I had an idea for a Fighter build that centers mainly around darts, and I wanted to see what the good folks here think of it. I only have levels 1-6 planned, but here's what I have:
Start with a Variant Human (Feat is Fighting Initiate from Tasha's, to get the Thrown Weapon Fighting style)
Ability scores (I used standard array for this): STR 10, DEX 16 (15 + 1), CON 12, INT 14, WIS 14 (13 + 1), CHA 8
Level 1: Pick up the Archery fighting style for that sweet +2 to ranged attack rolls.
Level 2: Action Surge. Nothing crazy for this level.
Level 3: Battlemaster Subclass: (Quick Toss *from Tasha's*, Pushing Attack, and Disarming Attack for Maneuvers)
Level 4: Sharpshooter Feat, to boost the darts' range and damage opportunities
Level 5: Extra Attack (with Thrown Weapon Fighting, you can multi-attack with darts!)
Level 6: Piercer Feat (again, from Tasha's), to maximize damage.
Any thoughts, suggestions of tweaks, or things I missed?
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Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
The big thing will be finding magic darts when you start running into resistant enemies. Maybe not the big thing, but a thing. And as you start getting more attacks, and the BA attack, there’s also carrying enough darts. That’s the problem I usually run into when I try to come up with thrown weapon builds. If combats last 5 rounds, and you’ve got 3 darts per, you’re looking at, obviously, 15 darts. That’s a lot of darts. And once you hit 11, it gets really crazy with the numbers. And that’s assuming you can recover all of them after the fight.
While I know the damage boost from thrown weapon puts your average damage on par with a d8, it still just feels kind of unsatisfying, personally. The minimum is higher, but the max being lower feels kind of crappy. You could pick up some rogue in there for a bit of sneak attack. Or just main rogue with a level dip into fighter for the extra fighting style.
Goading attack can be really fun at range, just to add that into the mix.
This is my character plan for a character I have yet to try that I have codenamed: The Tosser.
Custom Lineage
Bonus feat: Gunner (for +1 DEX)
Strength 8 Dexterity 18 (15+2 from racial modifier +1 from bonus feat) Constitution 14 Intelligence 13 Wisdom 12 Charisma 10
Level 1-6 Fighter (Battlemaster) Fighting Style: Thrown Weapon Fighting Manuevers: Quick Toss (pick whatever others you want) ASI: Sharpshooter, Fighting Initiate (Archery) Level 7-8 Artificer Infusions: Returning Weapon (Now you only need 1 Dart), Free pick Rest of Build is up to you. Just use 1 more ASI to max DEX and the build is done.
Start combat with a Quick Toss Net weapon attack, if it hits go to town with Sharpshooter and Action Surge. If you want you can sub our Gunner for Piercer but I prefer Gunner so that I can also be a "in your face Tosser" if required lol
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I had an idea for a Fighter build that centers mainly around darts, and I wanted to see what the good folks here think of it. I only have levels 1-6 planned, but here's what I have:
Any thoughts, suggestions of tweaks, or things I missed?
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
The big thing will be finding magic darts when you start running into resistant enemies. Maybe not the big thing, but a thing.
And as you start getting more attacks, and the BA attack, there’s also carrying enough darts. That’s the problem I usually run into when I try to come up with thrown weapon builds. If combats last 5 rounds, and you’ve got 3 darts per, you’re looking at, obviously, 15 darts. That’s a lot of darts. And once you hit 11, it gets really crazy with the numbers. And that’s assuming you can recover all of them after the fight.
While I know the damage boost from thrown weapon puts your average damage on par with a d8, it still just feels kind of unsatisfying, personally. The minimum is higher, but the max being lower feels kind of crappy. You could pick up some rogue in there for a bit of sneak attack. Or just main rogue with a level dip into fighter for the extra fighting style.
Goading attack can be really fun at range, just to add that into the mix.
This is my character plan for a character I have yet to try that I have codenamed: The Tosser.
Custom Lineage
Bonus feat: Gunner (for +1 DEX)
Strength 8
Dexterity 18 (15+2 from racial modifier +1 from bonus feat)
Constitution 14
Intelligence 13
Wisdom 12
Charisma 10
Level 1-6 Fighter (Battlemaster)
Fighting Style: Thrown Weapon Fighting
Manuevers: Quick Toss (pick whatever others you want)
ASI: Sharpshooter, Fighting Initiate (Archery)
Level 7-8 Artificer
Infusions: Returning Weapon (Now you only need 1 Dart), Free pick
Rest of Build is up to you. Just use 1 more ASI to max DEX and the build is done.
Start combat with a Quick Toss Net weapon attack, if it hits go to town with Sharpshooter and Action Surge. If you want you can sub our Gunner for Piercer but I prefer Gunner so that I can also be a "in your face Tosser" if required lol