The daily budget is gone, yes. The new budget is per encounter. From what I understand from people who’ve seen it, the encounters are generally more difficult in the new version. In part from this change, and in part from the general buff the monsters get. But I guess we’ll know for sure in a couple weeks.
In many ways it seems more logical to me now, since encounters with the previous system could become too easy and if you wanted it to be difficult you had to set hard/deadly encounters all the time.
But I find it strange that there is no longer any kind of multiplier for the number of enemies, that is something that I think increases the difficulty of the encounters, to me it seems like a more complicated encounter to fight against 5/6 ghouls than against an ettin despite the fact that they are more or less equivalent to the same amount of experience...
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I see in the 2024 DMG an xp budget.
That is just for a single fight right and there is nothing in 2024 for multiple fights over a single day?
I find the budgets make for an easy fight if every one is fully rested, but a completely different matter if you had many in a row.
The daily budget is gone, yes. The new budget is per encounter. From what I understand from people who’ve seen it, the encounters are generally more difficult in the new version. In part from this change, and in part from the general buff the monsters get.
But I guess we’ll know for sure in a couple weeks.
In many ways it seems more logical to me now, since encounters with the previous system could become too easy and if you wanted it to be difficult you had to set hard/deadly encounters all the time.
But I find it strange that there is no longer any kind of multiplier for the number of enemies, that is something that I think increases the difficulty of the encounters, to me it seems like a more complicated encounter to fight against 5/6 ghouls than against an ettin despite the fact that they are more or less equivalent to the same amount of experience...