DM: All right, totally by surprise, and not willingly, you are transported to a parallel world where the air, water, and environment are toxic. Cleric. you're out of touch with your deity and can't regain spells. You can't heal normally, and lose a hit point every day to poison damage. What do you do?
PARTY: We try to get back home.
DM: You see no way to do this, lacking any sort of planar shifting spells or magic items.
PARTY: We look around.
DM: Grasslands, far as you can see. In the distance is something that might be a construction.
PARTY: We move towards it.
DM: Two days later, everyone's down two hit points. It is a tower.
PARTY: We signal at it. Is anyone in there?
DM: The wizard in there blasts you with Fireball. You all take 18 damage.
PARTY: We run away. Later, we return and try to parley.
DM: The wizard blasts you with Fireball again. He doesn't want to parley.
PARTY: Is there anything else we can see? Anything? Anywhere else we can go? Literally, any other options?
DM: No, and now the paladin only has three hit points left. What do you do?
PARTY: We commit suicide.
DM: Jeez, what a bunch of quitters! Thanks for ruining my campaign! Buncha losers!
DM: All right, totally by surprise, and not willingly, you are transported to a parallel world where the air, water, and environment are toxic. Cleric. you're out of touch with your deity and can't regain spells. You can't heal normally, and lose a hit point every day to poison damage. What do you do?
PARTY: We try to get back home.
DM: You see no way to do this, lacking any sort of planar shifting spells or magic items.
PARTY: We look around.
DM: Grasslands, far as you can see. In the distance is something that might be a construction.
PARTY: We move towards it.
DM: Two days later, everyone's down two hit points. It is a tower.
PARTY: We signal at it. Is anyone in there?
DM: The wizard in there blasts you with Fireball. You all take 18 damage.
PARTY: We run away. Later, we return and try to parley.
DM: The wizard blasts you with Fireball again. He doesn't want to parley.
PARTY: Is there anything else we can see? Anything? Anywhere else we can go? Literally, any other options?
DM: No, and now the paladin only has three hit points left. What do you do?
PARTY: We commit suicide.
DM: Jeez, what a bunch of quitters! Thanks for ruining my campaign! Buncha losers!
Beware the toxic DM.
geez did someone do this? sounds to accurate to not be real XD
DM: All right, totally by surprise, and not willingly, you are transported to a parallel world where the air, water, and environment are toxic. Cleric. you're out of touch with your deity and can't regain spells. You can't heal normally, and lose a hit point every day to poison damage. What do you do?
PARTY: We try to get back home.
DM: You see no way to do this, lacking any sort of planar shifting spells or magic items.
PARTY: We look around.
DM: Grasslands, far as you can see. In the distance is something that might be a construction.
PARTY: We move towards it.
DM: Two days later, everyone's down two hit points. It is a tower.
PARTY: We signal at it. Is anyone in there?
DM: The wizard in there blasts you with Fireball. You all take 18 damage.
PARTY: We run away. Later, we return and try to parley.
DM: The wizard blasts you with Fireball again. He doesn't want to parley.
PARTY: Is there anything else we can see? Anything? Anywhere else we can go? Literally, any other options?
DM: No, and now the paladin only has three hit points left. What do you do?
PARTY: We commit suicide.
DM: Jeez, what a bunch of quitters! Thanks for ruining my campaign! Buncha losers!
Beware the toxic DM.
geez did someone do this? sounds to accurate to not be real XD