I wonder if the team monitors these threads or reddit feedback.
I have no proof, but no doubt either.
That is not to say that all threads are read, not even entire threads. But that they take a look at the forums to see the general opinion of the fan, I have no doubt. It would be stupid not to. Then what they do with that information is up to them.
I was particularly impressed with a suggestion from the YouTube channel XP to Level 3. This rule would allow characters at 0 HP to remain conscious, but their actions would be limited. Dying characters would essentially be Prone and have the Dazed condition (they could move or take an action, but not both). And taking an action would result in one or more levels of exhaustion.
Personally I think it works fine as-is. As has been noted, making 0 HP too punishing can easily drive players away, particularly new players. And D&D combat and realism have always had an off-and-on relationship at best. Really, the cool thing about the current setup is that it lets an enemy twist the knife on a downed PC without immediately killing the character off. If you're running an early encounter against a BBEG where they're tossing around the party for a few rounds before exiting the scene, having them hit a downed PC is a good way to insert some extra drama, tension, and reason for the PC's to be after them without actually taking anything off the board, so long as someone can reach the downed character with a spell/potion/etc. before their next turn.
Two years later, this still irks me as anti-spirit of dnd. Auto failures should be death saves, or just simplify it to three saves (or death by exceeding max negative hp)
“
Damage at 0 Hit Points. If you take any damage while you have 0 Hit Points, you suffer a Death Saving Throw failure. If the damage is from a Critical Hit, you suffer two failures instead. If the damage equals or exceeds your Hit Point maximum, you die.”
Suggestion: each unique instance of damage is a dice role. Keep the “exceeds your hp maximum” rule.
Make them roll two dice on crits.
create a new dm optional rule
i like this suggestion “I play it that if you take damage you roll a death saving throw but can't gain a success, only a neutral or negative result. On crit you roll with disadvantage”
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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I have no proof, but no doubt either.
That is not to say that all threads are read, not even entire threads. But that they take a look at the forums to see the general opinion of the fan, I have no doubt. It would be stupid not to. Then what they do with that information is up to them.
A few days ago, I saw this ScreenRant article about alternatives to Death Saving Throws in D&D:
Top 5 Most Interesting D&D Death Save Alternatives
I was particularly impressed with a suggestion from the YouTube channel XP to Level 3. This rule would allow characters at 0 HP to remain conscious, but their actions would be limited. Dying characters would essentially be Prone and have the Dazed condition (they could move or take an action, but not both). And taking an action would result in one or more levels of exhaustion.
I like that
now we have to look at 3 conditions, would be nice if it was a single condition not prone, dying , unconscious etc
Personally I think it works fine as-is. As has been noted, making 0 HP too punishing can easily drive players away, particularly new players. And D&D combat and realism have always had an off-and-on relationship at best. Really, the cool thing about the current setup is that it lets an enemy twist the knife on a downed PC without immediately killing the character off. If you're running an early encounter against a BBEG where they're tossing around the party for a few rounds before exiting the scene, having them hit a downed PC is a good way to insert some extra drama, tension, and reason for the PC's to be after them without actually taking anything off the board, so long as someone can reach the downed character with a spell/potion/etc. before their next turn.
Two years later, this still irks me as anti-spirit of dnd. Auto failures should be death saves, or just simplify it to three saves (or death by exceeding max negative hp)
“
Damage at 0 Hit Points. If you take any damage while you have 0 Hit Points, you suffer a Death Saving Throw failure. If the damage is from a Critical Hit, you suffer two failures instead. If the damage equals or exceeds your Hit Point maximum, you die.”
Suggestion: each unique instance of damage is a dice role. Keep the “exceeds your hp maximum” rule.
Make them roll two dice on crits.
create a new dm optional rule
i like this suggestion “I play it that if you take damage you roll a death saving throw but can't gain a success, only a neutral or negative result. On crit you roll with disadvantage”
sounds like you should house rule it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha