I like the idea of taking Inspiring Leader, when you add up the total number of Temp HP dished out to the whole party over the course of an adventuring day(figuring you use it once every Short Rest, at Level 4 we're talking like 27 HP per party member), that equates to a fair amount of spell slots you'd otherwise be reserving for healing spells, or that party members would be burning Hit Dice on. Sure it's probably not as good at higher levels, but unless your party is routinely obtaining Temp HP through other means it's a solid choice. Plus it's thematically in line with a character in a support role. If you don't think if yourself as the "leader" of the group(but let's be honest, doesn't every Bard think they're the leader to some degree?), think of yourself more like a motivational speaker type.
Based on my post just before this one, at level 4, you'll have a good idea who will be using temp HP on the regular, barring a 3 level dip down the line. The Celestial Warlock is the only one that gets an ability post level 3 that deals with temp HP currently.
Unless artificer has some abilities... I forgot to check that one and think that the artillerist does with the Protector (healing) mode of Eldritch Cannon 3rd level.
Alchemist 9th level can add temp HP.
That means that you'll only have Alchemist Artificer and Celestial Warlock to worry about post level 4 and to keep an eye on multiclassed characters (but a simple warning since they'll get the abilities after should suffice).
Based on this post from you and your last super detailed one (thank you for that by the way!), I think I should be safe to use Inspiring Leader.
My party at full capacity consists of
- myself (bard, college of lore)
- a celestial guardian barbarian (is it celestial or ancestral guardian? I don’t remember)
- a vanilla rogue
- a dual wielding fighter
- a drunken monk
- and a monster hunter specialized ranger (I don’t remember his specific class subtype name)
More often than not, though, we play in groups of three at a time where I am partnered with the monk and the fighter. In either group setting, I think I should be pretty safe! None of the selected classes in my party showed up on that list you have written up. Maybe the fighter will take the battle master ability? I’m a little less clear on her path that she’s pursuing. But even then, the majority of my party doesn’t seem to have a THP ability that they would naturally benefit from.
Thank you you for the super detailed and thought out response on this! Really helped me find the answer I needed about other classes and THP without having to read through all my books’ class information.
Yeah, crossbow expert and sharpshooter with ranger or fighters +2 archery bonus is really good. Ignore most cover, attack in 5 ft plus 'power' attack with +10 damage. You can make a real killer ranger / arcane archer really good for dps.
I allways find when working on one class I find great things for another class. Good for me as I do alot of dm'ing and it gives my npc's quite an interesting interaction.
Good luck!
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Based on this post from you and your last super detailed one (thank you for that by the way!), I think I should be safe to use Inspiring Leader.
My party at full capacity consists of
- myself (bard, college of lore)
- a celestial guardian barbarian (is it celestial or ancestral guardian? I don’t remember)
- a vanilla rogue
- a dual wielding fighter
- a drunken monk
- and a monster hunter specialized ranger (I don’t remember his specific class subtype name)
More often than not, though, we play in groups of three at a time where I am partnered with the monk and the fighter. In either group setting, I think I should be pretty safe! None of the selected classes in my party showed up on that list you have written up. Maybe the fighter will take the battle master ability? I’m a little less clear on her path that she’s pursuing. But even then, the majority of my party doesn’t seem to have a THP ability that they would naturally benefit from.
Thank you you for the super detailed and thought out response on this! Really helped me find the answer I needed about other classes and THP without having to read through all my books’ class information.
Yeah, crossbow expert and sharpshooter with ranger or fighters +2 archery bonus is really good. Ignore most cover, attack in 5 ft plus 'power' attack with +10 damage. You can make a real killer ranger / arcane archer really good for dps.
I allways find when working on one class I find great things for another class. Good for me as I do alot of dm'ing and it gives my npc's quite an interesting interaction.
Good luck!