so I’m wondering if a half orc barbarian made a melee attack and got critical can I add savage attack and brutal critical together and also Devine fury all into that attack? So I think at level 10 that is Devine fury 1D6 + 5 radiant damage + 3 weapon damage dice
Assuming raging with a greataxe, it will actually be 2d6 + 5 radiant and 4d12+3+str slashing, with a greatsword instead the slashing drops to 6d6+3+str.
You get to double all the dice that are part of the attack on a critical except for those dice that specifically get added for crits and those that have an additional condition that happens after the attack, such as a saving throw for poison.
Assuming raging with a greataxe, it will actually be 2d6 + 5 radiant and 4d12+3+str slashing, with a greatsword instead the slashing drops to 6d6+3+str.
I'm not sure where the +3 weapon damage is coming from. Are you assuming +3 magic weapons or did I miss a feature?
Assuming raging with a greataxe, it will actually be 2d6 + 5 radiant and 4d12+3+str slashing, with a greatsword instead the slashing drops to 6d6+3+str.
I'm not sure where the +3 weapon damage is coming from. Are you assuming +3 magic weapons or did I miss a feature?
Assuming raging with a greataxe, it will actually be 2d6 + 5 radiant and 4d12+3+str slashing, with a greatsword instead the slashing drops to 6d6+3+str.
I'm not sure where the +3 weapon damage is coming from. Are you assuming +3 magic weapons or did I miss a feature?
Lvl 10 barbarian rage damage.
Oh. I see it now. I've never played a barbarbarian (and only DM'd one in 1 session) so not very familiar with its features. Thanks for the lesson.
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so I’m wondering if a half orc barbarian made a melee attack and got critical can I add savage attack and brutal critical together and also Devine fury all into that attack? So I think at level 10 that is Devine fury 1D6 + 5 radiant damage + 3 weapon damage dice
Assuming raging with a greataxe, it will actually be 2d6 + 5 radiant and 4d12+3+str slashing, with a greatsword instead the slashing drops to 6d6+3+str.
You get to double all the dice that are part of the attack on a critical except for those dice that specifically get added for crits and those that have an additional condition that happens after the attack, such as a saving throw for poison.
I'm not sure where the +3 weapon damage is coming from. Are you assuming +3 magic weapons or did I miss a feature?
Lvl 10 barbarian rage damage.
Oh. I see it now. I've never played a barbarbarian (and only DM'd one in 1 session) so not very familiar with its features. Thanks for the lesson.