***Disclaimer - This question is for a 3.5 adventure, but I still think it is interesting for 5e.***
The next leg of our journey is to the plane of Pandemonium. We Have a hard time in our prep work because of this:
First arriving on Pandemonium, and if you have no ability to see in the dark, you will only be greeted by the deafening howl of the wind. The wind instantly deafens you with no real permanent impact unless your ears stay unprotected to its fury from anywhere from an hour to a day. This wind rips away all sounds, pulling hard at your clothes and stripping you of any item not secured to your person. Staying in the wind for just a few hours is enough to make most people go insane, and as an outsider, everyone that lives here can easily be discerned as they have a variety of different madnesses to handle the howling wind.
We want to protect ourselves from this maddening sound and I was wondering if there are any clever spells or magical items that we are over looking. Sofar we only have come up with Silence, Mind Blank and Darkvision asthings we want to bring but I was wondering if there are other clever solutions.
If you are playing in a 3.5 check if you can get access to the spell Avoid Planar Effects (Spell Compendium, Planar Handbook, Manual of the Planes (3.0)). That would basically solve Pandemonium for you ;-)
i am currently planning my trip into pandamonium. made my guys invent magical headsets with built in sending stones. to noise isolate things. rather expensive, but we are gong to pandemonium to resurrect the Phoenix God. So, worth the expense.
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***Disclaimer - This question is for a 3.5 adventure, but I still think it is interesting for 5e.***
The next leg of our journey is to the plane of Pandemonium. We Have a hard time in our prep work because of this:
First arriving on Pandemonium, and if you have no ability to see in the dark, you will only be greeted by the deafening howl of the wind. The wind instantly deafens you with no real permanent impact unless your ears stay unprotected to its fury from anywhere from an hour to a day. This wind rips away all sounds, pulling hard at your clothes and stripping you of any item not secured to your person. Staying in the wind for just a few hours is enough to make most people go insane, and as an outsider, everyone that lives here can easily be discerned as they have a variety of different madnesses to handle the howling wind.
We want to protect ourselves from this maddening sound and I was wondering if there are any clever spells or magical items that we are over looking. Sofar we only have come up with Silence, Mind Blank and Darkvision asthings we want to bring but I was wondering if there are other clever solutions.
Could you cast blindness/deafness (choosing deafness) on yourself?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
If you are playing in a 3.5 check if you can get access to the spell Avoid Planar Effects (Spell Compendium, Planar Handbook, Manual of the Planes (3.0)). That would basically solve Pandemonium for you ;-)
Wax, balls of wax. Worked in the Odyssey, should work just fine on other planes.
Jander Sunstar is the thinking person's Drizzt, fight me.
i am currently planning my trip into pandamonium. made my guys invent magical headsets with built in sending stones. to noise isolate things. rather expensive, but we are gong to pandemonium to resurrect the Phoenix God. So, worth the expense.