Remember Enhance ability, gives you adv on ability checks. A bard or sorc with this on Charisma has advantage on the counterspell, and if someone has dipped into lock or picked up Hex make sure they have it on the target caster's ability. This allows you to roll with advantage while they roll with disadvantage, which lets you gamble burning lower spell slots while they burn higher ones.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
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Remember Enhance ability, gives you adv on ability checks. A bard or sorc with this on Charisma has advantage on the counterspell, and if someone has dipped into lock or picked up Hex make sure they have it on the target caster's ability. This allows you to roll with advantage while they roll with disadvantage, which lets you gamble burning lower spell slots while they burn higher ones.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.