Has anyone else played with the Iron Kingdoms Requiem content, originally from Privateer Press, and now by Steamforged Games? I would love to see those books make their way in here. The classes are a bit on the weaker side, but they still shine. And each class, subclass, spell, species, origin, all of it is so unique and interesting. Just want to spread more love their way.
I played it back when it was its own system, before the 5e conversion. I’ll second your thoughts that it was really cool. It was steampunk, which I know isn’t for everyone, but really cool. And the world was so interesting that it was the closest I’ve come to using a published setting instead of homebrew in a long, long time.
Oh I highly recommend looking into the books. The Strangelight Workshop was a little disappointing, but the Nightmare Empire, Borderlands and Beyond, and Iron Kingdoms Requiem are bits of gold in my opinion.
I've been out of the loop since the end of 3.5. I enjoyed the initial efforts then to bring IK into D&D, as well as the standalone Full Metal Fantasy rules, which mimicked the mechanics of the Warmachine/Hordes games.
I am trying to get back into the swing of things, and was recently able to snag the Requiem books and a few of the FMF books through a bundle on Humble Bundle some time back. As noted, well worth a peek if you can find them now. There is so much that has changed since the 'end of the world' in FMF and the things that are happening 'now' in Requiem. So, I am setting out to convert Requiem classes, monsters, etc up to 5.5 and would love to compare notes with anyone else who has been working on a project like this.
May your powder stay dry and your dice roll Crits.
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Has anyone else played with the Iron Kingdoms Requiem content, originally from Privateer Press, and now by Steamforged Games? I would love to see those books make their way in here. The classes are a bit on the weaker side, but they still shine. And each class, subclass, spell, species, origin, all of it is so unique and interesting. Just want to spread more love their way.
I played it back when it was its own system, before the 5e conversion. I’ll second your thoughts that it was really cool. It was steampunk, which I know isn’t for everyone, but really cool.
And the world was so interesting that it was the closest I’ve come to using a published setting instead of homebrew in a long, long time.
Oh I highly recommend looking into the books. The Strangelight Workshop was a little disappointing, but the Nightmare Empire, Borderlands and Beyond, and Iron Kingdoms Requiem are bits of gold in my opinion.
Bump.
I've been out of the loop since the end of 3.5. I enjoyed the initial efforts then to bring IK into D&D, as well as the standalone Full Metal Fantasy rules, which mimicked the mechanics of the Warmachine/Hordes games.
I am trying to get back into the swing of things, and was recently able to snag the Requiem books and a few of the FMF books through a bundle on Humble Bundle some time back. As noted, well worth a peek if you can find them now. There is so much that has changed since the 'end of the world' in FMF and the things that are happening 'now' in Requiem. So, I am setting out to convert Requiem classes, monsters, etc up to 5.5 and would love to compare notes with anyone else who has been working on a project like this.
May your powder stay dry and your dice roll Crits.