If Warlock has one Casting Stat which should it be - Single Choice
Would you be okay with Warlock having Flexible Casting - Single Choice
If Warlock had Flexible casting which stats would you want - Multiple Choice
If Warlock gains Flexible Casting what other classes should also - Multiple Choice
Ok. Then why would I join a party where I am putting my life at risk, and I feel that the basics are not covered with some expectation to success? I'd decide "this party is not the right fit for me, and I should keep searching for a better opportunity"?
Leaving the table is precisely what I would do if I was told someone was playing a wild magic sorc. No D&D is better than bad D&D and wild magic sorcs lead to bad D&D in my experience. It's better for everyone involved if I nope out at the beginning. No amount of story and hooks is going to make me somehow accept, what's been proven multiple times to be a bad experience. Don't sit on your pulpit and preach at me, and have the NERVE to talk about arrogance.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Because your other option is wandering around looking for your ideal companions while the world burns, or you are pouting in the corner of a prison cell because the people you abandoned ratted you out. Do you really think there are huge numbers of qualified adventurers just waiting for you to recruit? No, they either have their own party and will be like "oh you abandoned your last party, well we don't want someone that unreliable joining us, bye!" or "Oh you're only a level 1 warlock? What good are you going to be to us, level 5 adventurers?" or "Nah, we already got everyone we need, why would we want to split the loot among another person?".
By that logic, one should never join an adventuring party though. I mean risking their life is part of most adventurers in dnd. In particular, one should never be a frontliner since it is inherently much riskier than being in the back. And if you do decide to go adventuring anyway, better make sure that everyone in the party is lawfull good since they are the only ones you can fully trust.
Even if you, as a player may know about all the implications of the party's lineup, your character might not be fully aware of them. This is particularly true at lvl one when they simply lag the experience to make such an assesment.
Of course, if this leads to a type of game you don't enjoy, there is no point in playing. I'm just saying that there is not neccessarily an ingame reason for your character to rule out joining a group just because you (the player) know that it is strategically bad.