Wow, they really listened to feedback on the Revived and Genie. These are SO MUCH better than previously.
Genie might be a contender for my next character, all of those features are pretty powerful... though I will kind of miss sending an enemy to your genie's court, everything else is stellar.
The Revived sucked, Phantom is such a better theme and the mechanics seem to really mesh well with it.
I immediately wanted to play a Genasi Warlock with my a Genie ancestor as my patron.
Wow, they really listened to feedback on the Revived and Genie. These are SO MUCH better than previously.
Genie might be a contender for my next character, all of those features are pretty powerful... though I will kind of miss sending an enemy to your genie's court, everything else is stellar.
The Revived sucked, Phantom is such a better theme and the mechanics seem to really mesh well with it.
I immediately wanted to play a Genasi Warlock with my a Genie ancestor as my patron.
Yep. Awesome.
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I really like the whole UA. The Phantom and Genie are so much better than the previous versions. The Scribe is very well made. Permanently losing spells is brutal, though. I loved the Archivist and Onomancer and will miss them very dearly.
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I was so excited to see the word 'Archivist' that I initially missed the word 'wizard,' until I got to page 4 of the PDF. It looks pretty great, though I anticipate a fair amount of nerfing (and subsequent complaining), but I wanted an artificer subclass that I'd actually like to play! *kicks can* Genie subclass looks pretty awesome too, that's a warlock I'd probably actually play.
I really like how they changed them! They fixed every problem that I had with the previous Revived Rouge and made the “Word Wizard” actuaLly cool and fit into the worlds. I am currently playing a Noble Genie Warlock and the changes here i mostly like. I dont really care about, and will probably hardly use, the Bottled Respite feature until i can have until people join me cause my character doesn’t need to sleep anyway. I also REALLY wish they would have kept the previous feature of banishing a creature to your patrons court cause i thought that was really cool. I also wish that it kept some of the more support like spells you got, namely Enlarge/Reduce cause to me that feels more useful than Phantasmal Force, a spell that is over dumped in warlock subclasses and really should just be a part of the list. Other than that i think its a massive step in the right direction.
On another note about the document in general, why are they all of a sudden using “You can use this feature a number of times equal to your proficiency bonus” as opposed to the primary ability score modifier? I understand that this way the ability grows in uses as the player, but i like that you have to invest in ASI in order to gain full uses out of certain abilities. Thought?
On another note about the document in general, why are they all of a sudden using “You can use this feature a number of times equal to your proficiency bonus” as opposed to the primary ability score modifier? I understand that this way the ability grows in uses as the player, but i like that you have to invest in ASI in order to gain full uses out of certain abilities. Thought?
Maybe that's the idea: To make ASIs less necessary so that you have more flexibility with how you build up your character. I personally don't mind either approach.
Also helps if you want to multiclass into weird combinations. Now all your features aren't based on having an ability score "This tall to ride" and instead scale as you level, no matter the class.
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The Awakened Spellbook's damage replacement feature is so ridiculously intriguing.
If I'm understanding it correctly, if I have fireball and blight in my spellbook, I can make the fireball deal necrotic damage instead. I can fireball red dragons and devils now. What is this insanity and where I do sign up?
You can change Fireball into a bludgeoning damage spell! How do you do that? What does it look like? WHY DOES IT STILL LIGHT OBJECTS ON FIRE?!?!?
You can make Meteor Swarm to psychic damage. 40d6 psychic damage to everyone that a meteor hits.
New UA is nice but I hate that they took the Archivist and gave it to the Wizard of all classes. Yea it fits thematically but it fits so well that's it's uninspired. And the wizard of all classes really doesn't need more subs. I for one really liked the Archivist. Yes it needed tweaking but the idea of the Artificer creating an artificial intelligence was RAD! I'm still playing a slightly revised version of it rn. I had hopes the Archivist would return but with this UA it's all but dead now. Sad times :(
New UA is nice but I hate that they took the Archivist and gave it to the Wizard of all classes. Yea it fits thematically but it fits so well that's it's uninspired. And the wizard of all classes really doesn't need more subs. I for one really liked the Archivist. Yes it needed tweaking but the idea of the Artificer creating an artificial intelligence was RAD! I'm still playing a slightly revised version of it rn. I had hopes the Archivist would return but with this UA it's all but dead now. Sad times :(
Yeah! Why take away from the Artificer?!?! They already have the least subclasses in the edition! You're taking away from the starved new class, and giving it to the bloated class that is already focused around scribing! I love the new subclass, but it's really not necessary!
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The Awakened Spellbook's damage replacement feature is so ridiculously intriguing.
If I'm understanding it correctly, if I have fireball and blight in my spellbook, I can make the fireball deal necrotic damage instead. I can fireball red dragons and devils now. What is this insanity and where I do sign up?
You can change Fireball into a bludgeoning damage spell! How do you do that? What does it look like? WHY DOES IT STILL LIGHT OBJECTS ON FIRE?!?!?
You can make Meteor Swarm to psychic damage. 40d6 psychic damage to everyone that a meteor hits.
You can make Green-flame Blade deal piercing damage.
Meteor Swarm deals mental damage, but everything is still getting bludgeoned to dust by falling rocks. The re-flavoring will be real with this one.
There's no limit to it, except spell slots and spellbooks. You could do poison or fire damage with an earthquake.
To be fair Levi, the Scribe feature says "When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with the damage type of another spell in your spellbook, as your spellbook magically alters the spell’s formula for this casting"
So no fiddling with cantrips a'la Green Flame Blade, nor do your cantrips donate damage types since they're technically in your brainmeats, not your spellbook.
Beyond that? First glance over the new document looks great. Genie is no longer an embarrassment to warlocks, the 'Phantom' actually smells like a rogue, and Archivist makes more sense here than on Artificer. Can't do much in-depth review right now, but will get to it when I can.
To be fair Levi, the Scribe feature says "When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with the damage type of another spell in your spellbook, as your spellbook magically alters the spell’s formula for this casting"
So no fiddling with cantrips a'la Green Flame Blade, nor do your cantrips donate damage types since they're technically in your brainmeats, not your spellbook.
Ah, thanks for that correction. Yep, this isn't a viable option, I'll edit my previous post.
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Beyond that? First glance over the new document looks great. Genie is no longer an embarrassment to warlocks, the 'Phantom' actually smells like a rogue, and Archivist makes more sense here than on Artificer. Can't do much in-depth review right now, but will get to it when I can.
I agree with most of that. The Noble Genie was a terrible Warlock subclass. The Phantom is awesome, and the Scribe is cool, but I really did like the Archivist.
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To be fair Levi, the Scribe feature says "When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with the damage type of another spell in your spellbook, as your spellbook magically alters the spell’s formula for this casting"
So no fiddling with cantrips a'la Green Flame Blade, nor do your cantrips donate damage types since they're technically in your brainmeats, not your spellbook.
Ah, thanks for that correction. Yep, this isn't a viable option, I'll edit my previous post.
Ya that's all good and fine but for me the icing is copying spell's at half price regardless of the spells school.
To be fair Levi, the Scribe feature says "When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with the damage type of another spell in your spellbook, as your spellbook magically alters the spell’s formula for this casting"
So no fiddling with cantrips a'la Green Flame Blade, nor do your cantrips donate damage types since they're technically in your brainmeats, not your spellbook.
Ah, thanks for that correction. Yep, this isn't a viable option, I'll edit my previous post.
Ya that's all good and fine but for me the icing is copying spell's at half price regardless of the spells school.
Yeah, that's very useful. It's like it took all the 8 original traditions, and just smushed them together with a lot of other benefits as well.
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The ability to transcribe spells and make scrolls is a very simple and thematic ability that fits very well with the Wizard class. It really makes sense for it to exist as a subclass. I may add this subclass to my campaign world even if it doesn't make it to print.
The ability to transcribe spells and make scrolls is a very simple and thematic ability that fits very well with the Wizard class. It really makes sense for it to exist as a subclass. I may add this subclass to my campaign world even if it doesn't make it to print.
Same. It makes a lot of sense, but spell scrolls are magic items, which is part of the Artificer's forte. I'm not saying this Wizard subclass can't exist, I'm just saying that the fact that this exists shouldn't make it so Archivists can't exist.
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1.) Genie got Wish as an expanded spell. Good. I was frustrated that wasn't there. And its stuff is MUCH simpler to understand and implement, and now I really would like to play a Genie Warlock!!
2.) I'm loving this new Wizard. :) He makes me want to actually try playing a wizard.
First impressions on the Scribe (well after the intial sadness and through the crust of lingering salt at the loss of the promise of the Archivist) is that it's broken as shit.
At level 2:
Unlike those wizarding specialists who simply were more experienced in their chosen schools and therefore had to take fewer notes you did the smart thing and made your quill faster meaning ALL wizard spells you copy are done at half time and cost not just spells within a particular school of magic. Be prepare to have the fattest spellbook of any wizard in the world.
You can also now use your spellbook as a spellcasting focus... honestly I'm a little dumbfounded right now about how this wasn't always a thing wizards could do. It just fits.
You can swap out damage types when you cast a spell so be sure to learn chromatic orb to net you your choice of 6 damage types onto any other spell you cast (note you don't even need to have the spell prepared to swap to it's damage type, it just needs to be in the book). The versatility this offers is bonkers. Not only can you copy spells down more quickly and cheaply likely netting you more spells you don't even need bother preparing spells based on damage type. Just get a few spells with a wide variety of damage. Want to guaranteed hit someone with an acid magic missile? Now you can!
And now once per long rest you can fast track a ritual casting.
Honestly I'd have loved to see similar features on an Archivist Artificer. Putting this stuff on a wizard is not just having your cake and eating it too, it's like washing down your cake with a glass filled to the brim with even more cake.
Oh and here's the kicker. Remember how a wizard might have had to worry about losing their spellbook and spending a lot of time and money to build it back up? Yeah no. You can just do that for free at the end of a long rest now. Well, you might need to spend a bonus action to re-conjure your magic cheat quill first. Remember how a wizard could only copy the spells they had prepared into their new replacement book? Yeah no. You get all your spells back for no effort now. Here, have another glass of cake. Your last glass was getting a little low. Oh don't worry about the cost, we do free refills here.
At level 6: You get a self only version of the artificer's level 11 spell storing item feature. Because I wasn't salty enough about that already. Now I get to watch the new über wizard drown in free cake. However it being self only isn't really much of an issue because you can also craft spell scrolls in half the time at half the cost! Remember this? It was that feature that Artificer subclasses used to have before they became official. Now it's yet another flavor of the wizard's cake. Good thing too because all that money they were saving from copying down their spells for half price has clearly been stressing the seams on their cake stuffed wallets.
At level 10: Remember the Manifest Mind? Well we included that in your wizard cake too! Well okay, it's not strangely invulnerable like it was on the Archivist, but hey at least it's got HP comparable to the Artificer's Homunculus Servant! And it has your AC and saving throw bonuses! Which means when you cast Mage Armor on yourself it's cast on the Manifest Mind as well! So it's all kinds of more survivable than that little construct buddy, and hey it's not limited to touch spells! Enjoy your spectral super familiar to go along with your regular familiar and of course, your metric ton of cake.
At level 14: Hey, you know what? We've given you an awful lot of cake here... maybe you could stand to lose some of it. No, don't worry, you'll just permanently lose a small random amount of spells, you get to choose which, don't worry, but in exchange you get to come back from the dead if you die. And then you can wish those lost spells back! Well one at a time. And I suppose it doesn't remove the chance of losing the ability to cast wish ever again that's inherent to that spell. But honestly you have so many spells already, and you can swap out damage types every cast, so you're bound to have some redundant spells here. It might even be a bit of a boon to clear out some white space in your spellbook, well white space that's not already covered in frosting that is. Your spellbook has feelings your know. You really more careful with be more careful with how you handle your cake.
I know UA is often overpowered and then tuned down in later revisions going towards release and I recognize that I'm probably overreacting a bit here but this is just... Maybe if it wasn't a better wizard than every other wizard in addition to basically being a better Artificer than artificers (outside of infusions)... I'd be less salty about it. In the mean time the Archivist's desiccated corpse is preserved in my memory while the Order of Scribe Wizard is buried under mountains of cake.
Flavor and feel? The Order of Scribe Wizard is spot on. It does fit the whole scrolls and scribing thing better than an Archivist (sad as I am to admit it). Mechanically? It's bonkers in my opinion. The versatility has gone through the absolute roof atop a mountain of skyward surging cake. It really doesn't need Manifest Mind, in addition to it's other features, though I don't know what would be a good replacement for it.
I immediately wanted to play a Genasi Warlock with my a Genie ancestor as my patron.
She/Her Player and Dungeon Master
Yep. Awesome.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I really like the whole UA. The Phantom and Genie are so much better than the previous versions. The Scribe is very well made. Permanently losing spells is brutal, though. I loved the Archivist and Onomancer and will miss them very dearly.
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Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
I was so excited to see the word 'Archivist' that I initially missed the word 'wizard,' until I got to page 4 of the PDF. It looks pretty great, though I anticipate a fair amount of nerfing (and subsequent complaining), but I wanted an artificer subclass that I'd actually like to play! *kicks can* Genie subclass looks pretty awesome too, that's a warlock I'd probably actually play.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I do love how they did the warlocks spell list. with a general genie list and a list for the four elements <3 great job wizards!
Along with it's mini wish, and the wish added to the spell list of all wishlocks.
I really like how they changed them! They fixed every problem that I had with the previous Revived Rouge and made the “Word Wizard” actuaLly cool and fit into the worlds.
I am currently playing a Noble Genie Warlock and the changes here i mostly like. I dont really care about, and will probably hardly use, the Bottled Respite feature until i can have until people join me cause my character doesn’t need to sleep anyway. I also REALLY wish they would have kept the previous feature of banishing a creature to your patrons court cause i thought that was really cool. I also wish that it kept some of the more support like spells you got, namely Enlarge/Reduce cause to me that feels more useful than Phantasmal Force, a spell that is over dumped in warlock subclasses and really should just be a part of the list. Other than that i think its a massive step in the right direction.
On another note about the document in general, why are they all of a sudden using “You can use this feature a number of times equal to your proficiency bonus” as opposed to the primary ability score modifier? I understand that this way the ability grows in uses as the player, but i like that you have to invest in ASI in order to gain full uses out of certain abilities. Thought?
Also helps if you want to multiclass into weird combinations. Now all your features aren't based on having an ability score "This tall to ride" and instead scale as you level, no matter the class.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
You can change Fireball into a bludgeoning damage spell! How do you do that? What does it look like? WHY DOES IT STILL LIGHT OBJECTS ON FIRE?!?!?
You can make Meteor Swarm to psychic damage. 40d6 psychic damage to everyone that a meteor hits.
Edit: Cantrips don't work with this.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
New UA is nice but I hate that they took the Archivist and gave it to the Wizard of all classes. Yea it fits thematically but it fits so well that's it's uninspired. And the wizard of all classes really doesn't need more subs.
I for one really liked the Archivist. Yes it needed tweaking but the idea of the Artificer creating an artificial intelligence was RAD! I'm still playing a slightly revised version of it rn. I had hopes the Archivist would return but with this UA it's all but dead now. Sad times :(
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Yeah! Why take away from the Artificer?!?! They already have the least subclasses in the edition! You're taking away from the starved new class, and giving it to the bloated class that is already focused around scribing! I love the new subclass, but it's really not necessary!
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
There's no limit to it, except spell slots and spellbooks. You could do poison or fire damage with an earthquake.
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To be fair Levi, the Scribe feature says "When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with the damage type of another spell in your spellbook, as your spellbook magically alters the spell’s formula for this casting"
So no fiddling with cantrips a'la Green Flame Blade, nor do your cantrips donate damage types since they're technically in your brainmeats, not your spellbook.
Beyond that? First glance over the new document looks great. Genie is no longer an embarrassment to warlocks, the 'Phantom' actually smells like a rogue, and Archivist makes more sense here than on Artificer. Can't do much in-depth review right now, but will get to it when I can.
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Ah, thanks for that correction. Yep, this isn't a viable option, I'll edit my previous post.
Please check out my homebrew, I would appreciate feedback:
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I agree with most of that. The Noble Genie was a terrible Warlock subclass. The Phantom is awesome, and the Scribe is cool, but I really did like the Archivist.
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Ya that's all good and fine but for me the icing is copying spell's at half price regardless of the spells school.
Yeah, that's very useful. It's like it took all the 8 original traditions, and just smushed them together with a lot of other benefits as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The ability to transcribe spells and make scrolls is a very simple and thematic ability that fits very well with the Wizard class. It really makes sense for it to exist as a subclass. I may add this subclass to my campaign world even if it doesn't make it to print.
She/Her Player and Dungeon Master
Same. It makes a lot of sense, but spell scrolls are magic items, which is part of the Artificer's forte. I'm not saying this Wizard subclass can't exist, I'm just saying that the fact that this exists shouldn't make it so Archivists can't exist.
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1.) Genie got Wish as an expanded spell. Good. I was frustrated that wasn't there. And its stuff is MUCH simpler to understand and implement, and now I really would like to play a Genie Warlock!!
2.) I'm loving this new Wizard. :) He makes me want to actually try playing a wizard.
First impressions on the Scribe (well after the intial sadness and through the crust of lingering salt at the loss of the promise of the Archivist) is that it's broken as shit.
At level 2:
Unlike those wizarding specialists who simply were more experienced in their chosen schools and therefore had to take fewer notes you did the smart thing and made your quill faster meaning ALL wizard spells you copy are done at half time and cost not just spells within a particular school of magic. Be prepare to have the fattest spellbook of any wizard in the world.
You can also now use your spellbook as a spellcasting focus... honestly I'm a little dumbfounded right now about how this wasn't always a thing wizards could do. It just fits.
You can swap out damage types when you cast a spell so be sure to learn chromatic orb to net you your choice of 6 damage types onto any other spell you cast (note you don't even need to have the spell prepared to swap to it's damage type, it just needs to be in the book). The versatility this offers is bonkers. Not only can you copy spells down more quickly and cheaply likely netting you more spells you don't even need bother preparing spells based on damage type. Just get a few spells with a wide variety of damage. Want to guaranteed hit someone with an acid magic missile? Now you can!
And now once per long rest you can fast track a ritual casting.
Honestly I'd have loved to see similar features on an Archivist Artificer. Putting this stuff on a wizard is not just having your cake and eating it too, it's like washing down your cake with a glass filled to the brim with even more cake.
Oh and here's the kicker. Remember how a wizard might have had to worry about losing their spellbook and spending a lot of time and money to build it back up? Yeah no. You can just do that for free at the end of a long rest now. Well, you might need to spend a bonus action to re-conjure your magic cheat quill first. Remember how a wizard could only copy the spells they had prepared into their new replacement book? Yeah no. You get all your spells back for no effort now. Here, have another glass of cake. Your last glass was getting a little low. Oh don't worry about the cost, we do free refills here.
At level 6:
You get a self only version of the artificer's level 11 spell storing item feature. Because I wasn't salty enough about that already. Now I get to watch the new über wizard drown in free cake. However it being self only isn't really much of an issue because you can also craft spell scrolls in half the time at half the cost! Remember this? It was that feature that Artificer subclasses used to have before they became official. Now it's yet another flavor of the wizard's cake. Good thing too because all that money they were saving from copying down their spells for half price has clearly been stressing the seams on their cake stuffed wallets.
At level 10:
Remember the Manifest Mind? Well we included that in your wizard cake too! Well okay, it's not strangely invulnerable like it was on the Archivist, but hey at least it's got HP comparable to the Artificer's Homunculus Servant! And it has your AC and saving throw bonuses! Which means when you cast Mage Armor on yourself it's cast on the Manifest Mind as well! So it's all kinds of more survivable than that little construct buddy, and hey it's not limited to touch spells! Enjoy your spectral super familiar to go along with your regular familiar and of course, your metric ton of cake.
At level 14:
Hey, you know what? We've given you an awful lot of cake here... maybe you could stand to lose some of it. No, don't worry, you'll just permanently lose a small random amount of spells, you get to choose which, don't worry, but in exchange you get to come back from the dead if you die. And then you can wish those lost spells back! Well one at a time. And I suppose it doesn't remove the chance of losing the ability to cast wish ever again that's inherent to that spell. But honestly you have so many spells already, and you can swap out damage types every cast, so you're bound to have some redundant spells here. It might even be a bit of a boon to clear out some white space in your spellbook, well white space that's not already covered in frosting that is. Your spellbook has feelings your know. You really more careful with be more careful with how you handle your cake.
I know UA is often overpowered and then tuned down in later revisions going towards release and I recognize that I'm probably overreacting a bit here but this is just... Maybe if it wasn't a better wizard than every other wizard in addition to basically being a better Artificer than artificers (outside of infusions)... I'd be less salty about it. In the mean time the Archivist's desiccated corpse is preserved in my memory while the Order of Scribe Wizard is buried under mountains of cake.
Flavor and feel? The Order of Scribe Wizard is spot on. It does fit the whole scrolls and scribing thing better than an Archivist (sad as I am to admit it).
Mechanically? It's bonkers in my opinion. The versatility has gone through the absolute roof atop a mountain of skyward surging cake. It really doesn't need Manifest Mind, in addition to it's other features, though I don't know what would be a good replacement for it.