I didn't see a thread about the feats in the new (Sept. 29) test, so it seemed like a good topic.
Personally, I noticed a few big changes. GWM/sharpshooter both lost their -5/+10 ability. Crossbow expert's bullet that allows you to use one in melee without disadvantage now applies specifically to XBows, not any ranged attack. Heavy Armor master got a nice buff, now it applies to all BPS damage, not just nonmagical, and scales with PB. PAM no longer applies to quarterstaffs or spears, or any one-handed weapons.
Personally, I'm a fan of all of these, really cuts down on a lot of shenanigans.
Dual Wielder got a big change, but that's more to do with the big change to dual wielding in general, and probably deserves its own thread.
I'm sure there more I missed. What do you all think?
Verdict: A lot of good changes. A lot of needed changes. I think the idea that Melee Martial can do more damage than Ranged Martial now (GWM vs Sharpshooter) is OK, given that Ranged essentially gains "Infinite AC" as a boon and also potentially advantage at the start of some attacks if they somehow can get Hidden. Still hurts to watch their damage nosedive with the Sharpshooter loss though, even compared to GWM. Love my Legolases! Legolasi? Legoli? Legolodes?
Also, I don't think the absence of Boons means those Boons never show up. And I do assume we'll see more Feats.
I didn't see a thread about the feats in the new (Sept. 29) test, so it seemed like a good topic.
Personally, I noticed a few big changes. GWM/sharpshooter both lost their -5/+10 ability. Crossbow expert's bullet that allows you to use one in melee without disadvantage now applies specifically to XBows, not any ranged attack. Heavy Armor master got a nice buff, now it applies to all BPS damage, not just nonmagical, and scales with PB. PAM no longer applies to quarterstaffs or spears, or any one-handed weapons.
Personally, I'm a fan of all of these, really cuts down on a lot of shenanigans.
Dual Wielder got a big change, but that's more to do with the big change to dual wielding in general, and probably deserves its own thread.
I'm sure there more I missed. What do you all think?
Crossbow Expert, Spell Sniper and Sharp Shooter all remove disadvantage in melee so that you don't need to take Crossbow Expert just to gain that benefit
I didn't see a thread about the feats in the new (Sept. 29) test, so it seemed like a good topic.
Personally, I noticed a few big changes. GWM/sharpshooter both lost their -5/+10 ability. Crossbow expert's bullet that allows you to use one in melee without disadvantage now applies specifically to XBows, not any ranged attack. Heavy Armor master got a nice buff, now it applies to all BPS damage, not just nonmagical, and scales with PB. PAM no longer applies to quarterstaffs or spears, or any one-handed weapons.
Personally, I'm a fan of all of these, really cuts down on a lot of shenanigans.
Dual Wielder got a big change, but that's more to do with the big change to dual wielding in general, and probably deserves its own thread.
I'm sure there more I missed. What do you all think?
Crossbow Expert, Spell Sniper and Sharp Shooter all remove disadvantage in melee so that you don't need to take Crossbow Expert just to gain that benefit
Oh, that's interesting, I hadn't put that together.
I like how the lucky feat now has an amount of luck points based on your proficiency bonus, so that it gets stronger over time.
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Basically all level 4 feats are now half-feats, giving a +1 to something.
Polearm Master says you make an attack as a reaction but does not specifically describe it as an opportunity attack, this may make it incompatible with sentinel.
Mage Slayer lets you convert 1 failed INT/WIS/CHA save into a success once per day.
Sentinel now triggers after disengage, rather than ignoring disengage completely
All Epic Boons are now feats, post level 20 (a rare space to be in), you now can select any available feat include Epic Boons; where normally you would have gotten an Epic Boon before.
Basically all level 4 feats are now half-feats, giving a +1 to something.
Potentially, not just level 4 feats. In the feats video, Crawford says basically all not-level 1 feats are going to be half feats. So, if there should be level 8 feats or something, they'll likely be half feats, too. I do wonder a bit about the level requirement. It doesn't specify if its class level or character level. I'd assume character, but I hope they'll clear that up.
There's some good stuff in that video, actually. Including a teaser that warrior-specific feats may give you options to do "things" with weapons you couldn't do before.
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I didn't see a thread about the feats in the new (Sept. 29) test, so it seemed like a good topic.
Personally, I noticed a few big changes. GWM/sharpshooter both lost their -5/+10 ability. Crossbow expert's bullet that allows you to use one in melee without disadvantage now applies specifically to XBows, not any ranged attack. Heavy Armor master got a nice buff, now it applies to all BPS damage, not just nonmagical, and scales with PB. PAM no longer applies to quarterstaffs or spears, or any one-handed weapons.
Personally, I'm a fan of all of these, really cuts down on a lot of shenanigans.
Dual Wielder got a big change, but that's more to do with the big change to dual wielding in general, and probably deserves its own thread.
I'm sure there more I missed. What do you all think?
I do go over every single Feat in this thread, this post specifically, if it helps discussion (whether here or there):
OneD&D Expert Classes, a breakdown, post #4.
My summary thoughts, though, to quote myself:
Crossbow Expert, Spell Sniper and Sharp Shooter all remove disadvantage in melee so that you don't need to take Crossbow Expert just to gain that benefit
She/Her Player and Dungeon Master
Oh, that's interesting, I hadn't put that together.
I like how the lucky feat now has an amount of luck points based on your proficiency bonus, so that it gets stronger over time.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Basically all level 4 feats are now half-feats, giving a +1 to something.
Polearm Master says you make an attack as a reaction but does not specifically describe it as an opportunity attack, this may make it incompatible with sentinel.
Mage Slayer lets you convert 1 failed INT/WIS/CHA save into a success once per day.
Sentinel now triggers after disengage, rather than ignoring disengage completely
All Epic Boons are now feats, post level 20 (a rare space to be in), you now can select any available feat include Epic Boons; where normally you would have gotten an Epic Boon before.
Potentially, not just level 4 feats. In the feats video, Crawford says basically all not-level 1 feats are going to be half feats. So, if there should be level 8 feats or something, they'll likely be half feats, too. I do wonder a bit about the level requirement. It doesn't specify if its class level or character level. I'd assume character, but I hope they'll clear that up.
There's some good stuff in that video, actually. Including a teaser that warrior-specific feats may give you options to do "things" with weapons you couldn't do before.