On a re read, I do enjoy the added effects you get on the infernal wounds for rolling a 6. And they kept the "re-roll until you get 3 6's" mechanic, just applied it to damage mitigation rather than damage.
Overall I do like the improvements they made, and look forward to playing one sometime.
My favorite thing about the subclass is it's the "villainous option" that would fit the best in any party.
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On a re read, I do enjoy the added effects you get on the infernal wounds for rolling a 6. And they kept the "re-roll until you get 3 6's" mechanic, just applied it to damage mitigation rather than damage.
Overall I do like the improvements they made, and look forward to playing one sometime.
My favorite thing about the subclass is it's the "villainous option" that would fit the best in any party.