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All the colors! The lights! The flashes! The key is on the right side of the bar. Pick it up and let it take you wild, magical places!(And yes, this has *everything* to do with DnDBeyond.)
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
All the colors! The lights! The flashes!
The key is on the right side of the bar. Pick it up and let it take you wild, magical places!
(And yes, this has *everything* to do with DnDBeyond.)
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.