I am in need of a serious character build for a game starting at lvl 4. This will be an infliction specialist that uses daggers or short swords and can spread debilitating inflictions to one enemy at a time. If anyone has "Audible" and has listened to The "He Who Fights With Monsters" series, this is based on the Jason Arsono character. He spreads afflictions using shadows to move between enemies. Bleed, Rotting skin and muscles, and other afflictions that slow and make it so that the enemy dies either in pain or just cannot fight any longer. Using the damage from the afflictions to heal himself and eventually will be able to pull an ending to their pain by killing them with a final pulling of their afflictions from them therefore ending their life. Of course it would not work on dead or constructs but devastating against the living.
Any help would be appreciated. Build ideas, class, race so on and so forth. Light armor of course, light weapons, short range attacks at best. Thank you in advance for any help you all may render to this build.
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Hello Hive Mind,
I am in need of a serious character build for a game starting at lvl 4. This will be an infliction specialist that uses daggers or short swords and can spread debilitating inflictions to one enemy at a time. If anyone has "Audible" and has listened to The "He Who Fights With Monsters" series, this is based on the Jason Arsono character. He spreads afflictions using shadows to move between enemies. Bleed, Rotting skin and muscles, and other afflictions that slow and make it so that the enemy dies either in pain or just cannot fight any longer. Using the damage from the afflictions to heal himself and eventually will be able to pull an ending to their pain by killing them with a final pulling of their afflictions from them therefore ending their life. Of course it would not work on dead or constructs but devastating against the living.
Any help would be appreciated. Build ideas, class, race so on and so forth. Light armor of course, light weapons, short range attacks at best. Thank you in advance for any help you all may render to this build.