I am starting my first D&D campaign ever. The campaign will go from level 1 to level 6.
i am playing a wild magic sorcerer (agreed with my DM).
Please, I would appreciate your advice in which CANTRIPS and SPELLS to choose at each level. I would like to have a mix of offensive and utility spells.
What is the campaign going to be like? Is it a published adventure or homebrew? What is the rest of the party like?
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For a wild magic sorcerer, I think you should lean into it and take Chaos Bolt.
Is it the best combat spell you could take? I don't know. It's just the most in-theme, and it's not awful.
And really, that's more important than getting the "right" spells. Take the spells that look fun, and fit the character you want to play. If you're worried about getting stuck with spells you never use, talk to your DM, and see if they'll let you swap things out in a few sessions if they prove useless. They probably will let you, especially since you're new to the game, and you'll not be worrying about your spell choices.
That said, you want at least one attack cantrip, because unless you're building yourself to be a combat character, you need something to do every round of a fight.
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Dear Friends,
I am starting my first D&D campaign ever. The campaign will go from level 1 to level 6.
i am playing a wild magic sorcerer (agreed with my DM).
Please, I would appreciate your advice in which CANTRIPS and SPELLS to choose at each level. I would like to have a mix of offensive and utility spells.
THANKS!
Fran
What is the campaign going to be like? Is it a published adventure or homebrew? What is the rest of the party like?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
The campaign is the introductory one in the Essential D&D Kit from lvl 1 to 6.
The party will be a Fighter, Cleric and my Sorcerer.
We will not use homebrew rules. Only official rules from Player’s handbook till Tasha.
For a wild magic sorcerer, I think you should lean into it and take Chaos Bolt.
Is it the best combat spell you could take? I don't know. It's just the most in-theme, and it's not awful.
And really, that's more important than getting the "right" spells. Take the spells that look fun, and fit the character you want to play. If you're worried about getting stuck with spells you never use, talk to your DM, and see if they'll let you swap things out in a few sessions if they prove useless. They probably will let you, especially since you're new to the game, and you'll not be worrying about your spell choices.
That said, you want at least one attack cantrip, because unless you're building yourself to be a combat character, you need something to do every round of a fight.