I am new DM and I have taken my party through dragon of ice spire peak and also taken them through dragon heist.
I want to do another adventure that goes to about level 13+ that has slightly more role playing and thinking and still some fighting but being balanced. not all of my party are into the combat in a big way but they really love the inventive/creative stuff.
suggestions would be for my next campaign - I prefer the hardcover books but not sure what to do next. note we are fairly new to this.
I’m going to suggest Ghosts of Saltmarsh. It’s a good campaign that takes characters to lvl 12 (or a little higher if you want to be generous with levels), but mainly there’s the added benefit of consisting of 7 smaller campaigns - that makes things a little easier to prep and deal with if you’re still fairly new. There are a couple of other really good 10+ level campaigns out there, from WotC as well as others, but such modules tend to involve a lot of work getting ready to run them and often keeping a lot of plates spinning to avoid plot holes or having players stumped.
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I am new DM and I have taken my party through dragon of ice spire peak and also taken them through dragon heist.
I want to do another adventure that goes to about level 13+ that has slightly more role playing and thinking and still some fighting but being balanced. not all of my party are into the combat in a big way but they really love the inventive/creative stuff.
suggestions would be for my next campaign - I prefer the hardcover books but not sure what to do next. note we are fairly new to this.
thanks for the suggestions in advance
I’m going to suggest Ghosts of Saltmarsh. It’s a good campaign that takes characters to lvl 12 (or a little higher if you want to be generous with levels), but mainly there’s the added benefit of consisting of 7 smaller campaigns - that makes things a little easier to prep and deal with if you’re still fairly new. There are a couple of other really good 10+ level campaigns out there, from WotC as well as others, but such modules tend to involve a lot of work getting ready to run them and often keeping a lot of plates spinning to avoid plot holes or having players stumped.
Want to start playing but don't have anyone to play with? You can try these options: [link].