I really feel like EZ-concentration haste would become a new meta very quickly with the current version of Modify Spell. The only thing that holds haste back is the major risk of losing an entire turn, so making that have practically 0 chance of happening is very remarkable.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I really feel like EZ-concentration haste would become a new meta very quickly with the current version of Modify Spell. The only thing that holds haste back is the major risk of losing an entire turn, so making that have practically 0 chance of happening is very remarkable.
There are a lot of spells that lose a lot of value because they require concentration. For example, one of the reasons you don't have wizards casting fly and then bombarding people on the ground is the risk of dying because a scratch breaks your concentration.
My problem with modify spell is that it makes it to where only wizards only allowed to change how a spell looks smells or sounds like
Clerics can no longer make their toll the dead sound like menacing whispering instead of a bell and warlocks can no longer make their Eldritch blast look like a misty platinum dragon head or a translucent lollipop
Only wizards at a higher level can do that now
What makes you think they can’t? Nothing in modify spell talks about cosmetic changes one way or another. That’s flavor and can always change as long as the DM is cool with it. Clerics can’t give toll the dead a different range, but they can make it sound however they like.
My problem with modify spell is that it makes it to where only wizards only allowed to change how a spell looks smells or sounds like
Clerics can no longer make their toll the dead sound like menacing whispering instead of a bell and warlocks can no longer make their Eldritch blast look like a misty platinum dragon head or a translucent lollipop
Only wizards at a higher level can do that now
What makes you think they can’t? Nothing in modify spell talks about cosmetic changes one way or another. That’s flavor and can always change as long as the DM is cool with it. Clerics can’t give toll the dead a different range, but they can make it sound however they like.
That's how it is. If you want your toll the dead to sound like a shriek, narrate that your toll the dead sounds like a shriek. Nothing prevents you from changing the flavor of your spells as long as you don't change its mechanics.
Honestly, I hope they remove Simulacrum entirely as a spell, and instead create a magic item like the Tomes of Golem Creation, that has the same effect of what Simulacrum currently does so that DMs can easily choose when and how the PCs can or cannot access it.
It should just create a level one commoner that looks like the target.
My problem with modify spell is that it makes it to where only wizards only allowed to change how a spell looks smells or sounds like
Clerics can no longer make their toll the dead sound like menacing whispering instead of a bell and warlocks can no longer make their Eldritch blast look like a misty platinum dragon head or a translucent lollipop
Only wizards at a higher level can do that now
What makes you think they can’t? Nothing in modify spell talks about cosmetic changes one way or another. That’s flavor and can always change as long as the DM is cool with it. Clerics can’t give toll the dead a different range, but they can make it sound however they like.
The opening paragraph of modify spell allows you to change the color, sound, smell and make one modification from that list.
I think the intent is you can change it every time you use modify spell where as a cleric when they theme their toll the dead its basically themed that way forever.
I think concentration is possibly the most powerful. You’re still limited to one such spell, but no one but you can break the concentration. That’s pretty damn important.
But the one that is probably the most _useful_ is damage type. I expect that any game setting would quickly see a proliferation of every damage type for every spell (within the boundaries of what Modify can change).
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I really feel like EZ-concentration haste would become a new meta very quickly with the current version of Modify Spell. The only thing that holds haste back is the major risk of losing an entire turn, so making that have practically 0 chance of happening is very remarkable.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
There are a lot of spells that lose a lot of value because they require concentration. For example, one of the reasons you don't have wizards casting fly and then bombarding people on the ground is the risk of dying because a scratch breaks your concentration.
What makes you think they can’t? Nothing in modify spell talks about cosmetic changes one way or another. That’s flavor and can always change as long as the DM is cool with it. Clerics can’t give toll the dead a different range, but they can make it sound however they like.
That's how it is. If you want your toll the dead to sound like a shriek, narrate that your toll the dead sounds like a shriek.
Nothing prevents you from changing the flavor of your spells as long as you don't change its mechanics.
It should just create a level one commoner that looks like the target.
As worded I think the targets one, it can get weird with web, sleet storm etc. I suggested it be limited to avoiding damage effects.
The opening paragraph of modify spell allows you to change the color, sound, smell and make one modification from that list.
I think the intent is you can change it every time you use modify spell where as a cleric when they theme their toll the dead its basically themed that way forever.
I think concentration is possibly the most powerful. You’re still limited to one such spell, but no one but you can break the concentration. That’s pretty damn important.
But the one that is probably the most _useful_ is damage type. I expect that any game setting would quickly see a proliferation of every damage type for every spell (within the boundaries of what Modify can change).