The Carpet of Flying - How is it handled at your table when you get hit while on the carpet?
Seems like you should have to make some kind of save to avoid getting knocked off, no? It's not attached to you like Winged Boots or something. But the item description says nothing. But if so, does it matter how much the damage is? And what would the DC be? Could be treated like a Concentration save?
Is there perhaps a step you could take to mitigate that by preparing? Gain Advantage on the save by halving the speed to represent like digging in or something?
As far as I can tell, a flying carpet functions like a platform that you can stand or sit on, and if you get pushed off you have the same consequences as being pushed off of any other platform (generally falling to the ground). 5e has no rules for catching the edge of a platform to avoid falling, though the DM may wish to create house rules, or allow a PC to do something like tie themselves to the carpet.
As far as I can tell, a flying carpet functions like a platform that you can stand or sit on, and if you get pushed off you have the same consequences as being pushed off of any other platform (generally falling to the ground). 5e has no rules for catching the edge of a platform to avoid falling, though the DM may wish to create house rules, or allow a PC to do something like tie themselves to the carpet.
Sure if one got pushed, the normal push rules would apply. I'm thinking here more generally of losing balance from getting hit. I suppose on a regular tile you wouldn't collapse from a hit, but the carpet is flying and you have limited space to maintain balance. Maybe nothing is needed, dunno.
Sure if one got pushed, the normal push rules would apply. I'm thinking here more generally of losing balance from getting hit. I suppose on a regular tile you wouldn't collapse from a hit, but the carpet is flying and you have limited space to maintain balance. Maybe nothing is needed, dunno.
For an attack that knocks a rider prone, you can use the same rules as you would for riding a horse.
Sure if one got pushed, the normal push rules would apply. I'm thinking here more generally of losing balance from getting hit. I suppose on a regular tile you wouldn't collapse from a hit, but the carpet is flying and you have limited space to maintain balance. Maybe nothing is needed, dunno.
For an attack that knocks a rider prone, you can use the same rules as you would for riding a horse.
This. I can understand that there maybe should be a degree of realism as there's nothing inherently holding you in like a saddle or a roller coaster harness (characters are literally sitting or standing on a moving piece of rug at so many feet in the air 😂).
However, I think it's been intentionally 'gamified' so as to not create another rule that relies on real world physics. And as previously mentioned, the item description doesn't state anything so I think Pantagruel666 makes the fairest suggestion of a house rule.
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As far as I can tell, a flying carpet functions like a platform that you can stand or sit on, and if you get pushed off you have the same consequences as being pushed off of any other platform (generally falling to the ground). 5e has no rules for catching the edge of a platform to avoid falling, though the DM may wish to create house rules, or allow a PC to do something like tie themselves to the carpet.
Tie themselves to the carpet!?
Sounds like a trip to the local Temple of Gond (in the Forgotten Realms, Gond is the deity of Artisans and Craftspersons), to have one (or more) Seat Belts or Shoulder Harnesses affixed to the Flying Carpet. Of course, if a dragon or some other airborne hazard attacks you on your carpet, there is a chance that in the act of tearing you off the carpet, the Seat Belt might also be torn away, and (sadly), the carpet will be destroyed.
Does not one else use the tassles at the end to secure themselves? Tie yourselves in!
Also, I am with Gothic. Use the Save DC from the stat block.
All of the tinker gnomes as well as the Gondish artificers in the lands of Lantan and Halruaa, will disagree. Buy the Gond approved Safety Shoulder Harness as well as the matching parachute. Only 200 gold, with 10 per cent off if you become a life time member of both the Temple of Gond and the Temple of Waukeen.
Addendum: As a faithful artisan and cleric of the Glorious Temple of Gond, the Creator of All Wondrous Items, Tocklemann von der Hand, of the clan known as Der Hand Werkeren, is duty bound to encourage all owners of flying carpets to purchase the Most Ingenious Safety Shoulder Harness with the color coordinated parachute.
Personally, I'm of the mind that unless you are either getting hit with forced move or something *big* (IE a rock thrown by a giant) you shouldn't have to worry about getting knocked off.
Personally, I'm of the mind that unless you are either getting hit with forced move or something *big* (IE a rock thrown by a giant) you shouldn't have to worry about getting knocked off.
Agreed. Let the players have their fun.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
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"real life is a super high CR."
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"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Personally, I'm of the mind that unless you are either getting hit with forced move or something *big* (IE a rock thrown by a giant) you shouldn't have to worry about getting knocked off.
I think of magic carpets as having some kind of inherent magical thing that kind of sticks their riders to them. Cause otherwise windshear alone would knock anyone off without even needing to be hit unless the carpet was just really slow in which case why bother other than looking cool.
Personally, I'm of the mind that unless you are either getting hit with forced move or something *big* (IE a rock thrown by a giant) you shouldn't have to worry about getting knocked off.
I think of magic carpets as having some kind of inherent magical thing that kind of sticks their riders to them. Cause otherwise windshear alone would knock anyone off without even needing to be hit unless the carpet was just really slow in which case why bother other than looking cool.
Exactly. It's always important to remember that magic items, by definition, don't need to follow the normal laws of physics.
I think of magic carpets as having some kind of inherent magical thing that kind of sticks their riders to them. Cause otherwise windshear alone would knock anyone off without even needing to be hit unless the carpet was just really slow in which case why bother other than looking cool.
Well, a carpet of flyingis really slow (the fastest carpet has a flight speed of 80, corresponding to 18 mph if double moving), though some of that is 5e movement speeds being nonsense (a significant part of me wants to import Sprint and Charge from 3e). Still, I don't think there's reason to think that you fall off of a 'vanilla' carpet of flying unless forced movement pushes you off.
Of course, it is a magic item. If the DM wants to give you a magic carpet that gets frightened in combat and tries to throw you off, well, the DM is being kind of mean, but there's no rule against it.
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The Carpet of Flying - How is it handled at your table when you get hit while on the carpet?
Seems like you should have to make some kind of save to avoid getting knocked off, no? It's not attached to you like Winged Boots or something. But the item description says nothing. But if so, does it matter how much the damage is? And what would the DC be? Could be treated like a Concentration save?
Is there perhaps a step you could take to mitigate that by preparing? Gain Advantage on the save by halving the speed to represent like digging in or something?
Most creature have a save DC baked into their stats. So I would give a Dex Save based on what hits them.
As far as I can tell, a flying carpet functions like a platform that you can stand or sit on, and if you get pushed off you have the same consequences as being pushed off of any other platform (generally falling to the ground). 5e has no rules for catching the edge of a platform to avoid falling, though the DM may wish to create house rules, or allow a PC to do something like tie themselves to the carpet.
Sure if one got pushed, the normal push rules would apply. I'm thinking here more generally of losing balance from getting hit. I suppose on a regular tile you wouldn't collapse from a hit, but the carpet is flying and you have limited space to maintain balance. Maybe nothing is needed, dunno.
For an attack that knocks a rider prone, you can use the same rules as you would for riding a horse.
Just on a regular hit? No. That is too high a penalty just for riding on the carpet.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
This. I can understand that there maybe should be a degree of realism as there's nothing inherently holding you in like a saddle or a roller coaster harness (characters are literally sitting or standing on a moving piece of rug at so many feet in the air 😂).
However, I think it's been intentionally 'gamified' so as to not create another rule that relies on real world physics. And as previously mentioned, the item description doesn't state anything so I think Pantagruel666 makes the fairest suggestion of a house rule.
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Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Tie themselves to the carpet!?
Sounds like a trip to the local Temple of Gond (in the Forgotten Realms, Gond is the deity of Artisans and Craftspersons), to have one (or more) Seat Belts or Shoulder Harnesses affixed to the Flying Carpet. Of course, if a dragon or some other airborne hazard attacks you on your carpet, there is a chance that in the act of tearing you off the carpet, the Seat Belt might also be torn away, and (sadly), the carpet will be destroyed.
Does not one else use the tassles at the end to secure themselves? Tie yourselves in!
Also, I am with Gothic. Use the Save DC from the stat block.
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Burn my candle twice.
I have done my life justice
Against random dice.
All of the tinker gnomes as well as the Gondish artificers in the lands of Lantan and Halruaa, will disagree. Buy the Gond approved Safety Shoulder Harness as well as the matching parachute. Only 200 gold, with 10 per cent off if you become a life time member of both the Temple of Gond and the Temple of Waukeen.
Addendum: As a faithful artisan and cleric of the Glorious Temple of Gond, the Creator of All Wondrous Items, Tocklemann von der Hand, of the clan known as Der Hand Werkeren, is duty bound to encourage all owners of flying carpets to purchase the Most Ingenious Safety Shoulder Harness with the color coordinated parachute.
Personally, I'm of the mind that unless you are either getting hit with forced move or something *big* (IE a rock thrown by a giant) you shouldn't have to worry about getting knocked off.
Agreed. Let the players have their fun.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I think of magic carpets as having some kind of inherent magical thing that kind of sticks their riders to them. Cause otherwise windshear alone would knock anyone off without even needing to be hit unless the carpet was just really slow in which case why bother other than looking cool.
Exactly. It's always important to remember that magic items, by definition, don't need to follow the normal laws of physics.
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Well, a carpet of flying is really slow (the fastest carpet has a flight speed of 80, corresponding to 18 mph if double moving), though some of that is 5e movement speeds being nonsense (a significant part of me wants to import Sprint and Charge from 3e). Still, I don't think there's reason to think that you fall off of a 'vanilla' carpet of flying unless forced movement pushes you off.
Of course, it is a magic item. If the DM wants to give you a magic carpet that gets frightened in combat and tries to throw you off, well, the DM is being kind of mean, but there's no rule against it.