I apologize if this seems like a very juvenile question, but I am having a difficult time finding an answer to this: can rogues find and disable magical traps?
I've been playing D&D since AD&D Skills and Powers. I remember vividly back in 3 & 3.5 that rogues had the ability to detect and disarm magical traps. I've been searching, but I'm not seeing a way to do this in 5e. Am I missing something?
Thanks!
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C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Detecting and disarming a trap can be done by any Character. I imagine a DM would require specific checks to detect and attempt to disable any traps, likely investigation and (for magical traps) arcana.
i don't allow for the detection of magical traps without detect magic...although that doesn't mean they can't intentionally spring magical traps in obvious places (thereby avoiding the effect).
I apologize if this seems like a very juvenile question, but I am having a difficult time finding an answer to this: can rogues find and disable magical traps?
I've been playing D&D since AD&D Skills and Powers. I remember vividly back in 3 & 3.5 that rogues had the ability to detect and disarm magical traps. I've been searching, but I'm not seeing a way to do this in 5e. Am I missing something?
Thanks!
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
It's not a rogue specific function.
Detecting and disarming a trap can be done by any Character. I imagine a DM would require specific checks to detect and attempt to disable any traps, likely investigation and (for magical traps) arcana.
i don't allow for the detection of magical traps without detect magic...although that doesn't mean they can't intentionally spring magical traps in obvious places (thereby avoiding the effect).
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