Hello everyone! I could really use some help here. I want to incorporate the deck of many things in my playthrough, but don't want to entirely ruin the game. I have made some changes already but need help with the "VOID" card. I need some equally bad alternatives that don't involve the player disappearing. One idea I had is to have the player roll 1d3 on the indefinite madness chart. But I would love some input on other alternatives!
Wells heres what I have so far I just need 1 more idea
D100 Effect
1-10
You stare into the Void and become possessed by a nefarious fiend or fey that may influence or take over your body and choices at random. Others are unaware of this fact and you try to hide it.
11-25
Staring into the Void breaks something within you. Roll 1d4 times on the Indefinite Madness table of the DMG.
26-35
Once per day for an entire year, the user will trip and slam face-first into the ground. This will always result in 1d4 bludgeoning damage. The user must then roll 1D20, if this roll is a critical fail, roll again. If the second roll is also a critical fail, the cursed will have their HP reduced to 0.
35-44
You and up to eight creatures within 10 ft. of you are instantly transported to a graveyard or mausoleum in the Shadowfell. If you need to go back to where you were, you must find your own way back.
45-55
You receive a morbid vision of a previous slain enemy reanimated while a close ally takes his place in the grave.
56-60
You will die. SOON. And not under pleasant circumstances. Nightmares will haunt you until your dying day. Demons and undead will attack you as you sleep. A Remove Curse will only succeed at suppressing it- the Void will return in a year. But on the bright side, if you are resurrected you will be unaffected afterwards. The curse can be removed permanently, but you do not know how.
61-65
This card signals peril. You magically lose one limb or appendage, the wound healing instantly except for the limb. Roll 1d10. The number rolled determines which limb is lost. See the lost limb table for additional details.
Lost Limb Table: d10 10: One Ear 9: One Finger 8-7: Left Foot 6-5: Right Foot 4-3: Off Hand 2: Main Hand 1: Head (Death)
66-75
Your soul becomes trapped into whatever item you were holding. You can speak to the holder of that item. Once they pick it up, they are soulbound to it. (Primary weapon)
76-90
The Void gives you a gift. Roll 1d4 times on the bad mutations list *
91-97
99-100
Nothing happens.... Lucky bastard
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Hello everyone! I could really use some help here. I want to incorporate the deck of many things in my playthrough, but don't want to entirely ruin the game. I have made some changes already but need help with the "VOID" card. I need some equally bad alternatives that don't involve the player disappearing. One idea I had is to have the player roll 1d3 on the indefinite madness chart. But I would love some input on other alternatives!
Its illegal to nerf Deck of Many things.
Wells heres what I have so far I just need 1 more idea
D100 Effect
1-10
You stare into the Void and become possessed by a nefarious fiend or fey that may influence or take over your body and choices at random. Others are unaware of this fact and you try to hide it.
11-25
Staring into the Void breaks something within you. Roll 1d4 times on the Indefinite Madness table of the DMG.
26-35
Once per day for an entire year, the user will trip and slam face-first into the ground. This will always result in 1d4 bludgeoning damage. The user must then roll 1D20, if this roll is a critical fail, roll again. If the second roll is also a critical fail, the cursed will have their HP reduced to 0.
35-44
You and up to eight creatures within 10 ft. of you are instantly transported to a graveyard or mausoleum in the Shadowfell. If you need to go back to where you were, you must find your own way back.
45-55
You receive a morbid vision of a previous slain enemy reanimated while a close ally takes his place in the grave.
56-60
You will die. SOON. And not under pleasant circumstances. Nightmares will haunt you until your dying day. Demons and undead will attack you as you sleep. A Remove Curse will only succeed at suppressing it- the Void will return in a year. But on the bright side, if you are resurrected you will be unaffected afterwards. The curse can be removed permanently, but you do not know how.
61-65
This card signals peril. You magically lose one limb or appendage, the wound healing instantly except for the limb. Roll 1d10. The number rolled determines which limb is lost. See the lost limb table for additional details.
Lost Limb Table: d10 10: One Ear 9: One Finger 8-7: Left Foot 6-5: Right Foot 4-3: Off Hand 2: Main Hand 1: Head (Death)
66-75
Your soul becomes trapped into whatever item you were holding. You can speak to the holder of that item. Once they pick it up, they are soulbound to it. (Primary weapon)
76-90
The Void gives you a gift. Roll 1d4 times on the bad mutations list *
91-97
99-100
Nothing happens.... Lucky bastard