SPOILERS FOR THE FIRST PART OF SPELLJAMMER ACADEMY: WELCOME TO WILDSPACE
I'm planning on DMing the module for Spelljammer Academy, it's my first time DMing, and this seemed relatively simple and fun. However, I am midly confused by a few of the instructions. In the mission to deliver the crate to the Old Wolf, it mentions the possibilty of your players opening the crate before it is delivered. Knowing my players, this is almost guaranteed.
In the case of this happening, it says to refer to Part 3 (Intruder Alert!) of the module for guidance, however there's nothing in the module for this. Unless I'm just stupid, which is easily the case.
Anyways, is there any instruction elsewhere or am I missing something? You could even make up some rules for me to use, I really don't mind, I'm just new to DMing and would rather not have to improvise too much. Thanks!
SPOILERS FOR THE FIRST PART OF SPELLJAMMER ACADEMY: WELCOME TO WILDSPACE
I'm planning on DMing the module for Spelljammer Academy, it's my first time DMing, and this seemed relatively simple and fun. However, I am midly confused by a few of the instructions. In the mission to deliver the crate to the Old Wolf, it mentions the possibilty of your players opening the crate before it is delivered. Knowing my players, this is almost guaranteed.
In the case of this happening, it says to refer to Part 3 (Intruder Alert!) of the module for guidance, however there's nothing in the module for this. Unless I'm just stupid, which is easily the case.
Anyways, is there any instruction elsewhere or am I missing something? You could even make up some rules for me to use, I really don't mind, I'm just new to DMing and would rather not have to improvise too much. Thanks!
i am just the most DISGUSTING lil guy
You want to reference the "Opening the Crate" section in Part 3: Intruder Alert of section 01: Orientation.
It'd be under this section: https://www.dndbeyond.com/sources/sja/orientation#OpeningtheCrate