Most of the spells are utility but can change the game with effective and well used spells such as the enlarge/reduce spell, and shape changing spells such as polymorph spell], mostly spells that can change your shape. Has spells such as Magnify Gravity and [spell]Immovable Object[spell] spell from the Dunamancy magic. Good utility. Has the ability to achieve temporal or permanent immortality and concoct anti curses through alchemical transmutations, used to change the overall concept of a thing through transmutation it also has the best buffs in dnd.
Con's
Mostly utility and shape changing abilities, with a few exceptions to its school. It is weaker in combat and its only useful feature is at 6th level with its stone, it is one of the weakest wizard school in dnd but it has one of the few best spells.
I like out of combat spells and utility the most, so Evocation and Necromancy would generally be my least favorite (can't knock a good fireball, though)
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Please discuss and debate all the varying spell schools and their pros and cons.
Transmutation
Pro's
Most of the spells are utility but can change the game with effective and well used spells such as the enlarge/reduce spell, and shape changing spells such as polymorph spell], mostly spells that can change your shape. Has spells such as Magnify Gravity and [spell]Immovable Object[spell] spell from the Dunamancy magic. Good utility. Has the ability to achieve temporal or permanent immortality and concoct anti curses through alchemical transmutations, used to change the overall concept of a thing through transmutation it also has the best buffs in dnd.
Con's
Mostly utility and shape changing abilities, with a few exceptions to its school. It is weaker in combat and its only useful feature is at 6th level with its stone, it is one of the weakest wizard school in dnd but it has one of the few best spells.
I like out of combat spells and utility the most, so Evocation and Necromancy would generally be my least favorite (can't knock a good fireball, though)
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I like spells that don't seem combat worthy used in combat like create water.