Hi guys! Haven't been in the forums long, so if I'm putting this in the wrong place or committing any other newbie faux pas, please be patient when you point it out to me. :)
So I'm developing a new setting, with heavy involvement from the elemental planes and elementals. When I look around, though, the pickings are rather slim for monsters, which isn't too big a deal except that I don't want the characters who conjure minor elementals to basically be stuck with mephits. So I'm mining the community for any homebrew monsters that work really well as elementals...
Also, the setting actually recognizes six elements: the usual four, and "beast" and "dream" elements (sort of a "heart" and "mind" flavor, respectively). Any ideas for what could work as an elemental on par with the others found in the Monster Manual? The setting has a nautical/pirate element to it as well, so maybe that will inform your fertile imaginations.
Here are the ones I've come up with so far:
Menehune, a CR 1/4 earth elemental with pertrification powers. Klabautermann, a CR 1/2 water elemental that proves both boon and bane to mariners. Oriflamme, a CR 1 fire elemental that wields a fiery pike. Pranan, a CR 2 air elemental that can draw breath from other creatures to power its actions and abilities.
Poking around in the Homebrew DDB stuff, I also found the Blood Elemental, which starts to approach what I'd like to do with the "beast/heart/instinct" elemental, but I'm really lost as to what I could do for the "mind/dream" elemental. Maybe I should steal some psychic abilities and mind-controlling effects from some of the abberations? I also have a hard time envisioning exactly what a "dream elemental" would look like. Swirling crystals? Psychedelic fractal swirls (a la Dr. Strange)?
Hi guys! Haven't been in the forums long, so if I'm putting this in the wrong place or committing any other newbie faux pas, please be patient when you point it out to me. :)
So I'm developing a new setting, with heavy involvement from the elemental planes and elementals. When I look around, though, the pickings are rather slim for monsters, which isn't too big a deal except that I don't want the characters who conjure minor elementals to basically be stuck with mephits. So I'm mining the community for any homebrew monsters that work really well as elementals...
Also, the setting actually recognizes six elements: the usual four, and "beast" and "dream" elements (sort of a "heart" and "mind" flavor, respectively). Any ideas for what could work as an elemental on par with the others found in the Monster Manual? The setting has a nautical/pirate element to it as well, so maybe that will inform your fertile imaginations.
Here are the ones I've come up with so far:
Menehune, a CR 1/4 earth elemental with pertrification powers.
Klabautermann, a CR 1/2 water elemental that proves both boon and bane to mariners.
Oriflamme, a CR 1 fire elemental that wields a fiery pike.
Pranan, a CR 2 air elemental that can draw breath from other creatures to power its actions and abilities.
Any other cool ideas would be welcome! Thank you!
https://www.dndbeyond.com/posts/171-spell-spotlight-conjure-minor-elementals
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That's a helpful link, thanks!
Poking around in the Homebrew DDB stuff, I also found the Blood Elemental, which starts to approach what I'd like to do with the "beast/heart/instinct" elemental, but I'm really lost as to what I could do for the "mind/dream" elemental. Maybe I should steal some psychic abilities and mind-controlling effects from some of the abberations? I also have a hard time envisioning exactly what a "dream elemental" would look like. Swirling crystals? Psychedelic fractal swirls (a la Dr. Strange)?
I'd look for some sort of fey creature as a 'dream elemental', myself. Maybe a darkling or meenlock might be a good starting point?