So I'm DMing a home brew world. One of my characters has just allowed himself to be experimented on by a clearly not all there mad scientist. who managed to give the character dark vision in a manor similar to that or Ridick from Pitch Black.
How do I, as the DM, add this on to there character sheet, so it now says that they have Dark-vision on there?
i imagen its the same way, but another one had some augments made that give him claws similar to wolverine. (basically treating it like a duel welded dagger)
Where it has the Senses if you click on the word, or anywhere in there, it will bring up the sidebar for it, then hit Customize and you can add it in there.
If you dont have access to do that to their sheet they will have to do it themselves.
Dark vision is so common and messed up, I just gave the party a couple of dark vision goggles in the beginning of my current campaign. So no need to put it in the Beyond sheet, everyone simply has dark vision, no matter what race.
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So I'm DMing a home brew world. One of my characters has just allowed himself to be experimented on by a clearly not all there mad scientist. who managed to give the character dark vision in a manor similar to that or Ridick from Pitch Black.
How do I, as the DM, add this on to there character sheet, so it now says that they have Dark-vision on there?
i imagen its the same way, but another one had some augments made that give him claws similar to wolverine. (basically treating it like a duel welded dagger)
any ideas how to do this?
my only idea so far is custom feats
Where it has the Senses if you click on the word, or anywhere in there, it will bring up the sidebar for it, then hit Customize and you can add it in there.
If you dont have access to do that to their sheet they will have to do it themselves.
Dark vision is so common and messed up, I just gave the party a couple of dark vision goggles in the beginning of my current campaign. So no need to put it in the Beyond sheet, everyone simply has dark vision, no matter what race.