First and foremost... in order to pull this off, you're uisng a Grey Dwarf Rune Knight Fighter with Expertise... but dhampir replaced racial traits, so no Enlarge/Reduce for you. Also, to get Expertise and deal all that extra damage, you have to at least multiclass into two other classes. This is very obviously only possible with a min-maxed character, and, to be frank, is it really a problem for someone who hyper focused on a grappler build to pull off what they set out to do? This is such an extremely niche case to only knock someone prone.
Secondly... how are you shoving with your bonus action? It replaces an Attack. Are we dealing with Shield Master feat?
Third, again, bounded accuracy. Dragons generally don't have the Athletics skill, so they resist with raw Strength, so they have a limited modifier at best. Grapple builds can easily surpass that and make a joke of it. Heaven forbid them getting a Belt of Giant Strength.
Four... why is the dragon on the ground in the first place? It should be flying. Air superiority is a major advantage of being a dragon.
I'm sorry, but fear mongering over a power gamer doing silly things is not a very convincing argument. There's so many moving parts you need to do this one thing....
First and foremost... in order to pull this off, you're uisng a Grey Dwarf Rune Knight Fighter with Expertise...
No, that was an example of how a single character could be huge at level 3. It's not that farfetched to be a level x Dhampir with a caster in your party that casts Enlarge/Reduce on you. The only real prerequisite is being a level 3 fighter for the Rune Knight archetype.
Also, to get Expertise and deal all that extra damage, you have to at least multiclass into two other classes. This is very obviously only possible with a min-maxed character, and, to be frank, is it really a problem for someone who hyper focused on a grappler build to pull off what they set out to do?
Also no. Using the Skill Expert feat gives you expertise in 1 skill you are already proficient with. In case you didn't take athletics Skill Expert also happens to provide proficiency for 1 skill.
Secondly... how are you shoving with your bonus action? It replaces an Attack. Are we dealing with Shield Master feat?
It doesn't really matter how the shove is performed for the situation to be valid. The bonus cation could be from shield master, it could be the grapple instead from something like tavern brawler. It could be something other that gives you a bonus action attack. It could even just be the second attack feature. This is a non argument.
Four... why is the dragon on the ground in the first place? It should be flying. Air superiority is a major advantage of being a dragon.
This doesn't matter for the strength test. I picked dragon because it's dungeons and dragons. The reason why it's on the ground could be because the fight happens in its cave lair. It could be because it broke its wings and can't fly anymore. It could be blasted down by any of the various means player characters have at their disposal.
Heck if you are so bothered by it, replace dragon with any other ground based big bad evil guy. The point of the comment doesn't change because a creature CAN fly.
I'm sorry, but fear mongering over a power gamer doing silly things is not a very convincing argument. There's so many moving parts you need to do this one thing....
You aren't sorry at all, so save your empty platitudes for someone that cares. You are actually trying to devalue a legitimate concern by dismissing it as fear mongering by a supposed power gamer.
Are you able to at least acknowledge that a level 5 Dhampir could legally get a +20 (+10+10) on a contested strength check that follows a critical Vampiric Bite?
I'm sorry, but fear mongering over a power gamer doing silly things is not a very convincing argument. There's so many moving parts you need to do this one thing....
You aren't sorry at all, so save your empty platitudes for someone that cares. You are actually trying to devalue a legitimate concern by dismissing it as fear mongering by a supposed power gamer.
Rude. I don't get why you're so angry over this, or why you're trying to decide how I feel, or what I mean.
Either way, I'm "devaluing" this "legitimate concern" because I don't consider it to be legitimate. When you're requiring a specific build (along with your allies being specific spell casters with specific spells that they're willing to use on you) as well as an outside source for a spell, along with limited selection of monsters to pull this off, I do have to question if the concern is real or just people crying that the sky is falling. People love creating doom scenarios where the game is suddenly busted, but realistically the concern never actually comes up.
So far, considering that you're requiring a specific race, specific class, specific feat, and a specific ally with specific Concentration spell prepped (and are willing to use it for such a lackluster thing at the specific time you need) against monsters that already low on the defense side... I'm leaning towards this being a concern that won't realistically appear in the game.
Sure, the bite can produce arbitrarily large bonuses, but the size of those bonuses means little if you're running Expertise, advantage and have magic to back you up already.
I'm sorry, but fear mongering over a power gamer doing silly things is not a very convincing argument. There's so many moving parts you need to do this one thing....
You aren't sorry at all, so save your empty platitudes for someone that cares. You are actually trying to devalue a legitimate concern by dismissing it as fear mongering by a supposed power gamer.
Rude. I don't get why you're so angry over this, or why you're trying to decide how I feel, or what I mean.
1. I'm not angry in the slightest, might you be projecting? 2. I don't see how my response is any more rude then you calling me a "...power gamer doing silly things...
I'm sorry, but fear mongering over a power gamer doing silly things is not a very convincing argument. There's so many moving parts you need to do this one thing....
You aren't sorry at all, so save your empty platitudes for someone that cares. You are actually trying to devalue a legitimate concern by dismissing it as fear mongering by a supposed power gamer.
Rude. I don't get why you're so angry over this, or why you're trying to decide how I feel, or what I mean.
Either way, I'm "devaluing" this "legitimate concern" because I don't consider it to be legitimate. When you're requiring a specific build (along with your allies being specific spell casters with specific spells that they're willing to use on you) as well as an outside source for a spell, along with limited selection of monsters to pull this off, I do have to question if the concern is real or just people crying that the sky is falling. People love creating doom scenarios where the game is suddenly busted, but realistically the concern never actually comes up.
So far, considering that you're requiring a specific race, specific class, specific feat, and a specific ally with specific Concentration spell prepped (and are willing to use it for such a lackluster thing at the specific time you need) against monsters that already low on the defense side... I'm leaning towards this being a concern that won't realistically appear in the game.
Sure, the bite can produce arbitrarily large bonuses, but the size of those bonuses means little if you're running Expertise, advantage and have magic to back you up already.
"the build" is literally 1 class 1 feat and 1 spell. And the only reason for this "build" is to have it apply to ALL monsters in the game. I don't deny that this is crafted specifically to grapple all the things. As the entire point of the example was to provide an over the top example of what could be done.
So lets do an every day scenario. Any medium size character can grapple or shove large and smaller creatures. This is still the majority of all the monsters in the game. So a Strength based character with 18 strength running a single feat specifically to boost athletics for the purpose of shoves and grapples at level 5 can only boost AS MUCH as bite can potentially provide on its own. Let's reiterate that
To get +10 in athletics you have to invest your highest stat (using array), your racial +2, 5 levels & a feat
To get +10 from bite you have to have 14+ in con roll a 20 on a D20 and roll 2x4
I'm not even bringing in the concern that OP has about extra damage like smite stacking, or the bite by RAW being a target for monk weapons. Just plain raw potential. I personally don't think that being lucky should be equal to investing everything into a specific stat.
Believe it or not, but in all my posts on this specific topic I've downplayed the potential of Vampiric Bite. If I was malicious in this I'd have calculated everything with a con of 20 and over to give it the maximum punch it could give. THAT would be power gaming to exploit Bite as much as possible.
Now, I'd like to discuss this rationally without being 1. Downplayed on every turn 2. Dismissed offhand 3. Labeled as power gamer, rude or angry.
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
Official release just changed the bite bonuses to be based only on piercing damage, so not in the current version
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
Official release just changed the bite bonuses to be based only on piercing damage, so not in the current version
It does work with Hunter's Mark/Favored Foe, though. (And Enlarge/Reduce, a lot of Kensei abilities, Battlemaster Maneuvers, Hexblade Curse, etc.)
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
Official release just changed the bite bonuses to be based only on piercing damage, so not in the current version
It does work with Hunter's Mark/Favored Foe, though. (And Enlarge/Reduce, a lot of Kensei abilities, Battlemaster Maneuvers, Hexblade Curse, etc.)
I now want to hear about all the theory crafted Armed to the Teeth Battlemasters, etc.
Thank you! Remember to tip your servers, and I'll see myself out.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
Official release just changed the bite bonuses to be based only on piercing damage, so not in the current version
It does work with Hunter's Mark/Favored Foe, though. (And Enlarge/Reduce, a lot of Kensei abilities, Battlemaster Maneuvers, Hexblade Curse, etc.)
I now want to hear about all the theory crafted Armed to the Teeth Battlemasters, etc.
🤣🤣🤣 Okay, that's just great. Amazing. Thank you for that. Quite literally "armed to the teeth". :)
Thank you! Remember to tip your servers, and I'll see myself out.
Hmmm. I think a Ranger 2/Kensei 6/Battlemaster 12 (Interesting, I just saw that Rune Knight works as well. That could be . . . terrifying. A Large Half-Vampire that grabs you and sucks the life out of you as you are restrained by flaming-hot chains).
Ranger 2 for Hunter's Mark, which will be our first bonus action. Kensei to make your Vampiric Bite be your Kensei Weapon, allowing your Vampiric Bite to deal Magical Piercing Damage, and to stack Deft Strike with Hunter's Mark and a Battlemaster maneuver.
If you hit and stack all of these features, that's going to be a 3d6 + 1d10 + 5 piercing damage (average of 22), which you can regain in hit points or add to your next attack roll or ability check. A +22 to an attack roll/ability check is nothing to sneeze at (at most it can be +33).
If you're a Rune Knight instead of Battlemaster, and you stack the damage from being enlarged with a maneuver (through either the Martial Adept and/or Superior Technique Fighting Style), that's going to be 4d6 + 1d8 + 5 piercing damage (on average 23.5, at most 37 damage). That's barely better than the Battlemaster on average, but quite a bit more at maximum. Of course, if you have an Artificer party member, they can then make your Vampiric Bite be a +2 weapon and Enlarge you to deal an extra 1d4 damage on that bite (increased to 28 average damage, with 41 damage at most).
tl;dr - This still can get you pretty good bonuses to attack rolls/ability checks. Of course, it takes resources, and can't be repeated that often, but when you do use this feature all at once, you're going to feel awesome (which is the whole point of the build).
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
Official release just changed the bite bonuses to be based only on piercing damage, so not in the current version
It does work with Hunter's Mark/Favored Foe, though. (And Enlarge/Reduce, a lot of Kensei abilities, Battlemaster Maneuvers, Hexblade Curse, etc.)
I now want to hear about all the theory crafted Armed to the Teeth Battlemasters, etc.
🤣🤣🤣 Okay, that's just great. Amazing. Thank you for that. Quite literally "armed to the teeth". :)
Thank you! Remember to tip your servers, and I'll see myself out.
Hmmm. I think a Ranger 2/Kensei 6/Battlemaster 12 (Interesting, I just saw that Rune Knight works as well. That could be . . . terrifying. A Large Half-Vampire that grabs you and sucks the life out of you as you are restrained by flaming-hot chains).
Ranger 2 for Hunter's Mark, which will be our first bonus action. Kensei to make your Vampiric Bite be your Kensei Weapon, allowing your Vampiric Bite to deal Magical Piercing Damage, and to stack Deft Strike with Hunter's Mark and a Battlemaster maneuver.
If you hit and stack all of these features, that's going to be a 3d6 + 1d10 + 5 piercing damage (average of 22), which you can regain in hit points or add to your next attack roll or ability check. A +22 to an attack roll/ability check is nothing to sneeze at (at most it can be +33).
If you're a Rune Knight instead of Battlemaster, and you stack the damage from being enlarged with a maneuver (through either the Martial Adept and/or Superior Technique Fighting Style), that's going to be 4d6 + 1d8 + 5 piercing damage (on average 23.5, at most 37 damage). That's barely better than the Battlemaster on average, but quite a bit more at maximum. Of course, if you have an Artificer party member, they can then make your Vampiric Bite be a +2 weapon and Enlarge you to deal an extra 1d4 damage on that bite (increased to 28 average damage, with 41 damage at most).
tl;dr - This still can get you pretty good bonuses to attack rolls/ability checks. Of course, it takes resources, and can't be repeated that often, but when you do use this feature all at once, you're going to feel awesome (which is the whole point of the build).
...how to make the bite a +2 with an artificer partner? and how does that compare to, ya know, just using normal weapons as a Fighter?
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
...how to make the bite a +2 with an artificer partner? and how does that compare to, ya know, just using normal weapons as a Fighter?
Enhanced Weapon becomes +2 at level 10+, so the Artificer can make your bite be a +2 weapon.
I mean, sure, most of the time you're going to want to use normal weapons. The loading up on benefits to Vampiric Bite is for whenever you use the feature that lets you regain HP or add the damage dealt to your next attack roll or ability check.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
...how to make the bite a +2 with an artificer partner? and how does that compare to, ya know, just using normal weapons as a Fighter?
Enhanced Weapon becomes +2 at level 10+, so the Artificer can make your bite be a +2 weapon.
I mean, sure, most of the time you're going to want to use normal weapons. The loading up on benefits to Vampiric Bite is for whenever you use the feature that lets you regain HP or add the damage dealt to your next attack roll or ability check.
...I... I guess the bite *is* a weapon... I... I don't think that's how it's supposed to work. but... .....dang you :P
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
...how to make the bite a +2 with an artificer partner? and how does that compare to, ya know, just using normal weapons as a Fighter?
Enhanced Weapon becomes +2 at level 10+, so the Artificer can make your bite be a +2 weapon.
I mean, sure, most of the time you're going to want to use normal weapons. The loading up on benefits to Vampiric Bite is for whenever you use the feature that lets you regain HP or add the damage dealt to your next attack roll or ability check.
...I... I guess the bite *is* a weapon... I... I don't think that's how it's supposed to work. but... .....dang you :P
;)
Maybe the artificer is a skilled dentist? I guess making the Vampiric Bite magical is a bit . . . eew, but you gotta do what you gotta do, right?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
the bite is piercing as a simple weapon. which means any ability that increases that kind of weapon damage would apply. so that includes abilities like dread ambusher. where you do an extra d8 of that weapon damage. it could definitely run out of control. then you consider a barbarian’s brutal critical and the piercer feat. between those 2 abilities alone you could potentially end up with +25 then all of the abilities that stack the weapon damage. i would imagine its possible to hit +100
The answer is simple, if it is an exploit, ban the chance. Also it say the bite (itself), the other damage is dealt by divine smite and etc. instead the bite itself.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Okay, few problems with that scenario.
First and foremost... in order to pull this off, you're uisng a Grey Dwarf Rune Knight Fighter with Expertise... but dhampir replaced racial traits, so no Enlarge/Reduce for you. Also, to get Expertise and deal all that extra damage, you have to at least multiclass into two other classes. This is very obviously only possible with a min-maxed character, and, to be frank, is it really a problem for someone who hyper focused on a grappler build to pull off what they set out to do? This is such an extremely niche case to only knock someone prone.
Secondly... how are you shoving with your bonus action? It replaces an Attack. Are we dealing with Shield Master feat?
Third, again, bounded accuracy. Dragons generally don't have the Athletics skill, so they resist with raw Strength, so they have a limited modifier at best. Grapple builds can easily surpass that and make a joke of it. Heaven forbid them getting a Belt of Giant Strength.
Four... why is the dragon on the ground in the first place? It should be flying. Air superiority is a major advantage of being a dragon.
I'm sorry, but fear mongering over a power gamer doing silly things is not a very convincing argument. There's so many moving parts you need to do this one thing....
No, that was an example of how a single character could be huge at level 3. It's not that farfetched to be a level x Dhampir with a caster in your party that casts Enlarge/Reduce on you. The only real prerequisite is being a level 3 fighter for the Rune Knight archetype.
Also no. Using the Skill Expert feat gives you expertise in 1 skill you are already proficient with. In case you didn't take athletics Skill Expert also happens to provide proficiency for 1 skill.
It doesn't really matter how the shove is performed for the situation to be valid. The bonus cation could be from shield master, it could be the grapple instead from something like tavern brawler. It could be something other that gives you a bonus action attack. It could even just be the second attack feature. This is a non argument.
This doesn't matter for the strength test. I picked dragon because it's dungeons and dragons. The reason why it's on the ground could be because the fight happens in its cave lair. It could be because it broke its wings and can't fly anymore. It could be blasted down by any of the various means player characters have at their disposal.
Heck if you are so bothered by it, replace dragon with any other ground based big bad evil guy. The point of the comment doesn't change because a creature CAN fly.
You aren't sorry at all, so save your empty platitudes for someone that cares.
You are actually trying to devalue a legitimate concern by dismissing it as fear mongering by a supposed power gamer.
Are you able to at least acknowledge that a level 5 Dhampir could legally get a +20 (+10+10) on a contested strength check that follows a critical Vampiric Bite?
Rude. I don't get why you're so angry over this, or why you're trying to decide how I feel, or what I mean.
Either way, I'm "devaluing" this "legitimate concern" because I don't consider it to be legitimate. When you're requiring a specific build (along with your allies being specific spell casters with specific spells that they're willing to use on you) as well as an outside source for a spell, along with limited selection of monsters to pull this off, I do have to question if the concern is real or just people crying that the sky is falling. People love creating doom scenarios where the game is suddenly busted, but realistically the concern never actually comes up.
So far, considering that you're requiring a specific race, specific class, specific feat, and a specific ally with specific Concentration spell prepped (and are willing to use it for such a lackluster thing at the specific time you need) against monsters that already low on the defense side... I'm leaning towards this being a concern that won't realistically appear in the game.
Sure, the bite can produce arbitrarily large bonuses, but the size of those bonuses means little if you're running Expertise, advantage and have magic to back you up already.
1. I'm not angry in the slightest, might you be projecting?
2. I don't see how my response is any more rude then you calling me a "...power gamer doing silly things...
"the build" is literally 1 class 1 feat and 1 spell. And the only reason for this "build" is to have it apply to ALL monsters in the game. I don't deny that this is crafted specifically to grapple all the things. As the entire point of the example was to provide an over the top example of what could be done.
So lets do an every day scenario. Any medium size character can grapple or shove large and smaller creatures. This is still the majority of all the monsters in the game. So a Strength based character with 18 strength running a single feat specifically to boost athletics for the purpose of shoves and grapples at level 5 can only boost AS MUCH as bite can potentially provide on its own. Let's reiterate that
I'm not even bringing in the concern that OP has about extra damage like smite stacking, or the bite by RAW being a target for monk weapons. Just plain raw potential. I personally don't think that being lucky should be equal to investing everything into a specific stat.
Believe it or not, but in all my posts on this specific topic I've downplayed the potential of Vampiric Bite. If I was malicious in this I'd have calculated everything with a con of 20 and over to give it the maximum punch it could give. THAT would be power gaming to exploit Bite as much as possible.
Now, I'd like to discuss this rationally without being 1. Downplayed on every turn 2. Dismissed offhand 3. Labeled as power gamer, rude or angry.
Please remain civil.
What about Planar Warrior from Horizon Stalker?
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Its specifically listed as taking extra damage from the attack. Would this increase the hp gained?
Official release just changed the bite bonuses to be based only on piercing damage, so not in the current version
It does work with Hunter's Mark/Favored Foe, though. (And Enlarge/Reduce, a lot of Kensei abilities, Battlemaster Maneuvers, Hexblade Curse, etc.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I now want to hear about all the theory crafted Armed to the Teeth Battlemasters, etc.
Thank you! Remember to tip your servers, and I'll see myself out.
Jander Sunstar is the thinking person's Drizzt, fight me.
🤣🤣🤣 Okay, that's just great. Amazing. Thank you for that. Quite literally "armed to the teeth". :)
Hmmm. I think a Ranger 2/Kensei 6/Battlemaster 12 (Interesting, I just saw that Rune Knight works as well. That could be . . . terrifying. A Large Half-Vampire that grabs you and sucks the life out of you as you are restrained by flaming-hot chains).
Ranger 2 for Hunter's Mark, which will be our first bonus action. Kensei to make your Vampiric Bite be your Kensei Weapon, allowing your Vampiric Bite to deal Magical Piercing Damage, and to stack Deft Strike with Hunter's Mark and a Battlemaster maneuver.
If you hit and stack all of these features, that's going to be a 3d6 + 1d10 + 5 piercing damage (average of 22), which you can regain in hit points or add to your next attack roll or ability check. A +22 to an attack roll/ability check is nothing to sneeze at (at most it can be +33).
If you're a Rune Knight instead of Battlemaster, and you stack the damage from being enlarged with a maneuver (through either the Martial Adept and/or Superior Technique Fighting Style), that's going to be 4d6 + 1d8 + 5 piercing damage (on average 23.5, at most 37 damage). That's barely better than the Battlemaster on average, but quite a bit more at maximum. Of course, if you have an Artificer party member, they can then make your Vampiric Bite be a +2 weapon and Enlarge you to deal an extra 1d4 damage on that bite (increased to 28 average damage, with 41 damage at most).
tl;dr - This still can get you pretty good bonuses to attack rolls/ability checks. Of course, it takes resources, and can't be repeated that often, but when you do use this feature all at once, you're going to feel awesome (which is the whole point of the build).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
...how to make the bite a +2 with an artificer partner? and how does that compare to, ya know, just using normal weapons as a Fighter?
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Enhanced Weapon becomes +2 at level 10+, so the Artificer can make your bite be a +2 weapon.
I mean, sure, most of the time you're going to want to use normal weapons. The loading up on benefits to Vampiric Bite is for whenever you use the feature that lets you regain HP or add the damage dealt to your next attack roll or ability check.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
...I... I guess the bite *is* a weapon... I... I don't think that's how it's supposed to work. but... .....dang you :P
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
;)
Maybe the artificer is a skilled dentist? I guess making the Vampiric Bite magical is a bit . . . eew, but you gotta do what you gotta do, right?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
the bite is piercing as a simple weapon. which means any ability that increases that kind of weapon damage would apply. so that includes abilities like dread ambusher. where you do an extra d8 of that weapon damage. it could definitely run out of control. then you consider a barbarian’s brutal critical and the piercer feat. between those 2 abilities alone you could potentially end up with +25 then all of the abilities that stack the weapon damage. i would imagine its possible to hit +100
The answer is simple, if it is an exploit, ban the chance. Also it say the bite (itself), the other damage is dealt by divine smite and etc. instead the bite itself.