This gleaming silver helm is made from the skull of Argenthirixus, a fallen silver dragon wyrmling. Slain by the red dragon, Tzindelor. The helm has been plated with a silver/adamantine alloy, and the details of life have been painstakingly etched into the metal. The teeth and eyes have been replaced with expertly cut pale violet amethyst and it is topped by a spiked crest made from a single, massive, rough hewn sapphire. The helm reshapes to fit a wearer attuned to it. While you are wearing the helm and attuned to it, you can access the following properties.
Damage Absorption. You have damage resistance to cold. If you have damage resistance to cold from another source, you gain immunity to cold damage. Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class. Dragon Breath. When wearing the skull you gain a breath weapon, with a recharge of 6 (at the start of your turn, roll a d6 and on a ‘6’ this ability recharges).
As an action the wearer exhales an icy blast in a 20-foot cone. Each creature in that area must make a DC 17 Constitution saving throw A creature takes 3d6 cold damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 6th level, 5d6 at 11th level, and 6d6 at 16th level.
You can speak and understand Draconic. You also have advantage on any Charisma check you make against silver dragons.
While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
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Helm of Argenthirixus
Wondrous Item, legendary (requires attunement)
“You will dream of teeth, and nothing else.”
- Tzindelor (to Argenthirixus)
This gleaming silver helm is made from the skull of Argenthirixus, a fallen silver dragon wyrmling. Slain by the red dragon, Tzindelor. The helm has been plated with a silver/adamantine alloy, and the details of life have been painstakingly etched into the metal. The teeth and eyes have been replaced with expertly cut pale violet amethyst and it is topped by a spiked crest made from a single, massive, rough hewn sapphire. The helm reshapes to fit a wearer attuned to it. While you are wearing the helm and attuned to it, you can access the following properties.
Damage Absorption. You have damage resistance to cold. If you have damage resistance to cold from another source, you gain immunity to cold damage.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. When wearing the skull you gain a breath weapon, with a recharge of 6 (at the start of your turn, roll a d6 and on a ‘6’ this ability recharges).
As an action the wearer exhales an icy blast in a 20-foot cone. Each creature in that area must make a DC 17 Constitution saving throw A creature takes 3d6 cold damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 6th level, 5d6 at 11th level, and 6d6 at 16th level.
You can speak and understand Draconic. You also have advantage on any Charisma check you make against silver dragons.
While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.