My main question is what type of challenge rating do I give this Plant? (I was originally thinking 6)
Creature Description: (this is an adaption of a regular treant) It looks like a tree with green slime flowing from it like sap. It walks by dragging its right stump behind it in a sort of limp. There's but a few leaves left on it near the top and end of the branches, and the bark looks gray and dead with pieces falling off it as it moves. (like the whomping willow with acidic sap)
AC of 15, 110 HP, Speed is 20 feet
Resistant to bludgeoning and piercing; vulnerable to Fire.
Actions: 2d6 + 3 per slam, 2d10 + 3 per rock throw, +5 to hit either, (another action under new trait)
STRDEXCONINTWISCHA
18+38-119+412+116+310+0
New trait- Sick Sap: (3 parts)
1. Action (Polluted spray) - a 30 feet long by 15 foot wide spray of acid. Creatures caught in the initial spray take 1d8 acid damage and half that on a successful save (Con, DC-12). The ground in the spray is now polluted, difficult terrain, and creatures that start or end their turn in polluted ground take 1d4 acid damage. The attack can recharge on its turn with a 5 or 6 on a d6.
2. Passive (Polluted Wake) - Anywhere this creature walks is polluted ground.
3. Reaction (Unnatural Flame Cloak) - If the creature is hit by fire damage, It can choose to take the fire as a cloak until the end of its next turn (it still takes the 2x fire damage); its attacks have an added 1d4 of fire damage. Additionally, Fire damage now does 1x for the duration of this reaction. It takes 1d6 fire damage at the end its turn (still 1x).
My main question is what type of challenge rating do I give this Plant? (I was originally thinking 6)
Creature Description: (this is an adaption of a regular treant) It looks like a tree with green slime flowing from it like sap. It walks by dragging its right stump behind it in a sort of limp. There's but a few leaves left on it near the top and end of the branches, and the bark looks gray and dead with pieces falling off it as it moves. (like the whomping willow with acidic sap)
AC of 15, 110 HP, Speed is 20 feet
Resistant to bludgeoning and piercing; vulnerable to Fire.
Actions: 2d6 + 3 per slam, 2d10 + 3 per rock throw, +5 to hit either, (another action under new trait)
STR DEX CON INT WIS CHA
18+3 8-1 19+4 12+1 16+3 10+0
New trait- Sick Sap: (3 parts)
1. Action (Polluted spray) - a 30 feet long by 15 foot wide spray of acid. Creatures caught in the initial spray take 1d8 acid damage and half that on a successful save (Con, DC-12). The ground in the spray is now polluted, difficult terrain, and creatures that start or end their turn in polluted ground take 1d4 acid damage. The attack can recharge on its turn with a 5 or 6 on a d6.
2. Passive (Polluted Wake) - Anywhere this creature walks is polluted ground.
3. Reaction (Unnatural Flame Cloak) - If the creature is hit by fire damage, It can choose to take the fire as a cloak until the end of its next turn (it still takes the 2x fire damage); its attacks have an added 1d4 of fire damage. Additionally, Fire damage now does 1x for the duration of this reaction. It takes 1d6 fire damage at the end its turn (still 1x).