Drawing weapons: "Immediately before you make an attack on your turn, you may draw one weapon as part of that attack if you currently have a free hand. When you roll Initiative you may immediately don a shield and/or draw weapons in each of your hands."
Stowing weapons: "At the end of your turn you may stow any weapons you are currently holding."
Two weapon fighting: "If you have a different Light weapon in each of your hands when you take the Attack action, you can make one attack with one of those weapons as a bonus action."
Dual wielder: "You deal additional damage equal to half your proficiency bonus (rounded down) to each attack you make while holding a different weapon in each of your hands."
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But really the big problem in the game is PAM, they need to remove the BA attack from PAM.
they went throwing weapons to get the BA/free attack interaction.
Also your rules dont allow stowing weapons mid turn. SO i guess you are saying you shouldnt be able to switch most weapons mid turn. Which is a big limiter on the Fighters ability to choose the right weapon for the situation. they give them like 6 masteries for a reason.
You can drop a weapon mid turn if you need to switch weapons, e.g. Move -> drop current weapon -> draw new weapon -> attack -> stow weapon -> pick up previous weapon. Fighters get to swap the masteries on their weapons a higher levels so they don't need to swap weapons.
so you are also returning dropping weapons to being free actions.
seems like you don't think some of the issues they wanted to solve are issues. (giving a weapon swap to martials and the over reliance on dropping weapons in combat to be tactical as well as no action economy to dropping things)
And fighters don't get to swap masteries in combat, they get to decide which mastery a weapon has limited by properties, at the start of the day. They also can no longer use two masteries at once.
they can't sap a guy, then topple them without swapping weapons.
and with 4-8 attacks, and most masteries designed to lose effectiveness after one hit, (other than vex or graze) you would be massively limiting the effectiveness of mastery as whole, and its tactical use.
this wouldn't just be fighters, but everyone basically has the ability to swap for 1 mastery if they have two attacks in the 2024 system.
its fine to say, thats what you think is best, I disagree, but you are fee to your own opinion.
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so you are also returning dropping weapons to being free actions.
seems like you don't think some of the issues they wanted to solve are issues. (giving a weapon swap to martials and the over reliance on dropping weapons in combat to be tactical as well as no action economy to dropping things)
And fighters don't get to swap masteries in combat, they get to decide which mastery a weapon has limited by properties, at the start of the day. They also can no longer use two masteries at once.
they can't sap a guy, then topple them without swapping weapons.
and with 4-8 attacks, and most masteries designed to lose effectiveness after one hit, (other than vex or graze) you would be massively limiting the effectiveness of mastery as whole, and its tactical use.
this wouldn't just be fighters, but everyone basically has the ability to swap for 1 mastery if they have two attacks in the 2024 system.
its fine to say, thats what you think is best, I disagree, but you are fee to your own opinion.