I’m playing a wood elf Druid with a hermit background, this background allows for a discovery and I’ve settled on the following:
“Early on, whilst exploring the forest we call home we stumbled upon a long ago forgotten cave. The entrance to the cave was hidden very well by shrubbery. We found that the cave was full of many different types of mushrooms Whilst we already had a natural connection to nature we found that these different shrooms enhanced our connection to nature, each type enhanced our connection in different ways. We had a lot of fun understanding and discovering their different uses. We named the cave “Cave of opulence””
I’m now trying to determine the different role play effects these mushrooms have. Using my herbalism kit I turn them into different types of teas, so far I have the following:
tree-tea become inspired to save the trees or converse with them to gain information.
animals-tea you become less kind or caring towards people. You're more likely to use short, curt responses, and are generally less likely to give or accept help from people preferring the company of animals.death-tea you become compassionate towards the suffering of others and are more likely to "release" them from their torment ("Please, young goblin, why wont you let me help you" stab stab). Feel compelled to release the poor trapped goblin souls from their frail, mortal bodies (for example).
Party-tea you become very chill and relaxed, similar to the effects of getting high.
Come-hither-tea you become more flirtatious
The last two are more for fun, I’d like to have a few more effects that more focus on the connection to nature aspect. what other ways do these mushroom enhance my characters nature connection? I’d appreciate any suggestions you may have. Feel free to suggest edits/exp on whats already here!
I don't want to rain on your parade, but if you haven't already started your campaign, have you talked about this with your DM? The idea is great, but some of these effects seem pretty powerful if slipped into the right cup, and they might not be appropriate for all settings. I've seen problems with similar things in my group, so I just want to save you (and/or your DM) the same frustration or disappointment!
Most mushrooms create one of 2 effects. Poisons (almost all), hallucinations (magic mushroom effects) or a nice meal. It's not likely that you will find a mushroom that specifically makes someone flirtatious, although all of these would make excellent free poisons for your party rogue (ingested ones).
I think that the specificity might be better off dropped, but instead ask your DM to run the character as if high (which may lead to all sorts of these benefits you've been describing (sometimes together)). This might also make you roleplay in some fun social situations - getting what you want from the usually stern fighter who is now drooling into his plate, for example.
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Chilling kinda vibe.
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I’m playing a wood elf Druid with a hermit background, this background allows for a discovery and I’ve settled on the following:
“Early on, whilst exploring the forest we call home we stumbled upon a long ago forgotten cave. The entrance to the cave was hidden very well by shrubbery. We found that the cave was full of many different types of mushrooms Whilst we already had a natural connection to nature we found that these different shrooms enhanced our connection to nature, each type enhanced our connection in different ways. We had a lot of fun understanding and discovering their different uses. We named the cave “Cave of opulence””
I’m now trying to determine the different role play effects these mushrooms have. Using my herbalism kit I turn them into different types of teas, so far I have the following:
tree-tea become inspired to save the trees or converse with them to gain information.
animals-tea you become less kind or caring towards people. You're more likely to use short, curt responses, and are generally less likely to give or accept help from people preferring the company of animals.death-tea you become compassionate towards the suffering of others and are more likely to "release" them from their torment ("Please, young goblin, why wont you let me help you" stab stab). Feel compelled to release the poor trapped goblin souls from their frail, mortal bodies (for example).
Party-tea you become very chill and relaxed, similar to the effects of getting high.
Come-hither-tea you become more flirtatious
The last two are more for fun, I’d like to have a few more effects that more focus on the connection to nature aspect. what other ways do these mushroom enhance my characters nature connection? I’d appreciate any suggestions you may have. Feel free to suggest edits/exp on whats already here!
I don't want to rain on your parade, but if you haven't already started your campaign, have you talked about this with your DM? The idea is great, but some of these effects seem pretty powerful if slipped into the right cup, and they might not be appropriate for all settings. I've seen problems with similar things in my group, so I just want to save you (and/or your DM) the same frustration or disappointment!
Wizard (Gandalf) of the Tolkien Club
Most mushrooms create one of 2 effects. Poisons (almost all), hallucinations (magic mushroom effects) or a nice meal. It's not likely that you will find a mushroom that specifically makes someone flirtatious, although all of these would make excellent free poisons for your party rogue (ingested ones).
I think that the specificity might be better off dropped, but instead ask your DM to run the character as if high (which may lead to all sorts of these benefits you've been describing (sometimes together)). This might also make you roleplay in some fun social situations - getting what you want from the usually stern fighter who is now drooling into his plate, for example.
Chilling kinda vibe.