As the title says I am trying to make a stealth sequence where the parties goal is to survive. They would be hiding from a Tarrasque and needing to get to a Vehicle. Should I use skill challenges? Thank you to anyone who answers, have a nice day and God Bless you.
I would have them roll stealth and have the tarrasque roll perception, if someone's stealth roll is lower than the terrasques then he notices that person, and anyone else within five feet of them.
D&D doesn't work very well for this sort of thing. One bad roll, and the party dies, and unlike a video game, there's no previous save file to reload. A group skill check (half or more succeed, and the whole party succeeds) is probably your best bet, but still know that it might not work. Depending on party composition -- if there's a decent number of people clunking around in armor with disadvantage on stealth checks for example -- it might be destined not to work.
So, just be prepared, since the dice will screw someone sooner or later. Have a plan B. Like an alternate place the discovered characters can escape to, maybe a small hidey-hole the tarrasque can't fit into. Find an option where failure means something else bad happens, like the party is delayed from getting somewhere (the vehicle is destroyed, and now they have to walk) and there are consequences, or an NPC they like dies, or a town gets overrun. Something that will still feel like a failure, but won't kill the party.
As the title says I am trying to make a stealth sequence where the parties goal is to survive. They would be hiding from a Tarrasque and needing to get to a Vehicle. Should I use skill challenges? Thank you to anyone who answers, have a nice day and God Bless you.
I would have them roll stealth and have the tarrasque roll perception, if someone's stealth roll is lower than the terrasques then he notices that person, and anyone else within five feet of them.
D&D doesn't work very well for this sort of thing. One bad roll, and the party dies, and unlike a video game, there's no previous save file to reload. A group skill check (half or more succeed, and the whole party succeeds) is probably your best bet, but still know that it might not work. Depending on party composition -- if there's a decent number of people clunking around in armor with disadvantage on stealth checks for example -- it might be destined not to work.
So, just be prepared, since the dice will screw someone sooner or later. Have a plan B. Like an alternate place the discovered characters can escape to, maybe a small hidey-hole the tarrasque can't fit into. Find an option where failure means something else bad happens, like the party is delayed from getting somewhere (the vehicle is destroyed, and now they have to walk) and there are consequences, or an NPC they like dies, or a town gets overrun. Something that will still feel like a failure, but won't kill the party.
Thank you both for the suggestions.