I've currently got a level 5 Half-Elf Sorcerer of the Draconic Bloodline, and I want to multiclass into a Warlock at some point. Patron is undecided, but that's irrelevant.
The problem is that I want the 4th level spell slots and 4th invocation granted by 7th level Warlock, but I also want the Dragon Wings granted by 14th level Draconic Bloodline (my DM and I homebrewed some improvements, so they now give me flying speed of 60 feet), and I obviously can't have both.
Does anyone have any good advice as to which one I should choose, or any way I could work around this problem? I've already asked my DM if he would let me have the wings at level 13, but he said no.
Warlocks and sorcerers are both blasters. Eldritch blast etc. Going to 14 level in sorcerer would be better, and give you greater battlefield control. Saying that, you probably won't get to level 15, let alone 20.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I wouldn't place too much priority on what your character will look like at Level 20, odds are you won't see it. And even if you do, they'll still have to survive levels 5 through 19, you need to think just as much about those levels.
If your first answer to a character building dilemma is to ask the DM to bend the rules for you, that's a problem. Yes, every group can tweak the rules to suit their game, but the rules were tested and balanced to play well as they are.
As for how you should balance your levels, first ask yourself what specifically you hope to gain from being a Warlock. Yes, you mentioned the 4th Invocation slot, but what do you want it FOR? Is there a specific set of Invocations you want? Is there a specific Pact Boon you want to grab?
Also, as a big Warlock fan, saying your patron choice is irrelevant hurts my soul. :) It's like saying you want to be a Cleric but you don't care what deity you serve. Is there a story-based reason why you want your Sorcerer to take some Warlock levels?
As for how you should balance your levels, first ask yourself what specifically you hope to gain from being a Warlock. Yes, you mentioned the 4th Invocation slot, but what do you want it FOR? Is there a specific set of Invocations you want? Is there a specific Pact Boon you want to grab?
Also, as a big Warlock fan, saying your patron choice is irrelevant hurts my soul. :) It's like saying you want to be a Cleric but you don't care what deity you serve. Is there a story-based reason why you want your Sorcerer to take some Warlock levels?
I too am curious what you specifically hope to accomplish. Typically if I multi-class an odd combination there is an RP or a character development reason. If your character is naturally talented with magic, what is their reason for making a pact with a patron? Do they wish to make a deal to expand their knowledge or power? What knowledge/power are they specifically seeking? I am all for it, I am just wondering why?
The newly available invocations are basically 4th level spells (Confusion, Freedom of Movement, Polymorph.
In my opinion, your 20th level would be much better off in Warlock. Note, normally when I make a Sorcorer/Warlock, I do not go above 4th in Warlock. But once you hit 6th, go for 7th.
The newly available invocations are basically 4th level spells (Confusion, Freedom of Movement, Polymorph.
In my opinion, your 20th level would be much better off in Warlock. Note, normally when I make a Sorcorer/Warlock, I do not go above 4th in Warlock. But once you hit 6th, go for 7th.
I thought for sure you were sir short changing sorcerer either spell slot increases or spells known. Nope.
Flight is pretty cool and the extra spell point is nice. The warlock stuff could overcome it depending on what you grab and depending on what circumstances your DM is putting you (which will determine exactly how nice flight is
It would actually be 1d6+1 hitpoints, from the Draconic Bloodline's Draconic Resilience trait. And getting another level in Sorcerer also gives the opportunity to swap out one of your Sorcerer spells for a different (probably higher level) spell, which is kind of crucial to the Sorcerer's power progression on account of their limited number of spells known.
Another way to think about it. When is the latest point in the campaign that you have to make an irrevocable decision either way?
I always find that my theory-crafted multiclass builds never end up following the plan I made for them at the beginning of a campaign. This is the nice thing about 5e - you don't have to take levels in a specific sequence. If you tried this in 3.5, you screwed yourself, bigtime.
You will probably have a better idea of your priorities once you've played the character for some time.
Dont listen to odds.. with the right group lvl 20 is always in the future.. my last two campaigns (i dmed) made it to 20.. druid legit died at the bbeg... i just completed one game pally got to 20.. if you you defeated the bbeg before lvl 20 your dm needs stronger fights... if people just stop because its boring then your dm needs to spice things up...
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I've currently got a level 5 Half-Elf Sorcerer of the Draconic Bloodline, and I want to multiclass into a Warlock at some point. Patron is undecided, but that's irrelevant.
The problem is that I want the 4th level spell slots and 4th invocation granted by 7th level Warlock, but I also want the Dragon Wings granted by 14th level Draconic Bloodline (my DM and I homebrewed some improvements, so they now give me flying speed of 60 feet), and I obviously can't have both.
Does anyone have any good advice as to which one I should choose, or any way I could work around this problem? I've already asked my DM if he would let me have the wings at level 13, but he said no.
Warlocks and sorcerers are both blasters. Eldritch blast etc. Going to 14 level in sorcerer would be better, and give you greater battlefield control. Saying that, you probably won't get to level 15, let alone 20.
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I wouldn't place too much priority on what your character will look like at Level 20, odds are you won't see it. And even if you do, they'll still have to survive levels 5 through 19, you need to think just as much about those levels.
If your first answer to a character building dilemma is to ask the DM to bend the rules for you, that's a problem. Yes, every group can tweak the rules to suit their game, but the rules were tested and balanced to play well as they are.
As for how you should balance your levels, first ask yourself what specifically you hope to gain from being a Warlock. Yes, you mentioned the 4th Invocation slot, but what do you want it FOR? Is there a specific set of Invocations you want? Is there a specific Pact Boon you want to grab?
Also, as a big Warlock fan, saying your patron choice is irrelevant hurts my soul. :) It's like saying you want to be a Cleric but you don't care what deity you serve. Is there a story-based reason why you want your Sorcerer to take some Warlock levels?
I too am curious what you specifically hope to accomplish. Typically if I multi-class an odd combination there is an RP or a character development reason. If your character is naturally talented with magic, what is their reason for making a pact with a patron? Do they wish to make a deal to expand their knowledge or power? What knowledge/power are they specifically seeking? I am all for it, I am just wondering why?
When I say "irrelevant", I mean that my choice doesn't really relate to my question
What if you take fly as one of your spells and ask your DM if you can flavor it as having wings?
Let's take this back to its base question: Is it better to be Sorcerer14/Warlock6 or Sorcerer13/Warlock7?
I'd probably say that essentially at-will flight is going to come in handy more often than a 4th invocation and boosting the Pact Magic slots a level.
Sorcer 13/Warlock 6.
This is what you get for +1 level to Sorceror:
Warlock 6->7 grants:
The newly available invocations are basically 4th level spells (Confusion, Freedom of Movement, Polymorph.
In my opinion, your 20th level would be much better off in Warlock. Note, normally when I make a Sorcorer/Warlock, I do not go above 4th in Warlock. But once you hit 6th, go for 7th.
I thought for sure you were sir short changing sorcerer either spell slot increases or spells known. Nope.
Flight is pretty cool and the extra spell point is nice. The warlock stuff could overcome it depending on what you grab and depending on what circumstances your DM is putting you (which will determine exactly how nice flight is
It would actually be 1d6+1 hitpoints, from the Draconic Bloodline's Draconic Resilience trait. And getting another level in Sorcerer also gives the opportunity to swap out one of your Sorcerer spells for a different (probably higher level) spell, which is kind of crucial to the Sorcerer's power progression on account of their limited number of spells known.
Another way to think about it. When is the latest point in the campaign that you have to make an irrevocable decision either way?
I always find that my theory-crafted multiclass builds never end up following the plan I made for them at the beginning of a campaign. This is the nice thing about 5e - you don't have to take levels in a specific sequence. If you tried this in 3.5, you screwed yourself, bigtime.
You will probably have a better idea of your priorities once you've played the character for some time.
He shouldn't have to. It is a part of the class, and then he would have to concentrate on it when he is supposed to just have it for free.
Dont listen to odds.. with the right group lvl 20 is always in the future.. my last two campaigns (i dmed) made it to 20.. druid legit died at the bbeg... i just completed one game pally got to 20.. if you you defeated the bbeg before lvl 20 your dm needs stronger fights... if people just stop because its boring then your dm needs to spice things up...