What do you think the new official Artificer will be like? I have a feeling not all the subclasses will be pet-classes anymore (especially the alchemist) since I think they said a lot of the feedback wasn't crazy about the pets.
I can see battle smith keeping theirs, and maybe the artilliarist keeps the turrets too. I feel like the artificial mind of the archivist will be treated like a pet since it wasn't much of one anyways and just make it a core subclass component.
The alchemist is my favourite so I'm looking forward to seeing some overhauls away from there, maybe more towards crafting and less towards the homunculus. I thought the crafting buff they gave them in the UA was great, given that with sufficient downtime you could make up to 4 basic healing potions relatively cheaply. If they could expand there, maybe even include new low level (and maybe some new high level) potions to craft? That'd be nice.
I like infusions, but I'm interested to see if that mechanic gets tweaked at all, or if any new ones get added.
I don't think it will be too different. There might be a larger spell list (it will probably also be shuffled around a bit), because I suspect there will be new spells in the Sourcebook. Crafting Rules have always been vague in D&D, and it will likely stay vague. There will be a larger Infusion List, it will probably have some magic items that are in the Sourcebook, but mechanically it will probably be the same, though they may require that you have a specific subclass for some of them (like be an Alchemist for the Alchemy Jar).
The Pet thing is more of a coin-flip. I actually think they'll keep the homunculus, but if they don't it'll be because they want to include ideas from the original Artificer Alchemist subclass. I'm fairly certain Artificial Mind is sticking around. I really haven't developed an opinion on Artillerist other than at least 1 of the features will change. Iron Defender is likely going to stay in, but to what extent and where, I'm not certain. It all depends on how certain things were resolved internally.
For instance, I know Gunsmith and the original Alchemist features had their popularity, and there was likely an attempt to revive them internally. How those turned out is likely to affect all the subclasses except for Archivist. I'm near certain that Archivist will have little to no change from its current form, an Alchemist subclass will be there in one of its forms though some changes will happen, and Artillerist and Battle Smith are the two ones that may be influenced by the attempt to revive Gunsmith.
Of course, they could always have 5 Subclasses instead.
Of course, they could always have 5 Subclasses instead.
I believe it's been confirmed only 3 subclasses are making it into RftLW and WGtE.
In that case I'd bet on battle smith over archivist. Archivist sounded like a labor of love, like it's cool and interesting, but the reception was just so mixed and people didn't know really what to make of it.
I do wonder if they'll try and include some updated crafting mechanics. Eberron being a whole world of magical invention, and finally releasing the official artificer, I imagine they'd want to give them something to artifice.
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What do you think the new official Artificer will be like? I have a feeling not all the subclasses will be pet-classes anymore (especially the alchemist) since I think they said a lot of the feedback wasn't crazy about the pets.
I can see battle smith keeping theirs, and maybe the artilliarist keeps the turrets too. I feel like the artificial mind of the archivist will be treated like a pet since it wasn't much of one anyways and just make it a core subclass component.
The alchemist is my favourite so I'm looking forward to seeing some overhauls away from there, maybe more towards crafting and less towards the homunculus. I thought the crafting buff they gave them in the UA was great, given that with sufficient downtime you could make up to 4 basic healing potions relatively cheaply. If they could expand there, maybe even include new low level (and maybe some new high level) potions to craft? That'd be nice.
I like infusions, but I'm interested to see if that mechanic gets tweaked at all, or if any new ones get added.
Thoughts?
I don't think it will be too different. There might be a larger spell list (it will probably also be shuffled around a bit), because I suspect there will be new spells in the Sourcebook. Crafting Rules have always been vague in D&D, and it will likely stay vague. There will be a larger Infusion List, it will probably have some magic items that are in the Sourcebook, but mechanically it will probably be the same, though they may require that you have a specific subclass for some of them (like be an Alchemist for the Alchemy Jar).
The Pet thing is more of a coin-flip. I actually think they'll keep the homunculus, but if they don't it'll be because they want to include ideas from the original Artificer Alchemist subclass. I'm fairly certain Artificial Mind is sticking around. I really haven't developed an opinion on Artillerist other than at least 1 of the features will change. Iron Defender is likely going to stay in, but to what extent and where, I'm not certain. It all depends on how certain things were resolved internally.
For instance, I know Gunsmith and the original Alchemist features had their popularity, and there was likely an attempt to revive them internally. How those turned out is likely to affect all the subclasses except for Archivist. I'm near certain that Archivist will have little to no change from its current form, an Alchemist subclass will be there in one of its forms though some changes will happen, and Artillerist and Battle Smith are the two ones that may be influenced by the attempt to revive Gunsmith.
Of course, they could always have 5 Subclasses instead.
I believe it's been confirmed only 3 subclasses are making it into RftLW and WGtE.
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In that case I'd bet on battle smith over archivist. Archivist sounded like a labor of love, like it's cool and interesting, but the reception was just so mixed and people didn't know really what to make of it.
I do wonder if they'll try and include some updated crafting mechanics. Eberron being a whole world of magical invention, and finally releasing the official artificer, I imagine they'd want to give them something to artifice.