When you have the damage button for say 1d12+10, is there a way to view where exactly that +10 is coming from? because i have various abilities that factor into additional damage and I don't think it includes all of them, but I can't tell which ones it IS using.
Essentially I fight by throwing my greataxe because my barbarian subclass allows me to make it a thrown weapon. So really my question was are abilities like: Crushing Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll. Thrown Weapon Fighting. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. added already or do I add an extra +5 manually every time? That said I figured the math out and figured out that they aren't included so I'm all good now, I was just having a brain dead moment and couldn't figure out what was going on this morning lol.
Worth pointing out that the reason they're not included is that they're both situational (both only apply to thrown attacks, not regular melee attacks) and the automatic calculations on D&D Beyond generally only include things that are always applicable.
The API used to provide all those key passes and stuff, but they have removed it in i think 18/19. that would be why anewpla cant provide it anymore. https://omegle****/
When you have the damage button for say 1d12+10, is there a way to view where exactly that +10 is coming from? because i have various abilities that factor into additional damage and I don't think it includes all of them, but I can't tell which ones it IS using.
I don't believe there is.
But what's the character and why don't you think everything is being included? We might be able to help you that way. (Link to the character sheet?)
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Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Essentially I fight by throwing my greataxe because my barbarian subclass allows me to make it a thrown weapon. So really my question was are abilities like:
Crushing Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Thrown Weapon Fighting. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
added already or do I add an extra +5 manually every time? That said I figured the math out and figured out that they aren't included so I'm all good now, I was just having a brain dead moment and couldn't figure out what was going on this morning lol.
Worth pointing out that the reason they're not included is that they're both situational (both only apply to thrown attacks, not regular melee attacks) and the automatic calculations on D&D Beyond generally only include things that are always applicable.
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That said, you can customize them to add in those damages too.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The API used to provide all those key passes and stuff, but they have removed it in i think 18/19. that would be why anewpla cant provide it anymore. https://omegle****/