I'm not sure where you're getting the (4d8+DEX mod+INT mod)*2. They only ever get the one extra attack, so they can make two attacks per round with the Attack Action and weapons don't scale like cantrips. So at best you've got 1d8+DEX mod+INT mod on top of a cantrip (Green Flame Blade is probably better than Booming Blade in most instances, as hitting a second target will be more consistent), and whatever you spend your Bonus Action on. But, regardless, that's still not going to have the same kick as just blasting with something like Fireball, Disintegrate, Finger of Death, Prismatic Ray, etc. on top of that same Bonus Action.
I think he's using Shadow Blade, which can be combined with BB/GFB.
My definition of 'strong martial' is 'taking the attack action in a significant combat isn't a mistake'. Bladesinger is a bit overpowered, but that's because it gets extreme AC, not because it's actually good at attacking with weapons.
^^ this. It's still a wizard, but it's got excellent defenses. A wizard poking something with a rapier, even twice around is just not using his character to it's fullest extent. A wizard nearly always has something better to do at higher levels. At low levels, when spell slots are at a premium and cantrips are pretty meh, bladesinger is quite nice in melee.
first off they are poking them 3 times with a weapon, same as paladin, Ranger, barbarian, more than rogue.
Second it makes no sense to claim a bladesinger is a not a martial, because although it can outdamage martials by taking the attack action, it could do something else. Basically you are implying the definition of a martial isnt about what they actually do or how well they do it, but the fact they have no other options.
4d8+10 per attack at 17 via shadow blade and melee cantrips, superior AoO attacks, superior melee defenses.
Also, what exactly is this fullest extent you are speaking of?
I'm not sure where you're getting the (4d8+DEX mod+INT mod)*2. They only ever get the one extra attack, so they can make two attacks per round with the Attack Action and weapons don't scale like cantrips. So at best you've got 1d8+DEX mod+INT mod on top of a cantrip (Green Flame Blade is probably better than Booming Blade in most instances, as hitting a second target will be more consistent), and whatever you spend your Bonus Action on. But, regardless, that's still not going to have the same kick as just blasting with something like Fireball, Disintegrate, Finger of Death, Prismatic Ray, etc. on top of that same Bonus Action.
I think he's using Shadow Blade, which can be combined with BB/GFB.
Doesn’t combo with spells like Blade of Disaster, though, since both use Concentration and you can’t cast both in one turn, so the proposed combination is at best a one-off move that takes a turn to set up.
My definition of 'strong martial' is 'taking the attack action in a significant combat isn't a mistake'. Bladesinger is a bit overpowered, but that's because it gets extreme AC, not because it's actually good at attacking with weapons.
^^ this. It's still a wizard, but it's got excellent defenses. A wizard poking something with a rapier, even twice around is just not using his character to it's fullest extent. A wizard nearly always has something better to do at higher levels. At low levels, when spell slots are at a premium and cantrips are pretty meh, bladesinger is quite nice in melee.
first off they are poking them 3 times with a weapon, same as paladin, Ranger, barbarian, more than rogue.
Second it makes no sense to claim a bladesinger is a not a martial, because although it can outdamage martials by taking the attack action, it could do something else. Basically you are implying the definition of a martial isnt about what they actually do or how well they do it, but the fact they have no other options.
4d8+10 per attack at 17 via shadow blade and melee cantrips, superior AoO attacks, superior melee defenses.
Also, what exactly is this fullest extent you are speaking of?
Shadow Blade does make them a decent martial, although trying to TWF on top of it will interfere with spellcasting without a magic item and a feat to account for M and S components (if both hands have weapons that don’t count as a focus you can’t cast spells with M or S components, and even if one weapon counts as a focus you can’t use S or VS spells with both hands full). And we don’t even know if Bladesingers will be able to use Masteries without a feat or dip when they get an update, and making TWF more than a straight d6 for damage would require yet another dip/feat, so much of this proposed layout is speculative and/or relies on the character rolling high enough that they can spare levels/ASI to cover inherent shortcomings.
And all that aside, they’re still a glass cannon relying on holding Concentration to maintain that output, so there’s several additional points of failure compared to a base martial. It’s not an impossible build, but it’s much more a white room idea than something that would hold up well in play. This is not to say Bladesinger is objectively bad, but you’re jumping through a lot of hoops to keep pace with martials as a frontliner, and still have some major weak points.
I'm not sure where you're getting the (4d8+DEX mod+INT mod)*2. They only ever get the one extra attack, so they can make two attacks per round with the Attack Action and weapons don't scale like cantrips. So at best you've got 1d8+DEX mod+INT mod on top of a cantrip (Green Flame Blade is probably better than Booming Blade in most instances, as hitting a second target will be more consistent), and whatever you spend your Bonus Action on. But, regardless, that's still not going to have the same kick as just blasting with something like Fireball, Disintegrate, Finger of Death, Prismatic Ray, etc. on top of that same Bonus Action.
I think he's using Shadow Blade, which can be combined with BB/GFB.
Doesn’t combo with spells like Blade of Disaster, though, since both use Concentration and you can’t cast both in one turn, so the proposed combination is at best a one-off move that takes a turn to set up.
yeah, that was a miscalc, but i, also forgot blade of disaster does two strikes, so even without shadow blade, you still end up doing similar damage with a magic item. Its actually more than I calculated. (110avg without advantage, 145avg with advantage)
when you don't have level 9 slots you still outdamage people via shadow blade, or haste. 85+ with advantage on either, haste gives better defense and movement, shadow blade gives better off reaction based damage.
still a top level martial dps no matter how you slice it.
Shadow Blade does make them a decent martial, although trying to TWF on top of it will interfere with spellcasting without a magic item and a feat to account for M and S components (if both hands have weapons that don’t count as a focus you can’t cast spells with M or S components, and even if one weapon counts as a focus you can’t use S or VS spells with both hands full). ...
And all that aside, they’re still a glass cannon relying on holding Concentration to maintain that output, so there’s several additional points of failure compared to a base martial.
War Caster would mitigate both of these issues, and it seems to be the kind of feat any gish (not just a Bladesinger) would want.
War Caster doesn’t cover M unless you’ve got a Ruby of the War Mage. It does help with Concentration as well, but by late game enemies are going to be throwing around enough damage that I’m still not sure I like the odds of trying to hold concentration in melee. It’s not unworkable, but with the lower HP from d6’s and the need to put ASI’s into INT and DEX, you’re not really going to avert the glass cannon issue without inordinately good stat rolls.
My definition of 'strong martial' is 'taking the attack action in a significant combat isn't a mistake'. Bladesinger is a bit overpowered, but that's because it gets extreme AC, not because it's actually good at attacking with weapons.
^^ this. It's still a wizard, but it's got excellent defenses. A wizard poking something with a rapier, even twice around is just not using his character to it's fullest extent. A wizard nearly always has something better to do at higher levels. At low levels, when spell slots are at a premium and cantrips are pretty meh, bladesinger is quite nice in melee.
first off they are poking them 3 times with a weapon, same as paladin, Ranger, barbarian, more than rogue.
Second it makes no sense to claim a bladesinger is a not a martial, because although it can outdamage martials by taking the attack action, it could do something else. Basically you are implying the definition of a martial isnt about what they actually do or how well they do it, but the fact they have no other options.
4d8+10 per attack at 17 via shadow blade and melee cantrips, superior AoO attacks, superior melee defenses.
Also, what exactly is this fullest extent you are speaking of?
Shadow Blade does make them a decent martial, although trying to TWF on top of it will interfere with spellcasting without a magic item and a feat to account for M and S components (if both hands have weapons that don’t count as a focus you can’t cast spells with M or S components, and even if one weapon counts as a focus you can’t use S or VS spells with both hands full). And we don’t even know if Bladesingers will be able to use Masteries without a feat or dip when they get an update, and making TWF more than a straight d6 for damage would require yet another dip/feat, so much of this proposed layout is speculative and/or relies on the character rolling high enough that they can spare levels/ASI to cover inherent shortcomings.
And all that aside, they’re still a glass cannon relying on holding Concentration to maintain that output, so there’s several additional points of failure compared to a base martial. It’s not an impossible build, but it’s much more a white room idea than something that would hold up well in play. This is not to say Bladesinger is objectively bad, but you’re jumping through a lot of hoops to keep pace with martials as a frontliner, and still have some major weak points.
in one dnd, you can equip or unequip items before or after each attack, so this isnt much of an issue, also I assume they will have warcaster. Holding concentration is a risk, but its one wizard/bladesinger can handle very well. super high AC, feats, spells like blink, mirror images shield.
different classes have different playstyles risks or strengths and weaknesses. Losing shadow blade isnt a huge deal, your BA is mostly free. Losing haste is bad if you go that route, but you are also less likely to lose it, (+2AC) Martial clearly doesnt = meat tank. singers got better defense than most
Where are you getting three attacks from? Two weapon fighting, absent One D&D weapon masteries which the subclass doesn't have, consumes your bonus action, which you almost certainly have better uses for.
War Caster doesn’t cover M unless you’ve got a Ruby of the War Mage. It does help with Concentration as well, but by late game enemies are going to be throwing around enough damage that I’m still not sure I like the odds of trying to hold concentration in melee. It’s not unworkable, but with the lower HP from d6’s and the need to put ASI’s into INT and DEX, you’re not really going to avert the glass cannon issue without inordinately good stat rolls.
I playtested a bunch of one dnd melee mages, and martials. Because I generally like the melee playstyle. the melee mages were significantly tougher than their martial counterparts. Losing concentration isn't really a big deal for shadow blade specifically. Losing Disaster is a big deal,,but honestly, a few rounds of 110-135 damage per round is probably considered worthwhile.
Also in onednd, most feats have +1 to a stat. this means you can, with point buy have 14 con, 20 int, 20dex, dump str and chr. and get 3 feats. Not as good as 20 con, but with resilient and warcaster, you are still looking at +8 with advantage.
I didnt test bladesinger, but its even harder to hit than draconic sorcerer or dancer bard. They also have other spells for defense when a fight seems more risky.
heres the thing I realized talking to people who play mages, they often think its too risky to be in melee, but for people who play martials, they are like, yeah, thats my everyday. Wizard is literally better equipped to survive in melee than most melee.
you can measure survivability via HP, mitigation, risk and recovery. All meleers take similar risk, but wizard mitigation is so high, their overall survivability is top notch.
Where are you getting three attacks from? Two weapon fighting, absent One D&D weapon masteries which the subclass doesn't have, consumes your bonus action, which you almost certainly have better uses for.
you can get mastery with a feat in one dnd.
you can reach 20/20 or 22/18 with 3 feats in one dnd since they give stat points. 20, 20, 14, 10, 8, 8 with point buy. Or you can take one level of fighter and get 3 masteries, a fighting style, and 2 second winds, but let's ignore that since some may decided this should be measured with pure classes.
You're not exactly swimming with ASI, and you're going to need two feats (war caster). Also, you won't be able to use booming blade unless one of your main attacks is with a non-shadow blade, and shadow blade doesn't have the nick property so it can't be your third attack.
Where are you getting three attacks from? Two weapon fighting, absent One D&D weapon masteries which the subclass doesn't have, consumes your bonus action, which you almost certainly have better uses for.
you can get mastery with a feat in one dnd.
you can reach 20/20 or 22/18 with 3 feats in one dnd since they give stat points. 20, 20, 14, 10, 8, 8 with point buy. Or you can take one level of fighter and get 3 masteries, a fighting style, and 2 second winds, but let's ignore that since some may decided this should be measured with pure classes.
I’m not sure how you think you’re pulling a pair of 18’s out of the gate with point-buy since last I checked you could only buy up to 15, and I’m pretty sure you can’t take the ASI feat before level 4.
Also, you can’t hit 22 without a magic item, high tier feature, or Epic Boon.
Where are you getting three attacks from? Two weapon fighting, absent One D&D weapon masteries which the subclass doesn't have, consumes your bonus action, which you almost certainly have better uses for.
you can get mastery with a feat in one dnd.
you can reach 20/20 or 22/18 with 3 feats in one dnd since they give stat points. 20, 20, 14, 10, 8, 8 with point buy. Or you can take one level of fighter and get 3 masteries, a fighting style, and 2 second winds, but let's ignore that since some may decided this should be measured with pure classes.
I’m not sure how you think you’re pulling a pair of 18’s out of the gate with point-buy since last I checked you could only buy up to 15, and I’m pretty sure you can’t take the ASI feat before level 4.
Also, you can’t hit 22 without a magic item, high tier feature, or Epic Boon.
one dnd is different,
almost every feat has +1 in a stat.
level 19 now allows you to break the cap
ABILITY SCORE IMPROVEMENT Prerequisite: Level 4+ Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You can’t increase an ability score above 20 using this feat. However, if you’re at least level 19, that maximum increases to 22. Repeatable. You can take this feat more than once.
point buy allows you to start with 15 15 14 10 8 8
charachter origins allows you to place a +2 and +1 wherever you want. so 17 16 14 10 8 8
feats like warcaster, and weapon master, would allow you to add 2 to dex, and 1 to int. Making you 18 18 14 10 8 8. your other dex feat could be sentinel, duelwielder, charger, elven accuracy. Or you can just pick another ASI if you dont like any of those.
WAR CASTER 4th-Level Feat Prerequisite: Spellcasting or Pact Magic Feature Repeatable: No You have practiced casting spells in the midst of combat, granting you the following benefits: Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution Saving Throws that you make to maintain your Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by moving out of your Reach, you can use your Reaction to cast a Spell at the creature, rather than making an Opportunity Attack. The Spell must have a casting time of one Action and must target only that creature. Somatic Components. You can perform the Somatic Components of Spells even when you have Weapons or a Shield in one or both hands
WEAPON MASTER Prerequisite: 4th+ Level You gain the following benefits: Ability Score Increase. Increase your Strength, or Dexterity score by 1, to a maximum of 20.
Mastery Property. Your training with weapons allows you to use the Mastery property of one kind of Simple or Martial weapon of your choice, provided you are proficient with it. Whenever you finish a Long Rest, you can change the kind of weapon you chose to another eligible kind
you then have two ASI feats left which can either get you 20/20 or 22/18 at 19 depending on how you want to do it.
You're not exactly swimming with ASI, and you're going to need two feats. Also, you won't be able to use booming blade unless one of your main attacks is with a non-shadow blade, and shadow blade doesn't have the nick property so it can't be your third attack.
doesnt really matter damage wise whether booming blade is the off hand attack or not. the nick free attack specifies it becomes part of the attack action.
2 of your attacks are 4d8+10 because they are shadow blade, the other one is probably a d6+4d8+10 (green flame) or d6+3d8+10 (booming blade) the non shadowblade is likely a magic item at high levels, probably a +2, but maybe a +1 possibly an elmental weapon. This assumes that they dont modify shadow blade to have a mastery. Which is a possibility, (based on warlock changed to get mastery with pact weapon)
that said, the fact it needs to be a 1sp weapon means you cant do booming blade shadowblade off turn like i was thinking, but its still a ton of damage for a reaction attack.
you can get 3 feats and still have 20/20. Every class gets 5 ASI, most feats give 1 stat. so +1 for each feat, and +2 for each asi.
note that, on average, random rolls are higher than point buy. So the only point generation method that has an issue would be standard array, personally i have never played with standard array, i prefer more control over my stats, and it basically has the same power level as point buy. I have gambled on random rolls because you can win big. standard array is boring though
You still don’t get the DEX mod bonus on your offhand attack with Nick unless you have the fighting style; all it does is free up the action.
Also, I doubt they’ll give spell weapons Masteries; Pact of the Blade is a feature that’s specifically for making the Warlock a Gish, spell weapons aren’t necessarily the same thing.
I'm not sure where you're getting the (4d8+DEX mod+INT mod)*2. They only ever get the one extra attack, so they can make two attacks per round with the Attack Action and weapons don't scale like cantrips. So at best you've got 1d8+DEX mod+INT mod on top of a cantrip (Green Flame Blade is probably better than Booming Blade in most instances, as hitting a second target will be more consistent), and whatever you spend your Bonus Action on. But, regardless, that's still not going to have the same kick as just blasting with something like Fireball, Disintegrate, Finger of Death, Prismatic Ray, etc. on top of that same Bonus Action.
I think he's using Shadow Blade, which can be combined with BB/GFB.
Debateable. Now, I will grant you that Crawford has said that it's intended for SB to work with BB/GFB. That said, unless they revised the cantrips again, RAW, this combo does not work. Shadowblade does not have a monetary value, therefore does not qualify as written.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I'm not sure where you're getting the (4d8+DEX mod+INT mod)*2. They only ever get the one extra attack, so they can make two attacks per round with the Attack Action and weapons don't scale like cantrips. So at best you've got 1d8+DEX mod+INT mod on top of a cantrip (Green Flame Blade is probably better than Booming Blade in most instances, as hitting a second target will be more consistent), and whatever you spend your Bonus Action on. But, regardless, that's still not going to have the same kick as just blasting with something like Fireball, Disintegrate, Finger of Death, Prismatic Ray, etc. on top of that same Bonus Action.
I think he's using Shadow Blade, which can be combined with BB/GFB.
Debateable. Now, I will grant you that Crawford has said that it's intended for SB to work with BB/GFB. That said, unless they revised the cantrips again, RAW, this combo does not work. Shadowblade does not have a monetary value, therefore does not qualify as written.
the combo is using 2 weapons. you dont use the booming blade on the shadow blade attack
thats why it wasnt 7d8+10. that said its going to be d6 since shadowblade isnt specifically called a scimitar, and thus wont get nick
so, to correct myself
its (4d8+10)*2+ 1d6+3d8+10 which is a difference of -1 dpr between 4d8+10. Which is still a higher end damage potential. and ignores weaponizing the BA via disaster or animate objects.
or you can totally give up shadow blade for haste, and make 4 attacks per round, with +2 AC and double movement speed.
bottom line, is blade singer compared to other martials, is just as deadly, if not moreso, and probably more survivable,
His idea of casting BB for the first attack and then DW, I am pretty sure also does not work. In order to qualify for the DW attack, he has to use the attack action on his turn with a light weapon. BB is the cast a spell action. He MAY be able to scimitar attack, BB with warmagic then bonus action shadowblade. I'm also not convinced that he'd be able to swing the shadowblade twice regardless. I was under the impression that nick freed up the bonus action attack, but not let you swing the offhand weapon twice.
There's no way they'd allow you to swing your offhander that many times. DW would blow every other melee style out of the water if they allowed that.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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I think he's using Shadow Blade, which can be combined with BB/GFB.
first off they are poking them 3 times with a weapon, same as paladin, Ranger, barbarian, more than rogue.
Second it makes no sense to claim a bladesinger is a not a martial, because although it can outdamage martials by taking the attack action, it could do something else. Basically you are implying the definition of a martial isnt about what they actually do or how well they do it, but the fact they have no other options.
4d8+10 per attack at 17 via shadow blade and melee cantrips, superior AoO attacks, superior melee defenses.
Also, what exactly is this fullest extent you are speaking of?
Doesn’t combo with spells like Blade of Disaster, though, since both use Concentration and you can’t cast both in one turn, so the proposed combination is at best a one-off move that takes a turn to set up.
Shadow Blade does make them a decent martial, although trying to TWF on top of it will interfere with spellcasting without a magic item and a feat to account for M and S components (if both hands have weapons that don’t count as a focus you can’t cast spells with M or S components, and even if one weapon counts as a focus you can’t use S or VS spells with both hands full). And we don’t even know if Bladesingers will be able to use Masteries without a feat or dip when they get an update, and making TWF more than a straight d6 for damage would require yet another dip/feat, so much of this proposed layout is speculative and/or relies on the character rolling high enough that they can spare levels/ASI to cover inherent shortcomings.
And all that aside, they’re still a glass cannon relying on holding Concentration to maintain that output, so there’s several additional points of failure compared to a base martial. It’s not an impossible build, but it’s much more a white room idea than something that would hold up well in play. This is not to say Bladesinger is objectively bad, but you’re jumping through a lot of hoops to keep pace with martials as a frontliner, and still have some major weak points.
I was just explaining where 4d8 weapon dice likely came from, i.e. SB. I would definitely not spend a 9th-level slot on BoD even as a Bladesinger.
yeah, that was a miscalc, but i, also forgot blade of disaster does two strikes, so even without shadow blade, you still end up doing similar damage with a magic item. Its actually more than I calculated. (110avg without advantage, 145avg with advantage)
when you don't have level 9 slots you still outdamage people via shadow blade, or haste. 85+ with advantage on either, haste gives better defense and movement, shadow blade gives better off reaction based damage.
still a top level martial dps no matter how you slice it.
War Caster would mitigate both of these issues, and it seems to be the kind of feat any gish (not just a Bladesinger) would want.
War Caster doesn’t cover M unless you’ve got a Ruby of the War Mage. It does help with Concentration as well, but by late game enemies are going to be throwing around enough damage that I’m still not sure I like the odds of trying to hold concentration in melee. It’s not unworkable, but with the lower HP from d6’s and the need to put ASI’s into INT and DEX, you’re not really going to avert the glass cannon issue without inordinately good stat rolls.
in one dnd, you can equip or unequip items before or after each attack, so this isnt much of an issue, also I assume they will have warcaster. Holding concentration is a risk, but its one wizard/bladesinger can handle very well. super high AC, feats, spells like blink, mirror images shield.
different classes have different playstyles risks or strengths and weaknesses. Losing shadow blade isnt a huge deal, your BA is mostly free. Losing haste is bad if you go that route, but you are also less likely to lose it, (+2AC) Martial clearly doesnt = meat tank. singers got better defense than most
Where are you getting three attacks from? Two weapon fighting, absent One D&D weapon masteries which the subclass doesn't have, consumes your bonus action, which you almost certainly have better uses for.
I playtested a bunch of one dnd melee mages, and martials. Because I generally like the melee playstyle. the melee mages were significantly tougher than their martial counterparts. Losing concentration isn't really a big deal for shadow blade specifically. Losing Disaster is a big deal,,but honestly, a few rounds of 110-135 damage per round is probably considered worthwhile.
Also in onednd, most feats have +1 to a stat. this means you can, with point buy have 14 con, 20 int, 20dex, dump str and chr. and get 3 feats. Not as good as 20 con, but with resilient and warcaster, you are still looking at +8 with advantage.
I didnt test bladesinger, but its even harder to hit than draconic sorcerer or dancer bard. They also have other spells for defense when a fight seems more risky.
heres the thing I realized talking to people who play mages, they often think its too risky to be in melee, but for people who play martials, they are like, yeah, thats my everyday. Wizard is literally better equipped to survive in melee than most melee.
you can measure survivability via HP, mitigation, risk and recovery. All meleers take similar risk, but wizard mitigation is so high, their overall survivability is top notch.
you can get mastery with a feat in one dnd.
you can reach 20/20 or 22/18 with 3 feats in one dnd since they give stat points. 20, 20, 14, 10, 8, 8 with point buy. Or you can take one level of fighter and get 3 masteries, a fighting style, and 2 second winds, but let's ignore that since some may decided this should be measured with pure classes.
You're not exactly swimming with ASI, and you're going to need two feats (war caster). Also, you won't be able to use booming blade unless one of your main attacks is with a non-shadow blade, and shadow blade doesn't have the nick property so it can't be your third attack.
I’m not sure how you think you’re pulling a pair of 18’s out of the gate with point-buy since last I checked you could only buy up to 15, and I’m pretty sure you can’t take the ASI feat before level 4.
Also, you can’t hit 22 without a magic item, high tier feature, or Epic Boon.
one dnd is different,
almost every feat has +1 in a stat.
level 19 now allows you to break the cap
point buy allows you to start with 15 15 14 10 8 8
charachter origins allows you to place a +2 and +1 wherever you want. so 17 16 14 10 8 8
feats like warcaster, and weapon master, would allow you to add 2 to dex, and 1 to int. Making you 18 18 14 10 8 8. your other dex feat could be sentinel, duelwielder, charger, elven accuracy. Or you can just pick another ASI if you dont like any of those.
you then have two ASI feats left which can either get you 20/20 or 22/18 at 19 depending on how you want to do it.
doesnt really matter damage wise whether booming blade is the off hand attack or not. the nick free attack specifies it becomes part of the attack action.
1st attack, scimitar booming blade, free action attack shadow blade, extra attack shadow blade.
2 of your attacks are 4d8+10 because they are shadow blade, the other one is probably a d6+4d8+10 (green flame) or d6+3d8+10 (booming blade) the non shadowblade is likely a magic item at high levels, probably a +2, but maybe a +1 possibly an elmental weapon. This assumes that they dont modify shadow blade to have a mastery. Which is a possibility, (based on warlock changed to get mastery with pact weapon)
that said, the fact it needs to be a 1sp weapon means you cant do booming blade shadowblade off turn like i was thinking, but its still a ton of damage for a reaction attack.
you can get 3 feats and still have 20/20. Every class gets 5 ASI, most feats give 1 stat. so +1 for each feat, and +2 for each asi.
note that, on average, random rolls are higher than point buy. So the only point generation method that has an issue would be standard array, personally i have never played with standard array, i prefer more control over my stats, and it basically has the same power level as point buy. I have gambled on random rolls because you can win big. standard array is boring though
You still don’t get the DEX mod bonus on your offhand attack with Nick unless you have the fighting style; all it does is free up the action.
Also, I doubt they’ll give spell weapons Masteries; Pact of the Blade is a feature that’s specifically for making the Warlock a Gish, spell weapons aren’t necessarily the same thing.
Debateable. Now, I will grant you that Crawford has said that it's intended for SB to work with BB/GFB. That said, unless they revised the cantrips again, RAW, this combo does not work. Shadowblade does not have a monetary value, therefore does not qualify as written.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
the combo is using 2 weapons. you dont use the booming blade on the shadow blade attack
thats why it wasnt 7d8+10. that said its going to be d6 since shadowblade isnt specifically called a scimitar, and thus wont get nick
so, to correct myself
its (4d8+10)*2+ 1d6+3d8+10 which is a difference of -1 dpr between 4d8+10. Which is still a higher end damage potential. and ignores weaponizing the BA via disaster or animate objects.
or you can totally give up shadow blade for haste, and make 4 attacks per round, with +2 AC and double movement speed.
bottom line, is blade singer compared to other martials, is just as deadly, if not moreso, and probably more survivable,
His idea of casting BB for the first attack and then DW, I am pretty sure also does not work. In order to qualify for the DW attack, he has to use the attack action on his turn with a light weapon. BB is the cast a spell action. He MAY be able to scimitar attack, BB with warmagic then bonus action shadowblade. I'm also not convinced that he'd be able to swing the shadowblade twice regardless. I was under the impression that nick freed up the bonus action attack, but not let you swing the offhand weapon twice.
There's no way they'd allow you to swing your offhander that many times. DW would blow every other melee style out of the water if they allowed that.
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Tasha