex is a good spell for this. It’s part of why I originally wanted to start Paladin, but it just doesn’t reflect the stats of the character I’m going for.
Do I keep using Hex throughout the campaign, or just in the beginning and then rely on heavier spells?
That's the sort of thing that's best answered through play. It's unanswerable without knowing the sort of encounters that you, personally, are seeing. Theorycrafting is a limited tool.
I suspect the answer is that it'll stay part of your arsenal, and you'll use it less and less over time as your options increase. But sometimes you just need to apply the smackdown, and for this character, hex will do that.
(I am not generally a fan of hex; I think over-focusing on it limits one's options for fun. But this character screams "I want to be a cuisinart", and Hex contributes to that fun.)
Yeah, hex is a good spell for this. It’s part of why I originally wanted to start Paladin, but it just doesn’t reflect the stats of the character I’m going for.
Do I keep using Hex throughout the campaign, or just in the beginning and then rely on heavier spells?
That's the sort of thing that's best answered through play. It's unanswerable without knowing the sort of encounters that you, personally, are seeing. Theorycrafting is a limited tool.
I suspect the answer is that it'll stay part of your arsenal, and you'll use it less and less over time as your options increase. But sometimes you just need to apply the smackdown, and for this character, hex will do that.
(I am not generally a fan of hex; I think over-focusing on it limits one's options for fun. But this character screams "I want to be a cuisinart", and Hex contributes to that fun.)
That’s fair. I’m still trying to learn a lot of these things. I’ve only been playing off and on for about two years. Anyway, thanks for the help, friend!
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I was trying to utilize the new Infernal Bulwark feat on my primarily Celestial Patron Warlock class, but couldn’t decide what to do with having no shield and needing too high of a dexterity build to make a high enough strength for two-handed weapons. Then it just hit me. Twice! Ow!
Unfortunately I’m a little rusty when it comes to dual wielder and the defensive duelist feats. As a Celestial Patron Warlock with the Boon of Recovery and Searing Vengeance, I’m trying to have as high of a constitution as possible so i get more back when I “rise again.” That’s one fewt as an epic boon.
Of course, dual wielder and defensive dualist both add dexterity instead of constitution. That makes three total.
Finally, I mentioned infernal Bulkwork which can boost my charisma. Combined with a +2 in charisma to take me up to a 20 makes all 5 feat/asi slots. That leaves me with an odd number in Constitution.
My current fighter 1/ Warlock 19 build has an even 20 in Charisma and Constitution but does not feature the two two weapon fighting feats.
I’m sure similar questions have been asked before, and I’ve tried looking up what I can again with limited success on how it applies to this build. So, could someone help me out here?
www.dndbeyond.com/sheet-pdfs/Actionsparda_165040730.pdf
Update: I think I found a ln asi/feat pattern that works and gives me even numbers. I’m just not sure if I’m taking them in the correct order. Tell me what you think:
4: Warcaster (Charisma) - Charisma from 17 to 18
8: Dual Wield (Dexterity) - Dexterity 14 to 15
12: Defensive Duelist (Dexterity) - Dexterity 15 to 16
16: Infernal Bulwark (Charisma) - Charisma 18 to 19
19: Boon of Recovery (Charisma) - Charisma 19 to 20
Some say not to bother with Dual Wielder or Defensive Duelist, so my feats remain the same.
What do you all think?
Honestly, war caster isn't pulling its weight. You can get the concentration advantage from invocations. If you really must have 20 each con and cha, take an ASI instead.
Meanwhile, you're neglecting your dexterity, which is probably more important than max HP for a light weapons warlock, whether you're blade pact or not, since it gives you better AC and better hit chances. Optimizing for when you go down at 19+ level is less important than not going down in the first place, especially over the course of the first 18 levels. Lower your Con, take Tough off lessons of the first ones if you must, and try not to die.
I'm not going to comment on whether DW and DD are "worth it", because you're making a light-weapon warlock, so you're definitely going to want DW, and DD seems to be part of the concept as well.
It’s funny you say that about Warcaster because I just switched it out in my current build for Infernal Dragoon and replaced Visions of Distant Realms with Eldritch Mind since I have an invisible Familiar (I reordered some stuff too.)
I have since moved on from my two weapon build, but I am curious how to get it to work. I do see your point t about making the other levels work first, and if I can’t delicate resources i to Dexterity than I should just go rapier with the duelist fighting style instead.
i guess you are right about DD and DW. It’s just they said DD took away your opportunity attacks if you used it and DW was somehow nullified by Two Weapon Fighting. I didn’t entirely understand it, but that’s why it pays to ask around and check multiple sources, right?
Who's "they"? What frame of reference do they view character building through?
So yes, DD competes with opportunity attacks, but:
If you have Nick, then DW is useful -- it gets you another attack. If you don't have Nick, it's really not useful. Since you have a level in fighter, you can have nick.
Here's how it works:
That's how it works. Anybody saying otherwise is wrong. But, since you can only pact one weapon, you likely want that dexterity to keep your combat numbers up for at least one attack. (You could use the non-pact weapon for #1, and make #2 and 3 with the pact weapon)
Since you can also get extra attacks from invocations, this would likely make Hex worth using despite concentration, potentially getting you up to 5d6 extra damage.
Yeah, hex is a good spell for this. It’s part of why I originally wanted to start Paladin, but it just doesn’t reflect the stats of the character I’m going for.
Do I keep using Hex throughout the campaign, or just in the beginning and then rely on heavier spells?
That's the sort of thing that's best answered through play. It's unanswerable without knowing the sort of encounters that you, personally, are seeing. Theorycrafting is a limited tool.
I suspect the answer is that it'll stay part of your arsenal, and you'll use it less and less over time as your options increase. But sometimes you just need to apply the smackdown, and for this character, hex will do that.
(I am not generally a fan of hex; I think over-focusing on it limits one's options for fun. But this character screams "I want to be a cuisinart", and Hex contributes to that fun.)
That’s fair. I’m still trying to learn a lot of these things. I’ve only been playing off and on for about two years. Anyway, thanks for the help, friend!