If you have the free account, this will use up one of the 6 free character sheets you can have.
The idea is to go through the steps once and create a base character with no proficiencies and then copy and modify as needed. This will help you keep track of your familiar, help you do dice rolls for skill checks or saves while wildshaped, etc.
Go to "create character"
You will want to do a "standard" build, not a quickbuild.or premade.
For name enter something like "blank sidekick"
For class select one level of fighter. For skill proficiencies, masteries, and all other selectable features, leave them unselected.
For background, select noble. For gaming set, Skilled feat, and ability score modifiers, leave them all unselected.
For species, select human. For all human features, dont select anything.
For ability scores, select manual roll. Enter 10 for.everything.
You should now be able to go to.the character sheet, wven though its "incomplete".
On the Saving Throw section, click on the gear, then click on the 2 saving throw proficiencies from fighter. (Str and Con). Click on the "str" button, click "custumize", on the "saving throw proficiency level" click the pulldown and select "not proficient." Then do same for Con saves.
On the Skills Proficiency section, click on the gear, then click on each skill proficiency you started with, click the "customize" pulldown, then in the "skill proficiency level", click on the pulldown and select "not proficient". Do this for all starting proficiencies so the character is not proficient in anythjing.
On the main page click on "hit points" and then click on "override max hp" and enter the value 10
The character should have no saving throw proficiencies, no.skill proficiencies, and a custom number of hitpoints: all which make a great starting point for your familair charavter or custom, or whstever.
If you can spare the character sheets in dndbeyond, then copy this sheet and rename it your familiar or sidekick or.wildshape. then go through the same steps to.customize the saving throw proficiencies your familiar or wildshape may have, their skill proficinicies if.any, and their max hp.
You can then use this charavter sheet to track hit points and make skill rolls and saving throws.
It wont track your hit die, but most everything else is accurate.
You can then save this character as a starting point for.any
I haven't tried a sidekick but for my familiars and homunculi I just print out a copy of the statblock from the Extras tab and pencil in the changes. You get all their abilities and such that way.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If you have the free account, this will use up one of the 6 free character sheets you can have.
The idea is to go through the steps once and create a base character with no proficiencies and then copy and modify as needed. This will help you keep track of your familiar, help you do dice rolls for skill checks or saves while wildshaped, etc.
Go to "create character"
You will want to do a "standard" build, not a quickbuild.or premade.
For name enter something like "blank sidekick"
For class select one level of fighter. For skill proficiencies, masteries, and all other selectable features, leave them unselected.
For background, select noble. For gaming set, Skilled feat, and ability score modifiers, leave them all unselected.
For species, select human. For all human features, dont select anything.
For ability scores, select manual roll. Enter 10 for.everything.
You should now be able to go to.the character sheet, wven though its "incomplete".
On the Saving Throw section, click on the gear, then click on the 2 saving throw proficiencies from fighter. (Str and Con). Click on the "str" button, click "custumize", on the "saving throw proficiency level" click the pulldown and select "not proficient." Then do same for Con saves.
On the Skills Proficiency section, click on the gear, then click on each skill proficiency you started with, click the "customize" pulldown, then in the "skill proficiency level", click on the pulldown and select "not proficient". Do this for all starting proficiencies so the character is not proficient in anythjing.
On the main page click on "hit points" and then click on "override max hp" and enter the value 10
The character should have no saving throw proficiencies, no.skill proficiencies, and a custom number of hitpoints: all which make a great starting point for your familair charavter or custom, or whstever.
If you can spare the character sheets in dndbeyond, then copy this sheet and rename it your familiar or sidekick or.wildshape. then go through the same steps to.customize the saving throw proficiencies your familiar or wildshape may have, their skill proficinicies if.any, and their max hp.
You can then use this charavter sheet to track hit points and make skill rolls and saving throws.
It wont track your hit die, but most everything else is accurate.
You can then save this character as a starting point for.any
I haven't tried a sidekick but for my familiars and homunculi I just print out a copy of the statblock from the Extras tab and pencil in the changes. You get all their abilities and such that way.