Is there a stat analysis for what are the spells people actually choose?
I'm creating small shops in my game that scrolls can be bought. I would like to make a random generation of scrolls based on rarity. (I would expect commonly selected scrolls to be found more than ones no-one picks). In order to do that I have to have the data on what people actually choose.
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The lower level the spell, the more likely you can find it in scroll form. They are cheaper than a normal magic items, normally about half the price of an item of the same rarity. Also, recognizable spells are more likely to be found as scrolls; many mages use fireball, but few use modify memory. Fireball spell scrolls would be easier to find.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Is there a stat analysis for what are the spells people actually choose?
I'm creating small shops in my game that scrolls can be bought. I would like to make a random generation of scrolls based on rarity. (I would expect commonly selected scrolls to be found more than ones no-one picks). In order to do that I have to have the data on what people actually choose.
The lower level the spell, the more likely you can find it in scroll form. They are cheaper than a normal magic items, normally about half the price of an item of the same rarity. Also, recognizable spells are more likely to be found as scrolls; many mages use fireball, but few use modify memory. Fireball spell scrolls would be easier to find.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System