I'm half-way through making the Snow elf race for Icewind dale: Rime of the frostmaiden and I don't know what racial traits I should add. Any suggestions and tips would be helpful.
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"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
Ability Score Increase. Your Constitution Score increases by 1.
Arctic Adaptations. You are naturally adapted to cold climates and have resistance to cold damage. Additionally, snow and ice never cause difficult terrain for you.
Tundra Combat Training. You have proficiency with longswords, longbows, light armor, and shields.
Biting Instincts. You have advantage on all Wisdom (Perception) checks that rely on sight, all Dexterity (Stealth) checks made in snowy climates, and all Wisdom (Animal Handling) checks made to interact with arctic animals.
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Please check out my homebrew, I would appreciate feedback:
Secretive and reclusive, Snow Elves tend not to associate with other races or even other kinds of Elves. Their lives spent in the harsh tundra and arctic wastes of the north have shaped these nomadic tribes into self-sufficient hunter-gatherers, who have a deep-seated sense of superiority verging on xenophobia. Snow elves are notably different from their more temperate kin in that they are very tall and hardy. Females can reach upwards of 6' 4" and it is not unknown for men to grow over 7'. They tend to have pale white skin and their hair ranges through light brown, blonde or even stark white. Their eyes are generally in the spectrum of ice blue to silver.
I've been actually making some lore to do with Icewind dale: Rime of Frostmaiden involving Vampire hunters called the Icedawn because of the everlasting night.
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"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
Remember snow has to move out of your way when you travel. If you travel quickly through it would erupt into the air in a misty plume just like water but, had remained more solid. Sell the magic less.
Most animals hop from one snow hole to another so they do not have to walk directly through the snow.
Elves as said to be light on their feet and may simple stay on top of the snow.
However since it is you who will like the mechanic, remember it is more satisfying to have an answer you can explain.
I prefer snow shoes and dog sleds.
Or perhaps snow birds and light chariots.
With that said the tundra is a bone chilling place that forces the wild life their to submit ro it until their are clear sky's when food can be gathered. I recommend you follow this trend with underground homes with ice castle tops. In door gardens, light capturing lenses, and an artificial enviroment of melting and freezing ice that provides the people and the gardens with fresh water throught the home or kingdom. Also a weather dome magically making their place in the world peacful.
I'm half-way through making the Snow elf race for Icewind dale: Rime of the frostmaiden and I don't know what racial traits I should add. Any suggestions and tips would be helpful.
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
Hi! I literally just made one of these:
Tundra Elf
Ability Score Increase. Your Constitution Score increases by 1.
Arctic Adaptations. You are naturally adapted to cold climates and have resistance to cold damage. Additionally, snow and ice never cause difficult terrain for you.
Tundra Combat Training. You have proficiency with longswords, longbows, light armor, and shields.
Biting Instincts. You have advantage on all Wisdom (Perception) checks that rely on sight, all Dexterity (Stealth) checks made in snowy climates, and all Wisdom (Animal Handling) checks made to interact with arctic animals.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Cool, thanks.
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
He's the description of my one-
Secretive and reclusive, Snow Elves tend not to associate with other races or even other kinds of Elves. Their lives spent in the harsh tundra and arctic wastes of the north have shaped these nomadic tribes into self-sufficient hunter-gatherers, who have a deep-seated sense of superiority verging on xenophobia. Snow elves are notably different from their more temperate kin in that they are very tall and hardy. Females can reach upwards of 6' 4" and it is not unknown for men to grow over 7'. They tend to have pale white skin and their hair ranges through light brown, blonde or even stark white. Their eyes are generally in the spectrum of ice blue to silver.
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
I've been actually making some lore to do with Icewind dale: Rime of Frostmaiden involving Vampire hunters called the Icedawn because of the everlasting night.
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
Constitution and resistance to cold.
Remember snow has to move out of your way when you travel. If you travel quickly through it would erupt into the air in a misty plume just like water but, had remained more solid. Sell the magic less.
Most animals hop from one snow hole to another so they do not have to walk directly through the snow.
Elves as said to be light on their feet and may simple stay on top of the snow.
However since it is you who will like the mechanic, remember it is more satisfying to have an answer you can explain.
I prefer snow shoes and dog sleds.
Or perhaps snow birds and light chariots.
With that said the tundra is a bone chilling place that forces the wild life their to submit ro it until their are clear sky's when food can be gathered. I recommend you follow this trend with underground homes with ice castle tops. In door gardens, light capturing lenses, and an artificial enviroment of melting and freezing ice that provides the people and the gardens with fresh water throught the home or kingdom. Also a weather dome magically making their place in the world peacful.
Really take advantage of the scenery.
Long list of frost magic to.
Snow Elf.
(clssical 5.5 elf stuf)
Spells:
1st level:Frostbite or Ray of Frost, Resistance to cold damage.
3rd level:Ice Knife.
5th level: Misty Step.