I really enjoyed playing my Life Cleric. Being support, and not expected to deal the damage made things a bit easier on me. I had my spells to plan out how to help the most in combat. And I was just a nice guy. My god was actually a god of prosperity and generosity. I would make little reliquaries and leave them everywhere. What people didn't know was that they each contained 5gp. People just thought I was being push about my faith. Oh, and the reliquaries were all cat shaped... I was worshipping Manekineko. My party actually bought me an IRL Manekineko statue. haven't played that cleric in a while, but he was fun.
I really enjoyed playing my Life Cleric. Being support, and not expected to deal the damage made things a bit easier on me. I had my spells to plan out how to help the most in combat. And I was just a nice guy. My god was actually a god of prosperity and generosity. I would make little reliquaries and leave them everywhere. What people didn't know was that they each contained 5gp. People just thought I was being push about my faith. Oh, and the reliquaries were all cat shaped... I was worshipping Manekineko. My party actually bought me an IRL Manekineko statue. haven't played that cleric in a while, but he was fun.
oh yes this sounds very interesting, this whole motherly or fatherly character who wants to simply protect and support their party are really interesting, i might play an alchemist artificer sometime that fills a similar role
Bards have tons of skills, tons of expertise, half proficiency in everything else, a fun spell list. It does not matter what scene is going on, my bard always has something to do.
True. A group I watch has a Bard that, at most situations, is saying something like, "Oh! I have just the thing for this!"
(This is also the same Bard who is exceedingly short-sighted and impulsive. He means well, though... even if his well-meaning squished 15 orphans to be used as grout for the very orphanage that was being built for them. The Evil character in the party loves it when their Bard gets ideas.)
oh poor poor dob, he meant well, to bad he associates with an meat grider, an pirate-magician, the watcher of the egg, and fear lady (TM) (i am assuming you watch the OXventure crew, not a lot of stories that end with blood orphanages built by skeletons ordered by an half-orc bard )
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you're into RP then Bards win hands down all day and twice on Sunday.
After Bards, probably Rogue.
what do you feel make bards fun, what is it you feel is the core of their hillarity? is it simply the joy of playing the bardic archetype, a chaotic actor in an lawful world? is it the roleplaying potential an bard presents? is it their reliance on charisma? is it their jack of all trades nature? is it their magical secrets for extra magics?
First, as a Bard I can pretty near walk up to anybody and have a conversation provided I exhibit good manners. Then, if I want information I have a chance to get the information I want. If I want to get some help, I have a darn good chance of persuading others to help me. Now, I'm not going to expect the king to hand over the keys to the castle, but I believe in most situations I can get some meaningful help to overcome the problem ahead for my party. Now some people like to hammer on the SEX stuff, but I consider it pretty pathetic for someone to say ... "and I go charm the barmaid into having sex with me." I enjoy using the Bards talents to grease the skids and make the problem a bit easier.
Then in combat I get to buff my team and they all like that. I believe in my party, they would never play a Bard, but they wouldn't want me to play anything other than a bard because I'm helping them achieve their goals.
After the encounters I get to write limericks and poems about our valor and courage, and they are always extremely accurate concerning the degree of my involvement in slaying the beasts, you can be sure of that ;-)
I get to spend a little coin on fine clothes and then I get to enjoy them around town. I spend more coin on apples and pastries for the children and the common folks love me for it. Meanwhile the paladins are saving every nickel to buy their plate armor, which they will then spend an hour each evening polishing. I walk into a bar and everyone cheers and pleads with me to play and sing for them. Free drinks, tips, folks that want to chat with me, it is great to be the front man for the party.
I get to cast comprehend languages and know everything. I'm a lore master. I know people that can help or events that guide us to an easy solution. If I had a Thieves Pick & Tools I'd probably be able to out perform the Rogue in half of his class abilities. As a matter of fact, the Bard is something like a Rogue, we just have a different way of doing it.
Now I can RP a good dialogue and not everyone is ready for that, so stepping up and acting the front man for your party may not be for you. But when you have the practice, being the front man is the bomb.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Warlock, any day of the week. A simplified combat leaves more room for innovation, facing for the party is heaps of fun and the myriad multiclasses and combo potential is a delight to my mind.
Plus a 10ft knockback on anything you hit ever is nothing to scoff at.
Warlock, any day of the week. A simplified combat leaves more room for innovation, facing for the party is heaps of fun and the myriad multiclasses and combo potential is a delight to my mind.
Plus a 10ft knockback on anything you hit ever is nothing to scoff at.
What I love about Warlocks (or at least 1-3 levels of Warlock splashed onto a Bard or Sorcerer), is that Eldritch Blast frees you up to take nothing but creative, weird, wonderful spells. Combat is covered, there's few spells of any level that you'll want to cast in combat over 1-4 d12+5 force bolts from mega distance, so instead you can feel free to be the guy that specializes in utilities like Divination or Stone Shape or whatever other weird spell will save the day out of combat but be entirely useless inside it. Or if magic isn't your thing, weird multiclass builds that don't do anything well in particular... because you can always fall back on Eldritch Blast when it hits the fan and your party needs you to quit screwing around.
Being great at the best thing doesn't mean you have to spend all your time doing that thing, it's actually quite liberating.
Yeah, pretty much this. I take maybe one more spell I intend to cast regularly during combat, Hex for a damage spike and half of my spells otherwise are just random jank.
Plus the flavour they present is just amazing, it's incredible how much space and nuance you can get. Having effectively, two kinds of subclasses really lets you dive deep.
I'm currently playing a bard with the noble background and I'm not sure which part of that is the most fun, but the combination of the two definitely has been enjoyable. The game is set in Waterdeep and my DM basically allows my character to draw on family funds as a line of credit. Being able to throw money and influence around is very cathartic and it turns out that, as sad as it kinda sounds, part of my escapism is pretending to be rich and able to spend money to give things to friends that make them feel good. I've spent a lot of my character's money and social capital to better the lives of his adventuring companions.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
I'm currently playing a bard with the noble background and I'm not sure which part of that is the most fun, but the combination of the two definitely has been enjoyable. The game is set in Waterdeep and my DM basically allows my character to draw on family funds as a line of credit. Being able to throw money and influence around is very cathartic and it turns out that, as sad as it kinda sounds, part of my escapism is pretending to be rich and able to spend money to give things to friends that make them feel good. I've spent a lot of my character's money and social capital to better the lives of his adventuring companions.
Warlock, any day of the week. A simplified combat leaves more room for innovation, facing for the party is heaps of fun and the myriad multiclasses and combo potential is a delight to my mind.
Plus a 10ft knockback on anything you hit ever is nothing to scoff at.
What I love about Warlocks (or at least 1-3 levels of Warlock splashed onto a Bard or Sorcerer), is that Eldritch Blast frees you up to take nothing but creative, weird, wonderful spells. Combat is covered, there's few spells of any level that you'll want to cast in combat over 1-4 d12+5 force bolts from mega distance, so instead you can feel free to be the guy that specializes in utilities like Divination or Stone Shape or whatever other weird spell will save the day out of combat but be entirely useless inside it. Or if magic isn't your thing, weird multiclass builds that don't do anything well in particular... because you can always fall back on Eldritch Blast when it hits the fan and your party needs you to quit screwing around.
Being great at the best thing doesn't mean you have to spend all your time doing that thing, it's actually quite liberating.
FINALLY SOMEBODY UNDERSTANDS HOW POWERFUL REPELLING BLAST IS HECK YISS
and huh, that is an really hot take on eldrich blast, indeed i think i once played an devil worhsipping lawyer, still do in fact, named leucis who focuses his spells on things that are useful for his profession and also for convincing mortals to give up their souls but hey, if it works it works
If you're into RP then Bards win hands down all day and twice on Sunday.
After Bards, probably Rogue.
what do you feel make bards fun, what is it you feel is the core of their hillarity? is it simply the joy of playing the bardic archetype, a chaotic actor in an lawful world? is it the roleplaying potential an bard presents? is it their reliance on charisma? is it their jack of all trades nature? is it their magical secrets for extra magics?
First, as a Bard I can pretty near walk up to anybody and have a conversation provided I exhibit good manners. Then, if I want information I have a chance to get the information I want. If I want to get some help, I have a darn good chance of persuading others to help me. Now, I'm not going to expect the king to hand over the keys to the castle, but I believe in most situations I can get some meaningful help to overcome the problem ahead for my party. Now some people like to hammer on the SEX stuff, but I consider it pretty pathetic for someone to say ... "and I go charm the barmaid into having sex with me." I enjoy using the Bards talents to grease the skids and make the problem a bit easier.
Then in combat I get to buff my team and they all like that. I believe in my party, they would never play a Bard, but they wouldn't want me to play anything other than a bard because I'm helping them achieve their goals.
After the encounters I get to write limericks and poems about our valor and courage, and they are always extremely accurate concerning the degree of my involvement in slaying the beasts, you can be sure of that ;-)
I get to spend a little coin on fine clothes and then I get to enjoy them around town. I spend more coin on apples and pastries for the children and the common folks love me for it. Meanwhile the paladins are saving every nickel to buy their plate armor, which they will then spend an hour each evening polishing. I walk into a bar and everyone cheers and pleads with me to play and sing for them. Free drinks, tips, folks that want to chat with me, it is great to be the front man for the party.
I get to cast comprehend languages and know everything. I'm a lore master. I know people that can help or events that guide us to an easy solution. If I had a Thieves Pick & Tools I'd probably be able to out perform the Rogue in half of his class abilities. As a matter of fact, the Bard is something like a Rogue, we just have a different way of doing it.
Now I can RP a good dialogue and not everyone is ready for that, so stepping up and acting the front man for your party may not be for you. But when you have the practice, being the front man is the bomb.
from the few times i've seen you post, i knew you would say something along those lines, but i wonder, do you prefer to debuff enemies or to buff allies, as the bard can do both pretty decent. Yes the bard is indeed a rouge, in fact they were an class from the rouge "category" back in second edition
like oh man, getting to read all of these comments is really fun becuase i get to read other people talk at length about their favourite parts of the entire game
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
"gnome barbarian" is not nessesarily a class, but barbarians are, and i am willing to assume that you think that barbarians are a pretty fun class, that gnomes are a pretty fun race and that putting them together is even more fun, but please tell me more
(this thread is about fun classes, not about fun character concepts) (furthermore remember that an character is often much more than their base elements of class and race, the terms "human fighter" and "tiefling warlock" are pretty vague since it can refer to anyone from an winged tiefling hexblade warlock who blasts their enemies from afar to an dispater great old one tombe warlock all about divination and illusions, or from an combative champion fighter human with the savage attacker feat weilding the greatsword to an arcane archer human with the sharpshooter feat to an samurai with toughness to an battle master with inspiring leader, backgrounds also play a large role in how you play your character)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
"gnome barbarian" is not nessesarily a class, but barbarians are, and i am willing to assume that you think that barbarians are a pretty fun class, that gnomes are a pretty fun race and that putting them together is even more fun, but please tell me more
(this thread is about fun classes, not about fun character concepts) (furthermore remember that an character is often much more than their base elements of class and race, the terms "human fighter" and "tiefling warlock" are pretty vague since it can refer to anyone from an winged tiefling hexblade warlock who blasts their enemies from afar to an dispater great old one tombe warlock all about divination and illusions, or from an combative champion fighter human with the savage attacker feat weilding the greatsword to an arcane archer human with the sharpshooter feat to an samurai with toughness to an battle master with inspiring leader, backgrounds also play a large role in how you play your character)
I think Gnome barbarian in particular is fun in a way that other races as barbarians isn't is because it's such a sharp contrast to traditional gnomes. Of all the races in the game, I feel like gnomes are generally considered the "gentlest" and least threatening at a glance. They're a small race, but they don't have the gruff reputation of dwarves or even the bravery assosciate with halflings. They're short and kind of goofy so it's more hilarious when one goes totally sickhouse on a fool and unleashes some barbarian rage.
"gnome barbarian" is not nessesarily a class, but barbarians are, and i am willing to assume that you think that barbarians are a pretty fun class, that gnomes are a pretty fun race and that putting them together is even more fun, but please tell me more
(this thread is about fun classes, not about fun character concepts) (furthermore remember that an character is often much more than their base elements of class and race, the terms "human fighter" and "tiefling warlock" are pretty vague since it can refer to anyone from an winged tiefling hexblade warlock who blasts their enemies from afar to an dispater great old one tombe warlock all about divination and illusions, or from an combative champion fighter human with the savage attacker feat weilding the greatsword to an arcane archer human with the sharpshooter feat to an samurai with toughness to an battle master with inspiring leader, backgrounds also play a large role in how you play your character)
I think Gnome barbarian in particular is fun in a way that other races as barbarians isn't is because it's such a sharp contrast to traditional gnomes. Of all the races in the game, I feel like gnomes are generally considered the "gentlest" and least threatening at a glance. They're a small race, but they don't have the gruff reputation of dwarves or even the bravery assosciate with halflings. They're short and kind of goofy so it's more hilarious when one goes totally sickhouse on a fool and unleashes some barbarian rage.
that and of course, they are also famously some of the most clever and smart people in the dnd world, combined with what is traditionally one of the stupidest classes
(also dammit i dropped an potato on my keybord while writing this AGAIN, gosh darn it)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
For me, i love palying spellcasters, warlocks and scocerors are an absolute joy, expecialy the warlocks. I realy get into character when playing a warlock, although i would reccomend having a dark and twisted imagination. If you play a warlock you shouldn't shy away from being sinister and just plain evil. Even though i rarely play a chaotic character, i allways play into the warlocks evil nature, i mean if you are killing monsters why not truly destroy them, tear them limb from limb, tear out their intestines and feed them to their companion, just be creative with the way you kill. And don't shy away from being the bad cop in interrogations, feed in to your inner gangster, cut some fingers and ears off and enjoy your game.😈
For me, i love palying spellcasters, warlocks and scocerors are an absolute joy, expecialy the warlocks. I realy get into character when playing a warlock, although i would reccomend having a dark and twisted imagination. If you play a warlock you shouldn't shy away from being sinister and just plain evil. Even though i rarely play a chaotic character, i allways play into the warlocks evil nature, i mean if you are killing monsters why not truly destroy them, tear them limb from limb, tear out their intestines and feed them to their companion, just be creative with the way you kill. And don't shy away from being the bad cop in interrogations, feed in to your inner gangster, cut some fingers and ears off and enjoy your game.😈
note: warlocks of the celestial are most commonly good or neutral aligned, with a strong opposition to undead
the archfey and fey in general have pretty mixed or neutral alignments, capable of both great benevolence and some things that are just seriously ****ed up, and so chaotic neutral is the most accurate alignment for them
furthermore the hexblade is just the extrension of the will of the raven queen, an mostly neutral entity whose intentions are mostly good. When they kill people, they mostly do it in some attempt to perserve the great balance or whatever, but you could just as well be chaotic evil in nature
but yeah i see what you mean, you really like emrbacing the whole "dark cultist" aestetic and the "i am evil and i love it" attitude famously held by sheev palpatine, neat and very valid oppinion, just like everything else posted on here so far
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I'm a huge fan of Clerics. I like being able to fight but still heal (sorry, Paladins, but you're too overpowered for me). Plus, it's a classic class, and I love the idea of a holy warrior priest!
I'm a huge fan of Clerics. I like being able to fight but still heal (sorry, Paladins, but you're too overpowered for me). Plus, it's a classic class, and I love the idea of a holy warrior priest!
wait, you are fine with clerics, a class generally considered by some to be kinda overpowered, but you fine with paladins? like i get where you are comming from, with enough luck an paladin can straight up delete an target from existance while also getting a bit of healing from healing hands beyond your spell slots, but at the same time clerics are arguably much more powerful than many other spellcasters
that being said this is not a thread about power level, it is about fun, if you think clerics are the most fun class then i say you are defenetly right
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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I really enjoyed playing my Life Cleric. Being support, and not expected to deal the damage made things a bit easier on me. I had my spells to plan out how to help the most in combat. And I was just a nice guy. My god was actually a god of prosperity and generosity. I would make little reliquaries and leave them everywhere. What people didn't know was that they each contained 5gp. People just thought I was being push about my faith. Oh, and the reliquaries were all cat shaped... I was worshipping Manekineko. My party actually bought me an IRL Manekineko statue. haven't played that cleric in a while, but he was fun.
oh yes this sounds very interesting, this whole motherly or fatherly character who wants to simply protect and support their party are really interesting, i might play an alchemist artificer sometime that fills a similar role
oh poor poor dob, he meant well, to bad he associates with an meat grider, an pirate-magician, the watcher of the egg, and fear lady (TM) (i am assuming you watch the OXventure crew, not a lot of stories that end with blood orphanages built by skeletons ordered by an half-orc bard )
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
First, as a Bard I can pretty near walk up to anybody and have a conversation provided I exhibit good manners. Then, if I want information I have a chance to get the information I want. If I want to get some help, I have a darn good chance of persuading others to help me. Now, I'm not going to expect the king to hand over the keys to the castle, but I believe in most situations I can get some meaningful help to overcome the problem ahead for my party. Now some people like to hammer on the SEX stuff, but I consider it pretty pathetic for someone to say ... "and I go charm the barmaid into having sex with me." I enjoy using the Bards talents to grease the skids and make the problem a bit easier.
Then in combat I get to buff my team and they all like that. I believe in my party, they would never play a Bard, but they wouldn't want me to play anything other than a bard because I'm helping them achieve their goals.
After the encounters I get to write limericks and poems about our valor and courage, and they are always extremely accurate concerning the degree of my involvement in slaying the beasts, you can be sure of that ;-)
I get to spend a little coin on fine clothes and then I get to enjoy them around town. I spend more coin on apples and pastries for the children and the common folks love me for it. Meanwhile the paladins are saving every nickel to buy their plate armor, which they will then spend an hour each evening polishing. I walk into a bar and everyone cheers and pleads with me to play and sing for them. Free drinks, tips, folks that want to chat with me, it is great to be the front man for the party.
I get to cast comprehend languages and know everything. I'm a lore master. I know people that can help or events that guide us to an easy solution. If I had a Thieves Pick & Tools I'd probably be able to out perform the Rogue in half of his class abilities. As a matter of fact, the Bard is something like a Rogue, we just have a different way of doing it.
Now I can RP a good dialogue and not everyone is ready for that, so stepping up and acting the front man for your party may not be for you. But when you have the practice, being the front man is the bomb.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Warlock, any day of the week. A simplified combat leaves more room for innovation, facing for the party is heaps of fun and the myriad multiclasses and combo potential is a delight to my mind.
Plus a 10ft knockback on anything you hit ever is nothing to scoff at.
What I love about Warlocks (or at least 1-3 levels of Warlock splashed onto a Bard or Sorcerer), is that Eldritch Blast frees you up to take nothing but creative, weird, wonderful spells. Combat is covered, there's few spells of any level that you'll want to cast in combat over 1-4 d12+5 force bolts from mega distance, so instead you can feel free to be the guy that specializes in utilities like Divination or Stone Shape or whatever other weird spell will save the day out of combat but be entirely useless inside it. Or if magic isn't your thing, weird multiclass builds that don't do anything well in particular... because you can always fall back on Eldritch Blast when it hits the fan and your party needs you to quit screwing around.
Being great at the best thing doesn't mean you have to spend all your time doing that thing, it's actually quite liberating.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Yeah, pretty much this. I take maybe one more spell I intend to cast regularly during combat, Hex for a damage spike and half of my spells otherwise are just random jank.
Plus the flavour they present is just amazing, it's incredible how much space and nuance you can get. Having effectively, two kinds of subclasses really lets you dive deep.
I'm currently playing a bard with the noble background and I'm not sure which part of that is the most fun, but the combination of the two definitely has been enjoyable. The game is set in Waterdeep and my DM basically allows my character to draw on family funds as a line of credit. Being able to throw money and influence around is very cathartic and it turns out that, as sad as it kinda sounds, part of my escapism is pretending to be rich and able to spend money to give things to friends that make them feel good. I've spent a lot of my character's money and social capital to better the lives of his adventuring companions.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
indeeed lovely
FINALLY SOMEBODY UNDERSTANDS HOW POWERFUL REPELLING BLAST IS HECK YISS
and huh, that is an really hot take on eldrich blast, indeed i think i once played an devil worhsipping lawyer, still do in fact, named leucis who focuses his spells on things that are useful for his profession and also for convincing mortals to give up their souls but hey, if it works it works
from the few times i've seen you post, i knew you would say something along those lines, but i wonder, do you prefer to debuff enemies or to buff allies, as the bard can do both pretty decent. Yes the bard is indeed a rouge, in fact they were an class from the rouge "category" back in second edition
like oh man, getting to read all of these comments is really fun becuase i get to read other people talk at length about their favourite parts of the entire game
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Easy.
Gnome Barbarian.
D&D is a game for nerds... so I guess I'm one :p
My DM has explicitly nerfed Repelling Blast. The pull is like, once per turn, but the knockback, arguably stronger is not????
That's actually RAW. Repelling Blast is not limited per turn, but Grasp of Hadar is, from the rulebook.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Yes, which is why he nerfed it...
Ah, I see. I misunderstood.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
"gnome barbarian" is not nessesarily a class, but barbarians are, and i am willing to assume that you think that barbarians are a pretty fun class, that gnomes are a pretty fun race and that putting them together is even more fun, but please tell me more
(this thread is about fun classes, not about fun character concepts) (furthermore remember that an character is often much more than their base elements of class and race, the terms "human fighter" and "tiefling warlock" are pretty vague since it can refer to anyone from an winged tiefling hexblade warlock who blasts their enemies from afar to an dispater great old one tombe warlock all about divination and illusions, or from an combative champion fighter human with the savage attacker feat weilding the greatsword to an arcane archer human with the sharpshooter feat to an samurai with toughness to an battle master with inspiring leader, backgrounds also play a large role in how you play your character)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think Gnome barbarian in particular is fun in a way that other races as barbarians isn't is because it's such a sharp contrast to traditional gnomes. Of all the races in the game, I feel like gnomes are generally considered the "gentlest" and least threatening at a glance. They're a small race, but they don't have the gruff reputation of dwarves or even the bravery assosciate with halflings. They're short and kind of goofy so it's more hilarious when one goes totally sickhouse on a fool and unleashes some barbarian rage.
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that and of course, they are also famously some of the most clever and smart people in the dnd world, combined with what is traditionally one of the stupidest classes
(also dammit i dropped an potato on my keybord while writing this AGAIN, gosh darn it)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
For me, i love palying spellcasters, warlocks and scocerors are an absolute joy, expecialy the warlocks. I realy get into character when playing a warlock, although i would reccomend having a dark and twisted imagination. If you play a warlock you shouldn't shy away from being sinister and just plain evil. Even though i rarely play a chaotic character, i allways play into the warlocks evil nature, i mean if you are killing monsters why not truly destroy them, tear them limb from limb, tear out their intestines and feed them to their companion, just be creative with the way you kill. And don't shy away from being the bad cop in interrogations, feed in to your inner gangster, cut some fingers and ears off and enjoy your game.😈
note: warlocks of the celestial are most commonly good or neutral aligned, with a strong opposition to undead
the archfey and fey in general have pretty mixed or neutral alignments, capable of both great benevolence and some things that are just seriously ****ed up, and so chaotic neutral is the most accurate alignment for them
furthermore the hexblade is just the extrension of the will of the raven queen, an mostly neutral entity whose intentions are mostly good. When they kill people, they mostly do it in some attempt to perserve the great balance or whatever, but you could just as well be chaotic evil in nature
but yeah i see what you mean, you really like emrbacing the whole "dark cultist" aestetic and the "i am evil and i love it" attitude famously held by sheev palpatine, neat and very valid oppinion, just like everything else posted on here so far
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I'm a huge fan of Clerics. I like being able to fight but still heal (sorry, Paladins, but you're too overpowered for me). Plus, it's a classic class, and I love the idea of a holy warrior priest!
Wizard (Gandalf) of the Tolkien Club
wait, you are fine with clerics, a class generally considered by some to be kinda overpowered, but you fine with paladins? like i get where you are comming from, with enough luck an paladin can straight up delete an target from existance while also getting a bit of healing from healing hands beyond your spell slots, but at the same time clerics are arguably much more powerful than many other spellcasters
that being said this is not a thread about power level, it is about fun, if you think clerics are the most fun class then i say you are defenetly right
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes